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Xeth-Ban - Zobator

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Zobator

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20 comments

  1. dovannnaa
    dovannnaa
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    does this mod work with ald-ruhn x?
    1. RithisAlrathith
      RithisAlrathith
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      Late but for anyone else wondering, no unfortunately :( I'm gonna fiddle with CS and see if there's some hope but eh I'm not that good at it lol

      edit: nope, way outta my league lol
  2. Pushkatu
    Pushkatu
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    Nicely done! Do we also need the meshes from The Doors mod? Without them I get errors while loading a save in the town and yellow exclamation marks.
    1. Zobator
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      Well, I wrote a readme for a reason didn't I?
    2. Pushkatu
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      Fair enough. I forgot for a second that I'm in not in the Skyrim area of nexus. I took what's in the file's description for granted. :P
    3. Hraefngar
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      What about the .esp from The Doors? It's not clear to me from your readme whether your .esp is a patch or a replacement .esp.

      Ediit: Nevermind: Checked the CS and figured it out. For those wondering, this mod's .esp replaces the original from The Doors.
  3. frankstahl
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    Quite a nice addition … although most unfortunately incompatible with "Bigger Temples - Urbanopticum of Vvardenfell" (https://www.nexusmods.com/morrowind/mods/46184).
    This imho is an essential mod because it makes the temples which are two-storey structures from the inside also have two storeys on the outside (Bethesda obviously did not account for this or simply – and most probably – did not care).
    So, … is there a chance that you will make a version of "Ald-Ruhn Temple Expansion" that is compatible with "Bigger Temples"?
    1. Zobator
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      Already fixed in the upcoming version. Currently filtering through some other stuff to clean out the esp even further manually. Stay tuned!
    2. frankstahl
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      Great! Thank you so much!
    3. Zobator
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      Version 1.4 is up with further manual cleaning of the mod. This also makes it completely compatible with bigger temples.
    4. frankstahl
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      Great, thank you very much! :-)
      I already downloaded your mod, and it works like a charm with "Bigger Temples" now.
      Just two very minor issues:
      - There is a "Dunmer Temple" flag at the back entrance of the temple district, which is floating in mid-air without a signpost (furn_de_signpost_02 should be there).
      - The banner reading "Soot-Scale: Smith" is suspended in mid-air too; there seems to be a rope missing (most probably furn_de_rope_06 with a scale factor of 0.75).
      Just in case you need this:
      furn_de_signpost_02: 3D Scale: 1.00 / Position: X = -5614.820, Y = 55022.418, Z = 2932.278 / Rotation: X = 0.0, Y = 0.0, Z = 190.6
      Furn_De_Rope_06: 3D Scale: 0.75 / X = -6982.681, Y = 57247.336, Z = 3052.027 / Rotation: X = 0.0, Y = 0.8, Z = 22.3
      Great work, thanks again!
    5. Zobator
      Zobator
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      Ah thanks for the heads up. Version 1.5 fixes these 2 accidental deletions.
      Also, pathgrids have been improved
    6. frankstahl
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      Thank you! :-)
  4. deleted73761848
    deleted73761848
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    how compatible is this with Epic Ald-Ruhn (https://www.nexusmods.com/morrowind/mods/43072), and if not, would you be willing to make a compatibility patch?
    1. Zobator
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      The Epic series is IMO an abomination that should be avoided at all costs, so no. Looks cool on pictures but horrible if you're actually freely walking around in it.
    2. deleted73761848
      deleted73761848
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      oof, i like that energy tho, go off
  5. Ceart
    Ceart
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    Great work, looks beautifull and it was really needed. Any chance for patch for Maintained Redoran Walls ?https://www.nexusmods.com/morrowind/mods/46888 :) It would be awesome
    1. Zobator
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      Not likely. I personally prefer The Doors for Ald-Ruhn.
    2. Ceart
      Ceart
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      Ive edited few walls from Maintained Redoran Walls to fit with Your awesome mod, Now i can use both :)

      This is my first "mod", or maybe a patch in life, Ive posted it here on nexus
      https://www.nexusmods.com/morrowind/mods/47722
    3. Zobator
      Zobator
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      Great. Welcome to the modding community. :)