Morrowind

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Created by

Tapetenklaus

Uploaded by

kurzschlusskuh

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77 comments

  1. L3monsta
    L3monsta
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    whelp I'd like to play this, but it seems all the grass just shows up with the yellow warning icon, even with all the optional esp files included in the load order. Honestly I wish I could play a version of the mod without the grass since I can't imagine the value added is worth the hassle of not just using vanilla grass.

    also you probably want to mention somewhere that OAAB_Data and Tamriel Data is required to run this mod.

    Love the idea, shame I cant get it working.
  2. Demanufacturer87
    Demanufacturer87
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    I made patch for Mid Mushroom Overhaul (esp replacer) to work with this mod. You can find it here: Mid Mushroom Overhaul x Sheogorad - Groves of the North PATCH
  3. Rhypon
    Rhypon
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    Is Redaynia Restored the Ald Redaynia village mod that's incorporated into SGotN?

    Edit: If anyone else has the same query, Reizeron answered it in the RR comments:
    Hello! Can't say for sure as I haven't used either yet, but judging from this pic?, Sheogorad: Groves of the North includes a modified version of my mod already? (It wasn't credited so I had to double-check, yeah it's already there.)
  4. JosephRivers
    JosephRivers
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    Good day, all.
    kurzschlusskuh, thank you for the mod. Great job aligning the world with the lore.
    Would you help a bit, please:
    1) It is compatible with BCoM, isn't it?
    2) Is Dagon Fel Mill included herein?
    3) Is Abandoned well at Dagon Fel 2.0 compatible herewith?
    1. Tapetenklaus
      Tapetenklaus
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      1) Yes, I think it is.
      2) It is included in a heavily modified version.
      3) I think it is
    2. JosephRivers
      JosephRivers
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      All as you say. I do with all mods had such wonderful compatibility. Cheers!
  5. DukoOsshiiKhan
    DukoOsshiiKhan
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    Any chance you could release a version that cuts out the changes to Dagon Fel so I can use https://www.nexusmods.com/morrowind/mods/49603 in conjunction with this mod?
    1. Tapetenklaus
      Tapetenklaus
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      Hey sorry, I no longer work on this mod. Maybe you can try this Version by Random Pal.
      https://www.nexusmods.com/morrowind/mods/48240?tab=posts
  6. Spammer21
    Spammer21
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    Is this compatible with Sheogorath the Frozen North (https://www.nexusmods.com/morrowind/mods/43819)? 
    1. ShadowOfNV
      ShadowOfNV
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      • 52 kudos
      I tried both and found some floating objects/landscape near where Ald Redaynia is.
  7. TheShadowGoy
    TheShadowGoy
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    Getting open land tears and floating grass around the opening to the clearing outside Mzuleft
    1. feastsun
      feastsun
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      I have same problem. But after I changed my mods load order, the problem is gone.
    2. SandGentleman
      SandGentleman
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      I'm having the same issue, but I'm on OpenMW so I can't adjust my grass mods in the load order :(
    3. ShadowedFyre
      ShadowedFyre
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      Do you know what grass mod was causing it?
    4. headbangurr
      headbangurr
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      I'm getting the same issue in Openmw. Anyone have a fix? 
    5. 1Mac
      1Mac
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      For landscape tears, the issue is almost certainly load order, so use mlox and mess around with your load order until the issue is fixed.

      Grass mods are based on landscapes, so once you get the landscape tear-free, floating grass should go away for the most part. If not, you might need a patched version of the grass plugin for your particular load order, which is not an easy or elegant process unless someone has already made one.
    6. headbangurr
      headbangurr
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      Fixed the tearing by moving SGoN to the bottom of my load order... still have some floating grass in places, but it's not too bad. 
  8. Lucas9
    Lucas9
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    How do I word this in a way that doesn't sound sensational and over the top? I'll try the following: this is the best goddamn landscape overhaul I've ever since since I've been playing modded Bethesda games.

    Is it perfectly vanilla-friendly? No, there are some instances where it is clear much more love went into the interiors than you can see in vanilla Morrowind. Same goes for the landscape. Some parts are particularly egregious (e.g. the Sanctus Shrine).

    It is up to the reader to decide whether that's an issue or a bonus. I'm personally a vanilla design purist (at least when it comes to landscape and interiors) for consistency more than anything, so I can't say in good faith this is a mod to use if you are a vanilla purist.

    That said, this mod here is just a work of art. A lot of love went into it when it comes to creativity, and it shows.
    1. Tapetenklaus
      Tapetenklaus
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      Oh wow. Thank you for your kind words!
      That means a lot.
      I havent touched this in a long while.
      Maybe Ill give it a shot again soo. If so, it may be because of you.
      Thanks =)
  9. scandalousporridge
    scandalousporridge
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    I'm trying to make a vanilla-friendly modpack and I was wondering if this mod conflicts with TelShadow's Velothi Tower Overhaul? I know the tower of Vas is located in Sheogorad, and the mod changes all of the towers' exteriors (as well as a little bit of the landscape.)
    1. scandalousporridge
      scandalousporridge
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      I was also wondering if it is compatible with jsp25's Mines and Caverns as well. This mod looks really cool btw!
    2. starlessmao81ac
      starlessmao81ac
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      yep
  10. mortimermcmire
    mortimermcmire
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    in_c_door_arched_03 is renamed to "Yup, you found Asha's Store" and in_c_door_wood_square_02 is renamed to "Welcome to Belronds Smithy", both are used on the Mill which doesnt seem correct

    Also the dwemer doors on top of the Vacant tower are tiny compared to the rest

    other than that, pretty good job imo