When I put it before "Smooth Glass Weapon", all glass armor textures become white. When I put it after, I got the mod armor textures, but all glass weapons become white. Finally, when I desactivate "Smooth Glass Weapon", only the glass shields become white.
I use Mod Organizer 2, and have the last version of "Morrowind Optimization Patch", "Morrowind Script Extender" and "Morrowind Code Patch". I must miss something... I didn't find a way to solve this problem in the comments.
Anyone else getting Indoril helmets really messed up after installing Zorbator's Indoril Armor after this mod?
Even with all the required mods Zorbator's needs, helmet's eyes are gone, nose is huge, it's just a smooth mesh on the front. I'm sure I have all then requirements installed: FMI, Hi-Rez, Sanctioned Indoril - and Zorbator's mod is overwriting Hi-Rez as described.
Anyone think they can point me to a next step to troubleshoot?
Hi, just checking in, this sounds like there is another mod overwriting the helmet texture. The texture included in this mod has a different layout than the vanilla one, the vanilla texture is square with the face mask covering the entire area, while the modded texture is twice as high as it is wide, with the face mask being only in the lower half. The upper half is the part above the face mask, which in vanilla is just a very small area at the top of the texture stretched across the entire top part of the helmet, which just looks awful.
So, make sure no other texture with the vanilla layout is overwriting the one from this mod. It's tx_a_indoril_helmetmask.dds.
I don't know if I'm doing something wrong, but whenever I try to put on a glass armor, the game crashes. Which does not happen with this mod turned off, so... :/
That's strange, I just checked every piece and they all worked fine for me. Which mod manager do you have? Have you tried it with all other mods disabled? Is anything overwriting files from this mod?
I use Mod Organizer 2 And yeah, some files were overwritten by the morrowind optimization patch! I moved your mod lower and now everything works fine, thank you very much :D
Glad to hear it. But that sounds like there is some issue with Morrowind Optimization Patch. I might check that some time, though I'm not actively playing or modding Morrowind currently.
Is there some way to remove the shininess of the indoril armor? particularly off the helmet and pauldrons. I love the mod, but I much prefer the matte look of vanilla textures.
- Replace the reflection map (indoril_GM.dds) with a completely black texture - Remove the NiTextureEffects from all indoril meshes (with NifSkope, if you know how to do it it's easy) - Use this mod: Remodeling of Indoril Armor. It has even better meshes and works together with HiRez Armors, except for the helmet texture, unfortunately. You'd have to use a different one.
If you don't know how to do one of the first two and don't want to use the other mod, I can help you, of course.
Would this be compatible with Better Bodies? Not that it'd really change anything as I've already installed this mod (yeah, yeah, should've asked first) but won't hurt to ask.
After playing quite a bit here are the results: everything works except for pants, as they clip through character legs like crazy (at least on player character). Can't test boots (ok, I'll do that later) as I'm Khajiit. Elves think Kats don't need boots, elves are wrong.
such a shame there are so many files that need re-naming for open mw I kinda want to try it it but its so much work and i'm just not comfortable at renaming things yet..... Do people release versions of mods such as these already renamed? trying out morrowind is a great learning curve
It does not come with any of the fixes I made to Saint_Jiub's original version of this mod, but some of them are not needed for OpenMW, anyway. Installing my version first and overwriting with the OpenMW mod should still work. If you encounter any problems, come back here and I'll try to help.
If you install that mod after this one, you obviously don't get the bump and reflection maps on the armor. Adding those to the remodeled meshes would not be a problem, but the helmet texture from this mod is different from vanilla in size and layout, and doesn't fit the remodeled version. Either the texture or the uv map would have to be edited (cutting the texture in half would probably be the easiest way).
70 comments
I have an issue between this mod and "Smooth Glass Weapon".
When I put it before "Smooth Glass Weapon", all glass armor textures become white.
When I put it after, I got the mod armor textures, but all glass weapons become white.
Finally, when I desactivate "Smooth Glass Weapon", only the glass shields become white.
I use Mod Organizer 2, and have the last version of "Morrowind Optimization Patch", "Morrowind Script Extender" and "Morrowind Code Patch".
I must miss something... I didn't find a way to solve this problem in the comments.
Thanks a lot for the answer
Even with all the required mods Zorbator's needs, helmet's eyes are gone, nose is huge, it's just a smooth mesh on the front. I'm sure I have all then requirements installed: FMI, Hi-Rez, Sanctioned Indoril - and Zorbator's mod is overwriting Hi-Rez as described.
Anyone think they can point me to a next step to troubleshoot?
So, make sure no other texture with the vanilla layout is overwriting the one from this mod. It's tx_a_indoril_helmetmask.dds.
Thanks for the hard work !
I don't know if I'm doing something wrong, but whenever I try to put on a glass armor, the game crashes. Which does not happen with this mod turned off, so... :/
And yeah, some files were overwritten by the morrowind optimization patch!
I moved your mod lower and now everything works fine, thank you very much :D
- Replace the reflection map (indoril_GM.dds) with a completely black texture
- Remove the NiTextureEffects from all indoril meshes (with NifSkope, if you know how to do it it's easy)
- Use this mod: Remodeling of Indoril Armor. It has even better meshes and works together with HiRez Armors, except for the helmet texture, unfortunately. You'd have to use a different one.
If you don't know how to do one of the first two and don't want to use the other mod, I can help you, of course.
It does not come with any of the fixes I made to Saint_Jiub's original version of this mod, but some of them are not needed for OpenMW, anyway. Installing my version first and overwriting with the OpenMW mod should still work. If you encounter any problems, come back here and I'll try to help.
Here is a version which also covers the dwemer "creatures": https://www.nexusmods.com/morrowind/mods/41789
I also recommend this mesh replacer: https://www.nexusmods.com/morrowind/mods/43335
Is there anything else that doesn't work?