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HiRez Armors - Native Styles V2(.1)
by Saint_Jiub
fixed and optimized by Pherim

HiRez Armors - Native Styles V2 by Saint_Jiub was only available in a thread in the now-defunct old Bethesda forums, and while the link is still valid, it may be a bit difficult to find now. Also, the textures were uncompressed and thus quite large, and some of the meshes had minor issues like incorrect filter modes for bump maps.

This version includes the following fixes and improvements:

- Compressed all Textures
- Removed unnecessary NiKeyFrameControllers and duplicate NiTextureEffects
- combined shapes with the same textures
- changed bump map filter mode to FILTER_TRILERP where necessary
- removed orcish cloth normal map references from glass armor meshes (not included in V2 and not needed in my opinion)
- added from V1
- Added (made by Stuporstar for his "Smooth Glass Weapons" mod), which is used by some meshes and a normal map for it

Because of the bump-mapping on the glass and indoril armors, you need Morrowind Code Patch, specifically the "Bump/Reflect map local lighting" fix.

Use Wrye Mash or Mod Organizer 2, or extract the folders into your Morrowind installation's Data Files folder.

If you used Mash or MO2, use that to uninstall. If not, well, have fun manually deleting the files. ;)

Saint_Jiub permitted using the files from the original version of his mod in any way, except just uploading the entire unchanged archive somewhere else. So, the same applies to this version.

v2.1: See description

v2.2: fixed wrong filename for Bonemold Amun-an helm, improved mesh (now only uses one texture instead of two, and the black eye-slit is done with vertex color, which works with all textures), added orcish cloth texture and normal map from V1 to archive (the normal map is not used by the meshes from this version of the mod, but the patch included in Better Morrowind Armor uses it)