This page was last updated on 03 February 2025, 2:38PM
Changelogs
Version 1.22
Fixed a CTD caused by changing a vanilla spell name.
Version 1.21
Updated default enchantment VFX mesh in 00 - Core. This fix is optional.
Version 1.3.1
Fix the "timerController" error spamming logs. Thanks NullCascade for patching for me.
Version 1.3.0
Updated to support Magicka Expanded 3.0
Updated to remove deprecated MWSE functions.
Implemented MWSE Metadata.toml functionality to improve version checking for dependencies.
Version 1.2.2
Fix possible error log spam if accessing MCM menu before loading game.
Fixed possible error log spam if accessing MCM before loading game.
Version 1.2
Moved existing VFX from 00 - Core to 03 - Nvidia VFX. Added new VFX that work on any graphics cards and fade-in / fade-out depending on distance to the VFX.
Version 1.1
Fixed a bug where reloading a game multiple times would cause a CTD. This update requires MWSE version January 22, 2020 or newer.
Version 1.02
Fixed a bug where the Detect Enchantment VFX could have display incorrectly on some video cards.
Version 1.01
Fixed a bug where saving and loading a game, under specific circumstances, could lead to a CTD until MW was restarted.