I've never been able to get this mod to work, so I inspected my MWSE doc and saw the following message:
Morrowind Script Extender v2.1.0 (built Jan 12 2020) hooked. Found MGE XE. Version: 0.11.6.0 MWSE Lua interface initialized. [LuaManager] ERROR: Failed to run mod initialization script: Data Files\MWSE\mods\UntoDust\main.lua:1: module 're' not found: no field package.preload['re'] no file '.\Data Files\MWSE\core\re.lua' no file '.\Data Files\MWSE\core\re\init.lua' no file '.\Data Files\MWSE\lib\re.lua' no file '.\Data Files\MWSE\lib\re\init.lua' no file '.\Data Files\MWSE\mods\re.lua' no file '.\Data Files\MWSE\mods\re\init.lua' no file '.\Data Files\MWSE\lua\re.lua' no file '.\Data Files\MWSE\lua\re\init.lua' no file 're.dll' no file '.\Data Files\MWSE\core\re.dll' no file '.\Data Files\MWSE\lib\re.dll' no file '.\Data Files\MWSE\mods\re.dll' no file '.\Data Files\MWSE\lua\re.dll' stack traceback: [C]: in function 'require' Data Files\MWSE\mods\UntoDust\main.lua:1: in main chunk
I'm using MO2, but i've also tried to install it manually and it still generated this message. Any suggestions?
update: ran my MWSE updater and it seems to be working fine now! Still confused on this lua stuff as the Heat Haze shader mod still isnt working, but if you're having issues, just run the updater even if you think you have the most up-to-date build.
Just checked out the mod in-game and I'm very impressed. The effect it has on tombs is quite incredible. Combined with MUSE to get dungeon music and Let There Be Darkness, these mods provide a proper dungeon experience!
Some feedback: I think the dust particles could be a tad lighter in color, maybe a bit smaller too, and perhaps they could do without the "spinning" effect, which looks a little odd on a 2D sprite/texture. A new, permanent addition to my game, regardless!
Thanks for the feedback. I'm glad that you're enjoying the mod. I like how it makes the tombs feel too.
I'll mess around with making them smaller. I made them the size they are mainly for visibility. Obviously not realism. But I might be able to strike a nice middle ground.
12 comments
Morrowind Script Extender v2.1.0 (built Jan 12 2020) hooked.
Found MGE XE. Version: 0.11.6.0
MWSE Lua interface initialized.
[LuaManager] ERROR: Failed to run mod initialization script:
Data Files\MWSE\mods\UntoDust\main.lua:1: module 're' not found:
no field package.preload['re']
no file '.\Data Files\MWSE\core\re.lua'
no file '.\Data Files\MWSE\core\re\init.lua'
no file '.\Data Files\MWSE\lib\re.lua'
no file '.\Data Files\MWSE\lib\re\init.lua'
no file '.\Data Files\MWSE\mods\re.lua'
no file '.\Data Files\MWSE\mods\re\init.lua'
no file '.\Data Files\MWSE\lua\re.lua'
no file '.\Data Files\MWSE\lua\re\init.lua'
no file 're.dll'
no file '.\Data Files\MWSE\core\re.dll'
no file '.\Data Files\MWSE\lib\re.dll'
no file '.\Data Files\MWSE\mods\re.dll'
no file '.\Data Files\MWSE\lua\re.dll'
stack traceback:
[C]: in function 'require'
Data Files\MWSE\mods\UntoDust\main.lua:1: in main chunk
I'm using MO2, but i've also tried to install it manually and it still generated this message. Any suggestions?
update: ran my MWSE updater and it seems to be working fine now! Still confused on this lua stuff as the Heat Haze shader mod still isnt working, but if you're having issues, just run the updater even if you think you have the most up-to-date build.
Some feedback: I think the dust particles could be a tad lighter in color, maybe a bit smaller too, and perhaps they could do without the "spinning" effect, which looks a little odd on a 2D sprite/texture. A new, permanent addition to my game, regardless!
I'll mess around with making them smaller. I made them the size they are mainly for visibility. Obviously not realism. But I might be able to strike a nice middle ground.
(semi-related, but had forgoten i had mushroom parasol.. effect installed; similar thing when first i saw it in-game)