LGNPC makes each individual vanilla NPC in each mod have their own set of lines.
This mod adds more variety to all NPC lines, and varies it by race, class, faction, weather, time of day, etc.
LGNPC doesn't add dialogue to anything but the vanilla NPCs in each mod.
This mod adds new dialogue to new NPCs from mods, because it expands the basic pool.
LGNPC was made by a team of writers. Some of them are very good, others not so much. Some of them follow a vanilla dialogue style, and others don't, using far more text than the original game. The writing in the LGNPC foreign quarter mod, for example, is generally very good - whereas the Pelagiad mod is mostly very poor.
This mod is made by one writer. It follows vanilla text amounts and style as much as possible so you won't notice where 'modded' dialogue is used.
There's nothing to stop you using both, however! Make sure my mod loads before the LGNPC mods so that it doesn't overwrite any of their text.
Just trying this mod out and there are a lot of people in Pelagiad with nothing to say. They just all say dismissive, one-liners for every topic. Doing some playtesting, seems like this is the case with or without the mod. Is this intentional? I was under the impression this mod added a lot more dialogue based on class, but it seems to be overwritten by these short lines. Listing off from memory here, but the Altmer blacksmith, Adanja, Erval, Junal Lei, Madres Navur come to mind.
I've also not seen a single alternate "services" or "someplace in particular" in Pelagiad. I know I'm just referencing one town, but it's the town I specifically downloaded this mod to fill gaps in. Tested this loaded at the top and bottom of my load order. Issues at the top with missing background dialogue, less issues at the bottom but still this.
Quick question, does this mod have Patch for Purists fixes added to it? I've found a patch for this mod which adds the fixes at the following link: https://www.nexusmods.com/morrowind/mods/48955 If the fixes from it could be implemented into this mod, then there would be no need for the patch.
Hello. I am using this mod for years and it was amazing but i must say i am not fan of latest patch. Everyone is really friendly in greeting and either calls me friend or by name even though its first time i met them. And generally everyone is really friendly. Its on new character and disposition is 45. I deleted old file so can u please make it avilable? Version from like a year ago. Please!
Everyone is really friendly in greeting and either calls me friend or by name even though its first time i met them. And generally everyone is really friendly. Its on new character and disposition is 45.
Since I want to make sure that the dialogue for Khajiit agents fires correctly (not that there ARE Khajiit agents, but I'm still writing dialogue for them) is it okay if I incorporate your agent dialogue into Khajiit Speak?
123 comments
This mod adds more variety to all NPC lines, and varies it by race, class, faction, weather, time of day, etc.
LGNPC doesn't add dialogue to anything but the vanilla NPCs in each mod.
This mod adds new dialogue to new NPCs from mods, because it expands the basic pool.
LGNPC was made by a team of writers. Some of them are very good, others not so much. Some of them follow a vanilla dialogue style, and others don't, using far more text than the original game. The writing in the LGNPC foreign quarter mod, for example, is generally very good - whereas the Pelagiad mod is mostly very poor.
This mod is made by one writer. It follows vanilla text amounts and style as much as possible so you won't notice where 'modded' dialogue is used.
There's nothing to stop you using both, however! Make sure my mod loads before the LGNPC mods so that it doesn't overwrite any of their text.
I've also not seen a single alternate "services" or "someplace in particular" in Pelagiad. I know I'm just referencing one town, but it's the town I specifically downloaded this mod to fill gaps in. Tested this loaded at the top and bottom of my load order. Issues at the top with missing background dialogue, less issues at the bottom but still this.
I've found a patch for this mod which adds the fixes at the following link: https://www.nexusmods.com/morrowind/mods/48955
If the fixes from it could be implemented into this mod, then there would be no need for the patch.
But just click on the 'archive' versions in the file section if you want to revert.
yes sorry i messed something up. Its good now. Its not from this mod. Thank you for all your mods i am big fan!
Thank you. Great mod! Just tried it! Just what i wanted!
--Djangos Dialogue.ESP--
CLEANING: "Djangos Dialogue.ESP" ...
Loaded cached Master: <DATADIR>/morrowind.esm
Loaded cached Master: <DATADIR>/tribunal.esm
Loaded cached Master: <DATADIR>/bloodmoon.esm
Cleaned duplicate record (INFO): 101831915227721950
Output saved in: "Djangos Dialogue.ESP"
Original backed up to: "tes3cmdbck/Djangos Dialogue.ESP"
Cleaning Stats for "Djangos Dialogue.ESP":
duplicate record: 1
Been searching for a while but found nothing
In Vanilla, i don't know if it exists.