1. HiRez Armors Native Styles V2 for OpenMW Some of the fixes I made for this version may be reversed if you use this, others may not be needed. But I haven't checked if there are any problems using that mod with this version.
2. There is a patch included in Better Morrowind armor, and and a fixed patch for it can be downloaded here on this mod's page, and the OpenMW mod also includes its own Better Morrowind Armor patch.
So, if using Better Morrowind armor, install the patch from this mod instead of the one that comes with Better Morrowind armor. Then install the OpenMW mod and its Better Morrowind Armor on top. Let me know if you find any problems with that.
What do you mean? I linked to the OpenMW mod, which requires the mod to be installed first, either in this version or the original, which was never "officially" released, but you can find a link in the comments of the OpenMW mod.
Hey i did as you said and it is working in openMW 0.48 with no problem, all armors now more detailed and doesnt cause any lagging or bug, thanks for this mod.
I'm using Robert's Bodies myself and didn't notice any issues (with Better Morrowind Armor). No plans about curvybody, it seems there is no complete armor mod for it? If there was it would simply be a question of adding the bump maps and reflections to these meshes. I have no intentions of making compatible meshes myself.
How can it have better compatibility if there are barely any compatible armors or clothes? In an case, I'm not using it, but if someone makes compatible meshes for the armors covered by this mod, I can make a patch.
Hy there, I think I have an issue, glass armor looks too Shiny/White, big contrast with how it looks in menu and especially with the Non-shinny black parts of the paudrons and boots, is this intentional or is it a texture glitch? I recently installed Tamriel Rebuilt, so maybe a conflict
In case of intention- It doesn't look very good on stealthy characters, and I personally preffer the Black color
Hy there, got the images, tho I must add that there's a difference I didn't notice, it looks bright and shinny in these, but the Morrowind Code Patch option for reflections or something- is Turned ON, when I turn it Off the armor explodes with even more Shine and brightness.
Yes, this MCP option must be on for the bump maps to work, otherwise they will be extremely bright at all times. It's not perfect, but it's the best we've got for Bump/Normal Maps in the original engine (OpenMW has proper normal mapping support). If you don't want that, remove the meshes (everything that starts with a_glass_ in meshes/a). That way, the game will use the original meshes without reflections.
btw, it's just the cuirass? I see the whole armor (except pauldrons and boots) shiny like this
No, it's every armor part, except for the ground meshes. However, changing this makes the bump maps much less noticeable. Updating it also means that I have to update a couple of other mods that are meant to work together with this one. Maybe I'll just provide the updated meshes as an optional file for now. However, from your screenshot I actually also noticed that the upper arm parts of the pauldrons use the wrong reflection map, which is why they appear much darker. So I'll probably at least update that, soon.
Edit: Turns out the other mods don't have this issue, so I guess I'll just update this one.
When I put it before "Smooth Glass Weapon", all glass armor textures become white. When I put it after, I got the mod armor textures, but all glass weapons become white. Finally, when I desactivate "Smooth Glass Weapon", only the glass shields become white.
I use Mod Organizer 2, and have the last version of "Morrowind Optimization Patch", "Morrowind Script Extender" and "Morrowind Code Patch". I must miss something... I didn't find a way to solve this problem in the comments.
Anyone else getting Indoril helmets really messed up after installing Zorbator's Indoril Armor after this mod?
Even with all the required mods Zorbator's needs, helmet's eyes are gone, nose is huge, it's just a smooth mesh on the front. I'm sure I have all then requirements installed: FMI, Hi-Rez, Sanctioned Indoril - and Zorbator's mod is overwriting Hi-Rez as described.
Anyone think they can point me to a next step to troubleshoot?
Hi, just checking in, this sounds like there is another mod overwriting the helmet texture. The texture included in this mod has a different layout than the vanilla one, the vanilla texture is square with the face mask covering the entire area, while the modded texture is twice as high as it is wide, with the face mask being only in the lower half. The upper half is the part above the face mask, which in vanilla is just a very small area at the top of the texture stretched across the entire top part of the helmet, which just looks awful.
So, make sure no other texture with the vanilla layout is overwriting the one from this mod. It's tx_a_indoril_helmetmask.dds.
I don't know if I'm doing something wrong, but whenever I try to put on a glass armor, the game crashes. Which does not happen with this mod turned off, so... :/
That's strange, I just checked every piece and they all worked fine for me. Which mod manager do you have? Have you tried it with all other mods disabled? Is anything overwriting files from this mod?
