Morrowind
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Billyfighter

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Billyfighter

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36 comments

  1. Seichyn
    Seichyn
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    Is that mod adds new NPCs or temporarily moves ones from Vanilla?

    Will there be any (serious) conflicts with these mods nowadays:
    Beautiful Cities of Morrowind
    Memento Mori
    Devilish Rocky Red Mountain
  2. Night073
    Night073
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    This is a great mod Billyfighter! Just a couple of suggestions:

    (1) It makes sense for the armies not in your faction to leave after you defeat Dagoth Ur. However, it'd be cool if those in your faction (particularly if you advance to the highest rank, i.e., Archmagister, Archmaster, Grandmaster, etc.) remained available for adventuring. At that point they completely serve under you, after all.

    (2) It'd be really cool if there was a climactic "beginning" into leading the army into Red Mountain, such as a large 6th house army of cultists/corprus beasts that may have gathered somewhere behind the gates in the interim. Yes, may not be the best for framerate, but if there's anywhere Morrowind needs a large battle, it's during the initial push into Red Mountain :P 

    (3) Perhaps there could be extra perks/army members after rising high in a faction, or befriending certain NPCs. For example, in House Telvanni you learn to build Dwemer Centurions as part of the stronghold quest. Why not have a couple join you in the push to red mountain? or perhaps if you convince Orvas Dren to turn away from Dagoth Ur and defend Morrowind, he can send his bodyguard to aid you?
    1. wcfcarolina13
      wcfcarolina13
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      These ideas are sick! I hope someone implements them.
    2. Billyfighter
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      Thanks for the recommendations, this is a very early mod of mine and it's certainly due for an update due to my skills improving. I may consider a few of these.
    3. Aendruu
      Aendruu
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      \o/ Something more to look forward to! Thanks, Billyfighter.
  3. YousofElderscrolls
    YousofElderscrolls
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    Hello, would this work with Morrowind Rebirth?
  4. zulu2502
    zulu2502
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    Hey Billyfighter, 

    This mod looks amazing. I'm just now hopping back into Morrowind - and wanted to ask if this can be used mid playthrough? 

    Thanks! 
    1. Billyfighter
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      Should be fine, it only relies on journal entries.
  5. Radix838
    Radix838
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    Is this compatible with Alice's Morrowind Main Quest Overhaul? Or Trainwiz's Garrisoned Ghostgate?
  6. baronnolanvonstraya
    baronnolanvonstraya
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    Is this compatible with Mountainous Red Mountain?
  7. ArdaSevanoS
    ArdaSevanoS
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    Sounds like an awesome improvement to the game, thank you!

    Question: Compatibility with Beautiful Cities of Morrowind? I believe they use a modified version of RR ghostgate.

    Suggestion: Optional plugin without ashlanders/troops within the red mountain? I'm not sure if they'd be allowed inside, with all the buoyant armigers, ordinators, and well, the blight going on.
    1. Xori
      Xori
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      Well I just gave it a try and the modified version by BCOM is actually incompatible, I didn't realize it was different from the original RR Ghostgate. I'll have to make some kind of fix that works with BCOM and RRGhostgate.
    2. Xori
      Xori
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      There's now a version that will work with BCOM. Thanks for letting me know it used a modified version!
    3. Xori
      Xori
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      deleted, double post
    4. ArdaSevanoS
      ArdaSevanoS
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      Thank you so much!
  8. thatrangadude
    thatrangadude
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    Hey really cool mod, I appreciate the ones like these that add things that would make more sense for the game to have had in the first place.
    Quick question, even though its an old mod, I do know that alot of people use it, does this conflict in any way with Vurt's Ashlands Overhaul?
    1. Xori
      Xori
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      I just gave it a try, it looks like there are no problems with that mod.
    2. thatrangadude
      thatrangadude
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      Awesome, thanks so much man!
  9. XMadManJazzaX
    XMadManJazzaX
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    Would this conflict with Darknut's Greater Dwemer Ruins in anyway? Great mod btw.
    1. Xori
      Xori
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      No Dwemer ruins or interiors in general were edited in anyway, but any conflicts can be reported here and I'll make a patch for it.
  10. GigaMira
    GigaMira
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    It looks like the file for the Red Mountain Reborn version doesn't include some required meshes. I keep getting a crash that mentions missing meshes for banners close to Ghostgate.
    1. Xori
      Xori
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      You'll have to download the original file first then the Red Mountain Reborn version just for the ESP file. I didn't package the meshes and textures with the Red Mountain Reborn ESP.
    2. SAJNM
      SAJNM
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      Not a criticism, just trying to help.

      Maybe to avoid these kind of user issues you might consider packaging as a BAIN package?
      e.g.
      00 Core
           - Docs
           - Meshes
           - Textures

      01 War Leader Nerevar
           - War Leader Nerevar.ESP

      01 War Leader Nerevar (Red Mountain Reborn compatible)
           - War Leader Nerevar RMRComp.ESP

      Or just include the docs, meshes, & textures in the RMR version.
    3. Xori
      Xori
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      I will probably just package everything with the RDR version to make it easier. Thanks!
    4. SAJNM
      SAJNM
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      Yes either way is good.

      And excuse me if I appear picky. You might want to consider using a tool like Optimizer Textures (Ordenador) for your textures.
      Every bit counts. (pun intended)

      Spoiler:  
      Show

      ================================================================================
      2021/04/18 15:32 - C:\Textures\
      Options: Textures, DXT1c, DXT5, Mipmaps, Reduce Patterns: 16x16, Resize: If > 1024
      ================================================================================
      Textures\WLNAhemBan.dds
       ... A8R8G8B8 512x256 => DXT5 512x256    (512 Kb => 170 Kb)  => Compressed, Mipmaps
      Textures\WLNEranBan.dds
       ... A8R8G8B8 512x128 => DXT5 512x128    (256 Kb => 85 Kb)  => Compressed, Mipmaps
      Textures\WLNUrshBan.dds
       ... A8R8G8B8 512x256 => DXT5 512x256    (512 Kb => 170 Kb)  => Compressed, Mipmaps
      Textures\WLNZainBan.dds
       ... A8R8G8B8 512x256 => DXT5 512x256    (512 Kb => 170 Kb)  => Compressed, Mipmaps
      --------------------------------------------------------------------------------
      Done!  2021/04/18 - 15:32 - Elapsed: 00:00:01.320
      Len: 1,835,520 - 1,223,168 = 612,352 bytes
      --------------------------------------------------------------------------------
    5. Xori
      Xori
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      Ok thanks, I'll be using that next time I do any updates.