About this mod
Introduces five new quests to investigate the Order of the Black Worm's presence in Vvardenfell.
- Requirements
- Permissions and credits
- Changelogs
I've come from the west to investigate rumors of Worm Cult activity here on Vvardenfell. The Worm Cult are a powerful group of Necromancers that we thought we had destroyed. Yet, the Mages Guild have heard increasing reports of active worm lords in the regions here. While I am a capable mage myself, I am afraid I would not stand a chance against the Worm Cult's ranks. Thus, I have reached out to you for help. So tell me, is this something you feel you could assist me with? - Gavin Vette.
Introduction
Have you ever wondered where Mannimarco was between the events of The Elder Scrolls II: Daggerfall and The Elder Scrolls IV: Oblivion? How Mannimarco returned in Oblivion after achieving godhood during the Warp in the West? Or what the story is behind Mannimarco's second-in-command in Oblivion - Bolor Savel? This mod seeks to provide an answer to these questions through a series of thrilling dungeon crawler-style quests.
This mod is the latest version of King of Worms, which should not be used at the same time.
Features
- Five new quests.
- Two new sets of robes.
- Several exciting boss fights.
- An overhauled Savel Ancestral Tomb.
- An opportunity to challenge Mannimarco - The King of Worms.
- Several new artifacts - A Concept-art Daedric Helmet, the Spelldrinker Amulet, and the Staff of Worms.
- A story that bridges two games together and fits in perfectly with vanilla.
This mod is essentially a dungeon crawler, and therefore pairs very nicely with Daedric Shrine Overhaul Full and Maren's Misfit Magribash.
You can start by talking to any Mages Guild member that is rank Wizard or above, if you're either a Warlock for the Mages Guild *OR* are at least Level 20 and have a Reputation of at least 25.
There's a walkthrough under the 'articles' tab.
Compatibility
Incompatible with Morrowind Rebirth.
Compatible with pretty much everything else.
This mod specifically touches:
- Ald-ruhn, Guild of Mages - an NPC is placed somewhere compatibility-friendly, near the door that leads outside.
- Odaishah - an NPC is placed somewhere compatibility-friendly, but a patch has been made for Caverns & Mines, since that mod changes the interior a lot.
- Bal Ur, Shrine - an NPC is placed somewhere compatibility-friendly.
- Savel Ancestral Tomb - Completely overhauled, and the door is in a different place, meaning the exterior door has also been altered.
- Azura's Coast [-16,8] - The door marker has changed, but it does not actually change anything. This will only conflict with mods if they've changed the location of the door. This is why this mod is incompatible with Morrowind Rebirth.
- Esutanamus, Shrine - New NPCs have been added as well as some hidden activators.
- Caeris.