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Billyfighter

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Billyfighter

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41 comments

  1. christianhulen
    christianhulen
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    double post by accident.
  2. christianhulen
    christianhulen
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    Underrated mod!
  3. SamFisher91
    SamFisher91
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    Compatible with just RR Ghost Gate standalone? *Ahh kk so use the plugin that covers either rr ghostgate or the bcom ghostgate
  4. YousofElderscrolls
    YousofElderscrolls
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    Hello, would this work with Morrowind Rebirth?
    1. ApprihensivSoul
      ApprihensivSoul
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      Seconding this question, I assume Red Mountain Reborn is the patch we'd use but I am curious if we know for sure?
  5. Night073
    Night073
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    This is a great mod Billyfighter! Just a couple of suggestions:

    (1) It makes sense for the armies not in your faction to leave after you defeat Dagoth Ur. However, it'd be cool if those in your faction (particularly if you advance to the highest rank, i.e., Archmagister, Archmaster, Grandmaster, etc.) remained available for adventuring. At that point they completely serve under you, after all.

    (2) It'd be really cool if there was a climactic "beginning" into leading the army into Red Mountain, such as a large 6th house army of cultists/corprus beasts that may have gathered somewhere behind the gates in the interim. Yes, may not be the best for framerate, but if there's anywhere Morrowind needs a large battle, it's during the initial push into Red Mountain :P 

    (3) Perhaps there could be extra perks/army members after rising high in a faction, or befriending certain NPCs. For example, in House Telvanni you learn to build Dwemer Centurions as part of the stronghold quest. Why not have a couple join you in the push to red mountain? or perhaps if you convince Orvas Dren to turn away from Dagoth Ur and defend Morrowind, he can send his bodyguard to aid you?
    1. wcfcarolina13
      wcfcarolina13
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      These ideas are sick! I hope someone implements them.
    2. Billyfighter
      Billyfighter
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      Thanks for the recommendations, this is a very early mod of mine and it's certainly due for an update due to my skills improving. I may consider a few of these.
    3. Aendruu
      Aendruu
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      \o/ Something more to look forward to! Thanks, Billyfighter.
    4. Isewein
      Isewein
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      A proper battle scene would be exciting! The TC Arktwend managed to implement quite an impressive one for its time.
  6. Seichyn
    Seichyn
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    Is that mod adds new NPCs or temporarily moves ones from Vanilla?

    Will there be any (serious) conflicts with these mods nowadays:
    Beautiful Cities of Morrowind
    Memento Mori
    Devilish Rocky Red Mountain
  7. zulu2502
    zulu2502
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    Hey Billyfighter, 

    This mod looks amazing. I'm just now hopping back into Morrowind - and wanted to ask if this can be used mid playthrough? 

    Thanks! 
    1. Billyfighter
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      Should be fine, it only relies on journal entries.
  8. Radix838
    Radix838
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    Is this compatible with Alice's Morrowind Main Quest Overhaul? Or Trainwiz's Garrisoned Ghostgate?
  9. Is this compatible with Mountainous Red Mountain?
  10. ArdaSevanoS
    ArdaSevanoS
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    Sounds like an awesome improvement to the game, thank you!

    Question: Compatibility with Beautiful Cities of Morrowind? I believe they use a modified version of RR ghostgate.

    Suggestion: Optional plugin without ashlanders/troops within the red mountain? I'm not sure if they'd be allowed inside, with all the buoyant armigers, ordinators, and well, the blight going on.
    1. Xori
      Xori
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      Well I just gave it a try and the modified version by BCOM is actually incompatible, I didn't realize it was different from the original RR Ghostgate. I'll have to make some kind of fix that works with BCOM and RRGhostgate.
    2. Xori
      Xori
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      There's now a version that will work with BCOM. Thanks for letting me know it used a modified version!
    3. Xori
      Xori
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      deleted, double post
    4. ArdaSevanoS
      ArdaSevanoS
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      Thank you so much!