whelp I'd like to play this, but it seems all the grass just shows up with the yellow warning icon, even with all the optional esp files included in the load order. Honestly I wish I could play a version of the mod without the grass since I can't imagine the value added is worth the hassle of not just using vanilla grass.
also you probably want to mention somewhere that OAAB_Data and Tamriel Data is required to run this mod.
Good day, all. kurzschlusskuh, thank you for the mod. Great job aligning the world with the lore. Would you help a bit, please: 1) It is compatible with BCoM, isn't it? 2) Is Dagon Fel Mill included herein? 3) Is Abandoned well at Dagon Fel 2.0 compatible herewith?
Any chance you could release a version that cuts out the changes to Dagon Fel so I can use https://www.nexusmods.com/morrowind/mods/49603 in conjunction with this mod?
For landscape tears, the issue is almost certainly load order, so use mlox and mess around with your load order until the issue is fixed.
Grass mods are based on landscapes, so once you get the landscape tear-free, floating grass should go away for the most part. If not, you might need a patched version of the grass plugin for your particular load order, which is not an easy or elegant process unless someone has already made one.
How do I word this in a way that doesn't sound sensational and over the top? I'll try the following: this is the best goddamn landscape overhaul I've ever since since I've been playing modded Bethesda games.
Is it perfectly vanilla-friendly? No, there are some instances where it is clear much more love went into the interiors than you can see in vanilla Morrowind. Same goes for the landscape. Some parts are particularly egregious (e.g. the Sanctus Shrine).
It is up to the reader to decide whether that's an issue or a bonus. I'm personally a vanilla design purist (at least when it comes to landscape and interiors) for consistency more than anything, so I can't say in good faith this is a mod to use if you are a vanilla purist.
That said, this mod here is just a work of art. A lot of love went into it when it comes to creativity, and it shows.
Oh wow. Thank you for your kind words! That means a lot. I havent touched this in a long while. Maybe Ill give it a shot again soo. If so, it may be because of you. Thanks =)
I'm trying to make a vanilla-friendly modpack and I was wondering if this mod conflicts with TelShadow's Velothi Tower Overhaul? I know the tower of Vas is located in Sheogorad, and the mod changes all of the towers' exteriors (as well as a little bit of the landscape.)
in_c_door_arched_03 is renamed to "Yup, you found Asha's Store" and in_c_door_wood_square_02 is renamed to "Welcome to Belronds Smithy", both are used on the Mill which doesnt seem correct
Also the dwemer doors on top of the Vacant tower are tiny compared to the rest
77 comments
also you probably want to mention somewhere that OAAB_Data and Tamriel Data is required to run this mod.
Love the idea, shame I cant get it working.
Edit: If anyone else has the same query, Reizeron answered it in the RR comments:
kurzschlusskuh, thank you for the mod. Great job aligning the world with the lore.
Would you help a bit, please:
1) It is compatible with BCoM, isn't it?
2) Is Dagon Fel Mill included herein?
3) Is Abandoned well at Dagon Fel 2.0 compatible herewith?
2) It is included in a heavily modified version.
3) I think it is
https://www.nexusmods.com/morrowind/mods/48240?tab=posts
Grass mods are based on landscapes, so once you get the landscape tear-free, floating grass should go away for the most part. If not, you might need a patched version of the grass plugin for your particular load order, which is not an easy or elegant process unless someone has already made one.
Is it perfectly vanilla-friendly? No, there are some instances where it is clear much more love went into the interiors than you can see in vanilla Morrowind. Same goes for the landscape. Some parts are particularly egregious (e.g. the Sanctus Shrine).
It is up to the reader to decide whether that's an issue or a bonus. I'm personally a vanilla design purist (at least when it comes to landscape and interiors) for consistency more than anything, so I can't say in good faith this is a mod to use if you are a vanilla purist.
That said, this mod here is just a work of art. A lot of love went into it when it comes to creativity, and it shows.
That means a lot.
I havent touched this in a long while.
Maybe Ill give it a shot again soo. If so, it may be because of you.
Thanks =)
Also the dwemer doors on top of the Vacant tower are tiny compared to the rest
other than that, pretty good job imo