For some odd reason ModOrganizer is telling me that I'm missing masters, despite the nexus page saying this mod has no dependencies. I'm not even sure what some of these are, I've never heard of OAAB! I would greatly appreciate any assistance you can offer, as your Mod seems like a lovely way to start Bloodmoon and a very fun piece of foreshadowing for "Hircine's Artifacts" and "Face Hircine".
Here is my mod list and mod order, if it helps at all: [Imgur Link]
EDIT: I removed the newer version, installed the older version, and now it seems to be fine? I didn't do anything differently, and I selected the Base and Vanilla options both times, so I'm not sure why it seems to be fine now. I will edit this again if I have any issues to report once I get to Bloodmoon!
EDIT 2: I have since begun the process of starting fresh on OpenMW 0.49.0, but when I came back to look at this mod I realized that the dependencies might have been caused by the creature [Creatures and Critters] list? It does say "if installed", but I'm still confused on if the base mod of Hircine's Quest requires OOAB_Data, Tamriel_Data, or Wares-Base. I'm sorry if this is very amateur stuff... I'm new to this. ^^;
i started the quest at the bear of hircine, which i think is the second challenge. I can't find the stag around the glacier. is there any way to fix this? the save with the bear is a while back
So would this be sort of (for lack of a better term) Bloodmoon equivalent of something like SSE for Tribunal? Or, to put it another way, would this function as part of the Bloodmoon main quest? Or is this unrelated to the Bloodmoon MQ?
Oh gosh no, not comparable to SSE, the scope is WAY smaller as this is a single (multi-staged) quest, no dungeon.
However, it fits well with the Bloodmoon MQ, in fact, you need to at least start BM to do this quest. This is because we didn't want to introduce Hircine before your character heard anything about him in the game.
You talk to the Skaal leader, which you can only do after you've started the Bloodmoon questline (up to the point where they send you to Skaal Village) Hope this helps!
Can't get over the fact Morrowind is still receiving quality tools and modding support to make a timeless game even more timeless. I will endorse once I get around playing it!
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Here is my mod list and mod order, if it helps at all: [Imgur Link]
EDIT: I removed the newer version, installed the older version, and now it seems to be fine? I didn't do anything differently, and I selected the Base and Vanilla options both times, so I'm not sure why it seems to be fine now. I will edit this again if I have any issues to report once I get to Bloodmoon!
EDIT 2: I have since begun the process of starting fresh on OpenMW 0.49.0, but when I came back to look at this mod I realized that the dependencies might have been caused by the creature [Creatures and Critters] list? It does say "if installed", but I'm still confused on if the base mod of Hircine's Quest requires OOAB_Data, Tamriel_Data, or Wares-Base. I'm sorry if this is very amateur stuff... I'm new to this. ^^;
However, it fits well with the Bloodmoon MQ, in fact, you need to at least start BM to do this quest. This is because we didn't want to introduce Hircine before your character heard anything about him in the game.
Hope this helps :)
Hope this helps!
RedFurryDemon is making a patch though, sit tight ;)