Morrowind
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inpv

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inpv

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About this mod

Makes robbing tombs and barrows harder by adding a chance of summoning a random angry undead/elemental daedra when opening burial containers. A pluginless MWSE solution.

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Adds a small chance of invoking an angry ancestral revenant or elemental protector upon opening a burial container (chest, urn and stalhrim vein) in an ancestral tomb or barrow. Each trap can be triggered only once per save - if it wasn't triggered the first time you open the chest/urn/vein, it won't be triggered ever again.

This mod is largely inspired by Disturb the dead by Zappara, though the mechanics are slightly different - I aimed to make it both versatile, immersive and lore-friendly.

Firstly, only non-unique undead from vanilla Morrowind are included:
Ancestor Ghost
Bonelord
Bonewalker
Greater Bonewalker
Skeleton
Skeleton Archer
Skeleton Warrior
Skeleton Champion

This means no liches, no draugrs on Solstheim, etc.

Secondly, the revenants are not leveled, thus you have a chance of meeting a bonelord or a skeleton champion at level 1.
This was made for the sake of realism and lore consistency. After all, why would the Dunmer who created these magical traps scale their ancestral guardians' power with the one of some unknown filthy grave robbing n`wah?

The formula for safely opening a chest/urn/vein is:
safeOpenChance = basicChance(70-75, randomly generated) + (Luck / 10) + (Agility / 10)

Luck and Agility are included as essential stats to safely rob the crypts and not disturb the dead. With both at 100, the chance of disturbing the dead will be only 10% at worst and 5% at best.

Supports Tamriel Rebuilt tombs out of the box, as well as most mod-added tombs/barrows and their overhauls.
Requires latest MWSE 2.1+, hence incompatible with OpenMW.

Now includes an MCM option toggle, in case you think you're not ready to take on the undead hordes yet.

As of version 1.3, adds a configurable option to be able to encounter Frost Atronachs in Solstheim barrows, as well as a more immersive way to mine stalhrim with equipped pick only (also configurable in MCM for better compatibility with mining overhauls).

Installation:
Unpack the contents of the archive into your main Morrowind directory.

Uninstallation:
Remove the directory "\Data Files\MWSE\mods\inpv\Sepulchral Curses"
Remove the directory "\Data Files\Sound\Fx\inpv\SepulchralCurses"

Recommended Mods:
Morrowind Containers Animated - greatly enhances looting experience
Sophisticated Save System - your saving grace