I use Mod Organizer 2 And yeah, some files were overwritten by the morrowind optimization patch! I moved your mod lower and now everything works fine, thank you very much :D
Glad to hear it. But that sounds like there is some issue with Morrowind Optimization Patch. I might check that some time, though I'm not actively playing or modding Morrowind currently.
Is there some way to remove the shininess of the indoril armor? particularly off the helmet and pauldrons. I love the mod, but I much prefer the matte look of vanilla textures.
- Replace the reflection map (indoril_GM.dds) with a completely black texture - Remove the NiTextureEffects from all indoril meshes (with NifSkope, if you know how to do it it's easy) - Use this mod: Remodeling of Indoril Armor. It has even better meshes and works together with HiRez Armors, except for the helmet texture, unfortunately. You'd have to use a different one.
If you don't know how to do one of the first two and don't want to use the other mod, I can help you, of course.
Would this be compatible with Better Bodies? Not that it'd really change anything as I've already installed this mod (yeah, yeah, should've asked first) but won't hurt to ask.
After playing quite a bit here are the results: everything works except for pants, as they clip through character legs like crazy (at least on player character). Can't test boots (ok, I'll do that later) as I'm Khajiit. Elves think Kats don't need boots, elves are wrong.
94 comments
2 is it upgrade to better morrowşnd armor, can i use just this one or better if use both?
Thanks for your work.
Some of the fixes I made for this version may be reversed if you use this, others may not be needed. But I haven't checked if there are any problems using that mod with this version.
2. There is a patch included in Better Morrowind armor, and and a fixed patch for it can be downloaded here on this mod's page, and the OpenMW mod also includes its own Better Morrowind Armor patch.
So, if using Better Morrowind armor, install the patch from this mod instead of the one that comes with Better Morrowind armor. Then install the OpenMW mod and its Better Morrowind Armor on top. Let me know if you find any problems with that.
this mod is great
is just that there is not to much armors for it, even vanilla.
Edit: Though I just noticed that the meshes in this patch have the wrong filtering mode for the bump maps. I'll upload a fix myself.
Edit2: Done.
In case of intention- It doesn't look very good on stealthy characters, and I personally preffer the Black color
on the Inventory, the armor looks black as usual
https://postimg.cc/gallery/XrZ9M5G/16c37f9b
btw, it's just the cuirass? I see the whole armor (except pauldrons and boots) shiny like this
Edit: Turns out the other mods don't have this issue, so I guess I'll just update this one.
I """fixed""" the shiny problem, took some time to edit the nif files but I think I got them all, set it to 1.0000 or something-
I have an issue between this mod and "Smooth Glass Weapon".
When I put it before "Smooth Glass Weapon", all glass armor textures become white.
When I put it after, I got the mod armor textures, but all glass weapons become white.
Finally, when I desactivate "Smooth Glass Weapon", only the glass shields become white.
I use Mod Organizer 2, and have the last version of "Morrowind Optimization Patch", "Morrowind Script Extender" and "Morrowind Code Patch".
I must miss something... I didn't find a way to solve this problem in the comments.
Thanks a lot for the answer
Even with all the required mods Zorbator's needs, helmet's eyes are gone, nose is huge, it's just a smooth mesh on the front. I'm sure I have all then requirements installed: FMI, Hi-Rez, Sanctioned Indoril - and Zorbator's mod is overwriting Hi-Rez as described.
Anyone think they can point me to a next step to troubleshoot?
So, make sure no other texture with the vanilla layout is overwriting the one from this mod. It's tx_a_indoril_helmetmask.dds.
Thanks for the hard work !
I don't know if I'm doing something wrong, but whenever I try to put on a glass armor, the game crashes. Which does not happen with this mod turned off, so... :/
And yeah, some files were overwritten by the morrowind optimization patch!
I moved your mod lower and now everything works fine, thank you very much :D
- Replace the reflection map (indoril_GM.dds) with a completely black texture
- Remove the NiTextureEffects from all indoril meshes (with NifSkope, if you know how to do it it's easy)
- Use this mod: Remodeling of Indoril Armor. It has even better meshes and works together with HiRez Armors, except for the helmet texture, unfortunately. You'd have to use a different one.
If you don't know how to do one of the first two and don't want to use the other mod, I can help you, of course.