Morrowind
0 of 0

File information

Last updated

Original upload

Created by

Archimag

Uploaded by

Archimag

Virus scan

Safe to use

About this mod

Small mod - big changes

Requirements
Permissions and credits
This is an outdated version. This page will no longer be  updated. Use the improved newest version of the mod:
https://www.nexusmods.com/morrowind/mods/47015



Be sure to update MWSE to the latest version!
https://nullcascade.com/mwse/mwse-dev.zip

The mod is made specifically for English-speaking players. One of the main changes in the 4NM-MOD is now available separately.

The mod consists of two parts: health, depending on the player’s stats and rebalancing of the GMST.


GMST changed for much better gameplay.

fRestMagicMult                      0.15 → 0.3
fSpellMakingValueMult        7 → 10
fEnchantmentValueMult       1000 → 100

fEncumberedMoveEffect      0.3 → 0.8
fBaseRunMultiplier                1.75→ 2

fSwimRunBase                       0.5 → 0.3
fSwimRunAthleticsMult        0.1 → 0.2

fHoldBreathTime                   20 → 60
fSuffocationDamage              3→ 10
fJumpAcrobaticsBase                        128→ 278
fJumpEncumbranceBase      0.5 → 0
fJumpEncumbranceMultiplier         1 → 0.5
fFallDistanceMult                   0.07 → 0.1
fFallAcroBase                         0.25 → 0.5

fUnarmoredBase2                  0.065 → 0.03
iBaseArmorSkill                     30→ 50

fSwingBlockMult                    1 → 2
fDamageStrengthBase           0.5 → 1.0
fFatigueBase                            1.25→ 1.5
fFatigueMult                           0.5      

fFatigueReturnBase               2.5→ 0
fFatigueReturnMult               0.02→ 0.1
fFatigueAttackBase                2 → 5
fFatigueAttackMult                0→ 15
fWeaponFatigueMult             0.25→ 1
fFatigueBlockBase                  4 → 5
fFatigueBlockMult                 0 → 5
fWeaponFatigueBlockMult   1 → 3
fFatigueRunMult                    2 → 20
fFatigueJumpBase                  5 → 10
fFatigueJumpMult                 0 → 40
fFatigueSwimWalkBase        2.5 → 5
fFatigueSwimRunBase          7 → 10
fFatigueSwimWalkMult        0 → 20
fFatigueSwimRunMult          0 → 40
fFatigueSneakBase                 1.5 → 0
fFatigueSneakMult                 1.5 → 10

fMinHandToHandMult         0.1 → 0.04
fMaxHandToHandMult        0.5 → 0.2
fHandtoHandHealthPer        0.1 → 0.2

fCombatInvisoMult                0.2 → 0.5
fCombatCriticalStrikeMult   4 → 2

iBlockMaxChance                  50 → 90

fLevelUpHealthEndMult       0.1 → 0

fFatigueSpellMult                   0→ 1

fPotionT1MagMult                1.5→ 10
fPotionT1DurMult                 0.5→ 2

fNPCbaseMagickaMult         2 → 3
fAutoSpellChance                  80→ 75
iAutoSpellTimesCanCast      3 → 5
iAutoSpellConjurationMax   2 → 3
iAutoSpellDestructionMax    5 → 15

fBarterGoldResetDelay         24 → 12
fEnchantmentConstantChanceMult                        0.5→ 1

fKnockDownMult                              0.5→ 0.8
iKnockDownOddsBase                      50→ 0
iKnockDownOddsMult                     50→ 80
fCombatArmorMinMult                   0.25→ 0.1

fHandToHandReach             1 → 0.5

fProjectileMinSpeed                           400 → 1000
fProjectileMaxSpeed                          3000 → 5000
fThrownWeaponMinSpeed              300 → 1000
fThrownWeaponMaxSpeed              1000→ 3000
fTargetSpellMaxSpeed                      1000→ 2000
 
fProjectileThrownStoreChance        25 → 100

iTrainingMod                          10→ 5
iAlchemyMod                          2 → 0

fMajorSkillBonus                   0.75 → 0.5
fMinorSkillBonus                   1 → 0.75
fMiscSkillBonus                      1.25 → 1

fSneakViewMult                     1.5 → 2

fCombatBlockLeftAngle       -90 → -60
fCombatBlockRightAngle     30 → 15

fCombatDelayCreature         0.1 → -0.4
fCombatDelayNPC                0.1→ -0.4
fMagicCreatureCastDelay    1.5 → 0

fAIFleeHealthMult                 7→ 50
fAIFleeFleeMult                     0.3→ 1.5
fFleeDistance                           3000→ 5000

fDiseaseXferChance               2.5→ 5
fElementalShieldMult 0.1 → 1



Maximum Health = Endurance / 2 + Willpower / 4 + Strength / 4 + Skill Bonus
Only basic stat values ​​are involved in the calculations.
Skill Bonuses: Athletics and All 4 Armor Skills
+3; +6; +10 health by 50; 75; 100 skill level
Health is recounted when loading save if the hero is not injured and the effect of increasing health is not affected by it.

The hero also receives an armor bonus from the Block skill and all 4 armor skills:
+1 +2; +4 armor per 50; 75; 100 skill level
This bonus is recounted when loading the save if the shield effect is not applied to the hero.