Morrowind

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Created by

OperatorJack and Kurpulio

Uploaded by

OperatorJack

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43 comments

  1. nucki
    nucki
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    • 0 kudos
    Muss ich nur diese 2 Befehle zu meinem Morrowind hinzufügen und mit dem offenen MW-Launcher aktivieren?
  2. isNaN
    isNaN
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    Activating the moving object a second time gives me an additional object. Effectively duping the item.

    Using MWSE v2.1.0-1723 (built Jul 24 2021) and  MGE XE 0.13.4.0
    1. Strix2206
      Strix2206
      • member
      • 42 kudos
      I can confirm this bug is also present in my game too using this mod. I hope it gets fixed soon...
    2. Strix2206
      Strix2206
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      • 42 kudos
      Fixed in version 1.04!!! Good job!
  3. MadsBille
    MadsBille
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    • 1 kudos
    Love this mod! Would it be possible to make a version Where npcs could be lifted and moved?
  4. siNchilll
    siNchilll
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    • 2 kudos
    Hi, I need to install the mod manually. Is it installed in the Morrowind folder where the launcher is or should it get extracted into the Data Files folder? I am using Steam GOTY version.
    EDIT: I have managed to download and install the "Morrowind Mod Manager", but I don't know how to load in your mod with this manager tool :(

    Thank you :)
  5. Sordahon1
    Sordahon1
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    Sometimes It appears on objects not under telekinesis in multiple stacks making it drop my fps to like 3. Like door in Tel Uvirith Legacy training area even though I didn't interact with it. It could perhaps be due to constant effect telekinesis?
    1. OperatorJack
      OperatorJack
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      If you have constant effect telekinesis, then any object you activate is under telekinesis, including doors.
    2. Sordahon1
      Sordahon1
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      Even if I don't use it?
    3. dk3if018
      dk3if018
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      I got the same thing. I quick saved, then used telekinesis on some pillows, but then got caught stealing so I loaded the quick save. After loading the quick save, all pillows, even the ones I'd never used telekinesis on or ones from a different area glow as if I'd cast telekinesis on them. All pillows return to normal after saving at some random place then loading that save game.
  6. Sordahon1
    Sordahon1
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    Works well.
  7. HadToRegister
    HadToRegister
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    Installed this mod using WryeMash, and kept getting the error when starting a new game that telekinesis_pull.nif couldn't be loaded.

    Did a preview of the file in the download section, and telekinesis_pull.nif is included in the Archive.

    Looked inside the archive I download, and telekinesis_pull.nif is there too.

    Noticed that when I checked the boxes for 00 - Core, and 01 - Cast VFX, telekinesis_pull.nif was missing from the list of files to be installed.
    I don't understand why, but the file telekinesis_pull.nif refuses to show up in Wrye Mash's BAIN Installer screen

    It doesn't even show up under the General, Matched, Missing, Mismatched, Conflicts, Underridden, Dirty, or Skipped tabs either.
    For whatever reason, telekinesis_pull.nif is invisible to Wrye Mash
    1. RedFurryDemon
      RedFurryDemon
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      • 67 kudos
      Then try to install the mod manually.
    2. HadToRegister
      HadToRegister
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      I installed the missing file manually.
      However, I was just trying to be helpful by reporting for whatever reason that WryeMash cannot see the file
    3. OperatorJack
      OperatorJack
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      Not sure what could cause that. Try updating Wrye Mash if you haven't already, or using the Polemos fork of Wrye Mash. I haven't encountered this issue before.
    4. HadToRegister
      HadToRegister
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      That's what I'm using, the newest Polemos fork.
      I don't get it either why it just outright refused to see the file.
      It was an easy fix to just copy the file over, but as afar as WHY it can't see the file, I'm stumped.
  8. OffworldDevil
    OffworldDevil
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    Would it be possible to change shock spells to produce an extended lightning bolt that instantly reaches its target for both the player and NPCs/creatures, like the way Oblivion does it? Always found that to be a far superior design.
    1. Moeeom123
      Moeeom123
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      a classic instant chain lightning spell is in my mind since always, but haven't dared to ask mwse guys yet if its possible to do
    2. OperatorJack
      OperatorJack
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      It’s not. Right now anyways.
  9. deleted81438858
    deleted81438858
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    • 1 kudos
    Awesome, but NPCs and creatures should get alarmed if they see a flying object, that would be perfect then.
    1. OffworldDevil
      OffworldDevil
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      That would kind of defeat the purpose of using telekinesis (trap disarming aside), unless it depended on factors like item weight and your Agility, Luck, Sneak and Mysticism.
    2. Zobator
      Zobator
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      Interesting idea actually...
    3. deleted81438858
      deleted81438858
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      @SpaceDevo
      but it would be more realistic and that is what this mod here wants to be, as the vanilla Telekinesis is (open and disarming aside) Teleporting something into your inventory.
    4. OperatorJack
      OperatorJack
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      We considered similar mechanics, but it is not currently possible.
    5. deleted81438858
      deleted81438858
      • account closed
      • 1 kudos
      Great mod anyway.
  10. ManfredvonScarlet
    ManfredvonScarlet
    • supporter
    • 2 kudos
    Amazing mod, I was just thinking the other day that Morrowind's Telekinesis was one of its most glaring shortcomings compared to its sequels.