Morrowind
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Melchior Dahrk and Greatness7

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MelchiorDahrk

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12 comments

  1. calazzo
    calazzo
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    • 6 kudos
    Could you please do a version for OpenMW with the Lua scripts?
  2. Atanvarn
    Atanvarn
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    • 3 kudos
    Uh-oh, OpenMW.
  3. dutchovendvan
    dutchovendvan
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    • 0 kudos
    I've never been able to get this mod to work, so I inspected my MWSE doc and saw the following message:

    Morrowind Script Extender v2.1.0 (built Jan 12 2020) hooked.
    Found MGE XE. Version: 0.11.6.0
    MWSE Lua interface initialized.
    [LuaManager] ERROR: Failed to run mod initialization script:
    Data Files\MWSE\mods\UntoDust\main.lua:1: module 're' not found:
    no field package.preload['re']
    no file '.\Data Files\MWSE\core\re.lua'
    no file '.\Data Files\MWSE\core\re\init.lua'
    no file '.\Data Files\MWSE\lib\re.lua'
    no file '.\Data Files\MWSE\lib\re\init.lua'
    no file '.\Data Files\MWSE\mods\re.lua'
    no file '.\Data Files\MWSE\mods\re\init.lua'
    no file '.\Data Files\MWSE\lua\re.lua'
    no file '.\Data Files\MWSE\lua\re\init.lua'
    no file 're.dll'
    no file '.\Data Files\MWSE\core\re.dll'
    no file '.\Data Files\MWSE\lib\re.dll'
    no file '.\Data Files\MWSE\mods\re.dll'
    no file '.\Data Files\MWSE\lua\re.dll'
    stack traceback:
    [C]: in function 'require'
    Data Files\MWSE\mods\UntoDust\main.lua:1: in main chunk

    I'm using  MO2, but i've also tried to install it manually and it still generated this message. Any suggestions?

    update: ran my MWSE updater and it seems to be working fine now! Still confused on this lua stuff as the Heat Haze shader mod still isnt working, but if you're having issues, just run the updater even if you think you have the most up-to-date build.
  4. Pushkatu
    Pushkatu
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    • 455 kudos
    Another one for the collection, keep up the good work!
  5. AetherSeraph9
    AetherSeraph9
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    • 5 kudos
    Just checked out the mod in-game and I'm very impressed. The effect it has on tombs is quite incredible. Combined with MUSE to get dungeon music and Let There Be Darkness, these mods provide a proper dungeon experience!

    Some feedback: I think the dust particles could be a tad lighter in color, maybe a bit smaller too, and perhaps they could do without the "spinning" effect, which looks a little odd on a 2D sprite/texture. A new, permanent addition to my game, regardless!
    1. MelchiorDahrk
      MelchiorDahrk
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      Thanks for the feedback. I'm glad that you're enjoying the mod. I like how it makes the tombs feel too.

      I'll mess around with making them smaller. I made them the size they are mainly for visibility. Obviously not realism. But I might be able to strike a nice middle ground.
  6. mulletman1271
    mulletman1271
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    what was the music you were playing in the video? I quite enjoyed it :)
    1. MelchiorDahrk
      MelchiorDahrk
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      • 445 kudos
      Caves of Sorrow by Alexander Zhelanov.
  7. Vegetto88
    Vegetto88
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    • 115 kudos
    Your mods are moon sugar, I'm khajiit.
    1. MelchiorDahrk
      MelchiorDahrk
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      • 445 kudos
      That must make me Uncle Sweetshare!
  8. Aenra2
    Aenra2
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    • 1 kudos
    Don't much care for texture overhauls, but for these little things? Sucker; they really add something.

    (semi-related, but had forgoten i had mushroom parasol.. effect installed; similar thing when first i saw it in-game)
    1. MelchiorDahrk
      MelchiorDahrk
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      • 445 kudos
      Thanks! Yeah, I feel the same way. I think stuff like this really helps breath new life into the game.