Morrowind

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pianobadger

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pianobadger

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16 comments

  1. Cl3v3rP0tat0
    Cl3v3rP0tat0
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    Awesome and unique mod! Really well done.

    If you revisit the mod at some point - consider fixing that Dead "floating in air" NPC? 
    For such an immersive scenario - that's a bit of a bummer.
  2. lightsourced
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    This sunken tower sounds very very familiar... hmm...
    1. pianobadger
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      Thanks so much Light, now everyone will think I stole it instead of just also having used (a very different) sunken tower in our D&D game.
    2. lightsourced
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      hahaha... you thief! :P
  3. Gaidentsu
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    I just visited your sunken tower and it feels very atmospheric and mysterious. The interior is well done and as mentioned before, the floating stuff adds a nice touch to it. People using their own imagination what could have happened to the tower I think was a good idea. It somehow raises the atmosphere even more.

    Good work and endorsed!
  4. arcvoodal
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    great. There appears to be a door which cannot be opened and that lead to searching for a key for some time, only to use tcl and see it doesn't lead anywhere. There also is a room which cannot be accessed unless using tcl. I like this mod though. It fits nicely and doesn't add unnecessary bloat like many other mods do.
    1. pianobadger
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      Hey, thanks for playing my mod, I'm glad you like it!

      The door that can't be opened should pup up a message box that says something like, "The door is blocked from the other side." It is meant to be the original entry door to the tower before it sank, so it is now inoperable. The small room you found that can't be accessed I added just to have a little spawn point for the corpse so you don't hear her die when you walk in. I suppose I could have just put her in the basement, but you never know what mods people use that could cause strange conflicts.
  5. MelchiorDahrk
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    I just tried this mod out and I will definitely say that you succeeded with the atmospheric story telling! I find myself wondering about the story surrounding this tower. Why was it here? Did someone perform a ritual on that slave in the basement which ultimately sunk the tower? Each level of the tower was thoughtfully designed. Starting with the squatter area up top (loved that the bedding was diseased!) and then the floating furniture was a very nice touch. And I applaud your dedication to placing all of those misc items. The whole thing turned out very well. I did wonder if the dead NPC was supposed to be floating next to the bed though. It was definitely a strange finding.
    1. pianobadger
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      Thank you! It's nice to hear people's ideas (and assumptions) about the history of the tower.

      I haven't experienced problems with the dead NPC floating, but as you may know, they only die once they are loaded so it's possible something weird happened with the death animation in that particular case. I did have to spawn her further away and teleport her where I wanted her so you wouldn't hear her die when you walk in, but I think the randomness of the animation is the more likely culprit.
    2. MelchiorDahrk
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      I think it's more likely because you put her underwater and then teleported her up. Could try putting her above water, but it isn't a huge deal.
  6. TelShadow
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    I would say instead of making the inside of the tower water make it swamp water since it would make sense with the tower being sunken in the swamp in the first place.
    1. pianobadger
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      That's an interesting idea TelShadow, but IIRC the swamp water texture isn't really meant to have the player go underneath it. Maybe it gets filtered a bit as it leaks into the tower or the scum just can't survive without any sunlight ;)
    2. TelShadow
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      Could add some sort of a great, or even a note to support the theory, If the scum didn't survive would it change the green coloring of the water?. Could be some sort of magicka at work or something.
    3. pianobadger
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      Nah, what would a grate be doing in the middle of the stairs a couple floors up a tower? And the purpose of the mod for me is to dip a toe into atmospheric storytelling. I didn't put any notes explaining what happened in the tower, I'm certainly not going to write one to explain why the water isn't as scummy as the water outside. Who would the author even be and why would they write such a note?

      No, if the player is curious about something like that, it's up to their own imagination to think of what the reason could be, just like the history of the tower itself is left up to interpretation.
  7. Luj1
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    Cool idea, Morrowind was always full of cool sunken stuff

    Maybe just tilt the tower a little to look more natural
    1. pianobadger
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      I definitely thought about giving it a bit of a tilt right at the start, but I quickly realized that would make the whole thing about 10 times more difficult, and I did want to get it done this month. Plus I know from experience that when trying to align 2D meshes like wall sections, if you have them at an odd angle you can usually see the seams no matter how carefully you place them. There's a reason in vanilla Morrowind the only interiors commonly found at odd angles are boats which are built as one solid piece.