Morrowind

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Last updated

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Created by

OperatorJack - Greatness7 - Kurpulio

Uploaded by

OperatorJack

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Safe to use

About this mod

The 6th entry in the Magic Mechanics series. The light magic effect has been replaced with a Skyrim-style magelight effect. Using the new magelight effect creates an orb of light that will follow and float around you and other NPCs. Casting the magelight on a target location will create an orb of light at the location for the duration of the spell.

Permissions and credits
Changelogs
Magic Mechanics - Enhanced Light
By: OperatorJack, Kurpulio and Greatness7




Requirements
- Morrowind
- Tribunal
- Bloodmoon
- MGE XE 0.10.1
- MWSE 2.1+
Magicka Expanded 1.31+

This mod requires the most recently nightly build of MWSE. Please be sure to run the mwse-update.exe before playing this mod. If your MWSE build is not from March 1, 2020 or newer, you will receive errors.

This mod requires the Magicka Expanded base package, version 1.31 or newer.


Description
The light magic effect has been replaced with a Skyrim-style magelight effect. Using the new magelight effect creates an orb of light that will follow and float around you and other actors. Casting the magelight on a target location will create an orb of light at the location for the duration of the spell. The intensity of the light depends on the magnitude of the spell. You can create new spells and enchantments with the new magelight effect, as well as use it on existing spells and enchantments. Each time the game is started, all usage of the vanilla light effect will be replaced with the new magelight, making this mod fully compatible with any mods that add light-based spells or enchantments. Watch the video for a full demonstration of the new mechanics!

Please be aware that there may be some lighting issues that occur on a rare occasion. This can be due to constraints in the vanilla light engine or issues with meshes. You can safely ignore these lighting issues.

This mod does use an ESP. This mod IS NOT compatible with OpenMW, at least until support for MWSE mods is added.

Magic Mechanics Mod Series
The Magic Mechanics mod series is a collection of mods that expand, improve and alter the vanilla Morrowind magic system in various ways. Mods in this series start with the abbreviation "MM" in their titles. To view all of the mods currently in the series, take a look at the series documentation on GitHub!

Permissions
MWSE-Lua code may be used for any purpose for Morrowind. Please do not use it for other games. Please credit OperatorJack as the original author of any code.
Otherwise, this mod or its contents may not be used without contacting the authors first. This was a team effort. Please contact us before using a given resource. 

Installation
Use a mod management tool to install the mod.

For players with low PC who have fps problem with original VFX, there is a more performance friendly VFX (without particles)

This mod is provided via a BAIN installer consisting of 3 components: 
00 - Core files
  • This component is required.
01 - Optional FPS
  • For older computers, if you experience lighting or FPS issues. Install in addition to core, if needed.


Removal
Use a mod management tool to remove any installed files from your mod directory.

Credits
- OperatorJack for scripting and mechanics.

- Kurpulio for designing and creating the VFX.
- Greatness7 for significant help creating the lighting effects and resolving bugs related to MWSE.


- EJ-12 for his help and advice on particles and meshes.
- The other people over on the Morrowind Modding Discord for their help and input.