Morrowind

About this mod

Another overhaul of two tiny villages - Khuul and Ald Velothi

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Grim Khuul and Enchanted Ald Velothi





This time I wanted to make these villages completely opposite in energy and impression, although in the original game they are almost no different from each other.
When I created Khuul for some reason Innsmouth came to my mind - the fictional town of H. P. Lovecraft mentioned by him in many of his stories. :)
I do not know if these thoughts were reflected in the plugin but I wanted to create a similar atmosphere there. :)


Details:

- added many new objects - statics, containers, flora, etc.
- added new trees in Ald Velothi (model from Vurt);
- added a lot of lanterns (Khuul - orange, Ald Velothi-blue);
- potted flowers, household items, fishing poles, baskets, seashells, marshmerrows along the shores of the bay;
- several places for the rest of the local population - benches, a campfire, a pot, pillows;
- added a new and absolutely stunning ivy (model from Momo);
- improvement of the Siltstrider port in Khuul;
- change the location of banners in the Khuul;
- two beautiful boats in Ald Velothi;
- the altar of Saint Veloth, hidden in a natural area in Ald Velothi;
- minor changes to the architecture of the stone landscape to give comfort to the settlement;
- hidden backwater of smugglers (boat, bench, canopy, several containers);
- pack guar at the exit of Ald Velothi;
- interiors are not affected;
- path grid fixed;
- the plugin is cleared.

Compatible with NOM.
Compatible with Animated Morrowind. (Theoretically. If you have any problems - write in the comments, I will make a patch).
Compatible with any replacers/retextures.
Not compatible with plugins that affect this area.

Many thanks to Vurt and Momo77 for the amazing tree and ivy models.

Requirements: Morrowind, Bloodmoon.

Plugins I recommend to use:

Groundcover from Vurt
Vurt's Leafy West Gash II
Beautiful redesign of lanterns from Melchior Dahrk

If you find any bugs, please let me know in the comments or in the PM