If updating from an old version, make sure to remove the "Invisibility" shader from your MGE XE Active Shaders! Otherwise, you may see shader flickering in-game.
I have just stumbled across something which I can't easily find an answer to - I'm using Merlord's Character Backgrounds and one of the backgrounds ("Tracker") assigns a permanent "Detect Animal" ability. The downside of this is that every "animal" i encounter automatically has the detect animal effect over it all the time when I am within 100 feet. I wondering if this might be particular to Merlord's mod, or if this is more widespread with any permanent "detect" ability or spell - is there a way to not have the effects apply if the detect ability or spell is permanent (or am I missing something?)
So something about this mod makes my game open and close very slowly. Not game breaking but I've identified this mod specifically, magicka expanded isn't the cause, this mod when enable in MWSE makes my game take 30 seconds to open and 30 seconds to close. I've never experienced something like this in over 50+ mods installed on my game, very strange.
Hi there, need a little help) Doing manual install of the mods with Wrye Mash. I have Magicka Extended enabled. But the moment I load to the main menu I get an error "MM - Echanced Detection -> Magicka Expanded - Failed dependancies - Mod is missing". I have other Enchanced mods too, but the error refers only to the Detection.
EDIT: Found this line in mwse log "[Magicka Expanded: WARN] A mod is using a deprecated method for loading Magicka Expanded. Please update mods to no longer use `include(OperatorJack.MagickaExpanded.magickaExpanded)`. Please use `require(OperatorJack.MagickaExpanded)` instead."
EDIT 2: Fixed. I just recopied the metadata file from ME archive and it got initialized properly
You may be using an older version of Magicka Expanded. Version 3+ contains the metadata file in the `0 -..` folder, which is installed with the rest of the base framework as part of a normal install.
I sent Necrolesian an updated version of Enhanced Detection Lite, but until he uploads it, ED Lite should still function using the compatibility code added in 3.0.1 of Magicka Expanded. Disclaimer, I did not test that mod specifically.
Just FYI, there's a bug both in this mod and in Enhanced Invisibility that causes massive script lag and log spam (31MB MWSE.log on exit) in current MWSE versions. The culprit is the referenceControllers table, which is initially declared as nil rather than an empty table, causing MWSE to throw a tantrum. Replacing nil with empty table fixes the issue.
Thanks for the report - this table should never be null, so it sounds like some other issue is happening to prevent it from being correctly initialized. Feel free to reach out to me on the Morrowind Modding Discord community and I can help you debug it.
It's a lot harder to deal with an issue in mod comments than on another service like Discord, and given they pointed you to the Morrowind Modding Community Discord server, it's still a public space, on a safe, commonly used non-malware site. There's nothing wrong with wanting to help fix something efficiently, especially when (from the sounds of it), the issue is probably on your end, not the mod alone.
For some reason, using this mod makes it impossible to start a new game - loading an existing save seems to be fine, but when I try to start a new game, the screen just goes black after the opening cutscene.
Is there a chance for additional detect efeect revealing gold? I remeber getting it on modhistory way back and it was a blessing for every pickocket playthrough.
89 comments
Love this mod, thankyou
I have just stumbled across something which I can't easily find an answer to - I'm using Merlord's Character Backgrounds and one of the backgrounds ("Tracker") assigns a permanent "Detect Animal" ability. The downside of this is that every "animal" i encounter automatically has the detect animal effect over it all the time when I am within 100 feet. I wondering if this might be particular to Merlord's mod, or if this is more widespread with any permanent "detect" ability or spell - is there a way to not have the effects apply if the detect ability or spell is permanent (or am I missing something?)
cheers Straub666
EDIT: Found this line in mwse log "[Magicka Expanded: WARN] A mod is using a deprecated method for loading Magicka Expanded. Please update mods to no longer use `include(OperatorJack.MagickaExpanded.magickaExpanded)`. Please use `require(OperatorJack.MagickaExpanded)` instead."
EDIT 2: Fixed. I just recopied the metadata file from ME archive and it got initialized properly
EDIT1: Is the edit made in 'controller.lua' file found in MWSE\mods\OperatorJack\EnhancedDetection?
-- Declare Controllers --
local timerController = nil
local stateControllers = nil
local referenceControllers = {}
EDIT2: Hmmm, the above edit I made seems to sometimes cause loading a savegame to crash the game to desktop.
There's nothing wrong with wanting to help fix something efficiently, especially when (from the sounds of it), the issue is probably on your end, not the mod alone.