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Von Djangos

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vonwolfe

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123 comments

  1. Rosenrot1995
    Rosenrot1995
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    How does this compare to LGNPCs?
    1. Atanvarn
      Atanvarn
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      This.
    2. vonwolfe
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      LGNPC makes each individual vanilla NPC in each mod have their own set of lines.
       
      This mod adds more variety to all NPC lines, and varies it by race, class, faction, weather, time of day, etc.

      LGNPC doesn't add dialogue to anything but the vanilla NPCs in each mod.

      This mod adds new dialogue to new NPCs from mods, because it expands the basic pool.

      LGNPC was made by a team of writers. Some of them are very good, others not so much. Some of them follow a vanilla dialogue style, and others don't, using far more text than the original game. The writing in the LGNPC foreign quarter mod, for example, is generally very good - whereas the Pelagiad mod is mostly very poor.

      This mod is made by one writer. It follows vanilla text amounts and style as much as possible so you won't notice where 'modded' dialogue is used.


      There's nothing to stop you using both, however! Make sure my mod loads before the LGNPC mods so that it doesn't overwrite any of their text.

  2. hllckgrny
    hllckgrny
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    Must have in any mod lists about in game dialogues.
  3. Groonfish
    Groonfish
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    Just trying this mod out and there are a lot of people in Pelagiad with nothing to say. They just all say dismissive, one-liners for every topic. Doing some playtesting, seems like this is the case with or without the mod. Is this intentional? I was under the impression this mod added a lot more dialogue based on class, but it seems to be overwritten by these short lines. Listing off from memory here, but the Altmer blacksmith, Adanja, Erval, Junal Lei, Madres Navur come to mind.

    I've also not seen a single alternate "services" or "someplace in particular" in Pelagiad. I know I'm just referencing one town, but it's the town I specifically downloaded this mod to fill gaps in. Tested this loaded at the top and bottom of my load order. Issues at the top with missing background dialogue, less issues at the bottom but still this.
  4. beekeeper77
    beekeeper77
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    this mod erase all the magic
    1. RedFurryDemon
      RedFurryDemon
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      this comment erase all the logic
    2. kingofcramers
      kingofcramers
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      lmao
    3. LinkIsEpic101
      LinkIsEpic101
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      lmao
    4. Mikeforall
      Mikeforall
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      lmao
    5. PSTP5
      PSTP5
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      lmao
    6. SaikyoFox
      SaikyoFox
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      lmao
    7. HiMyNameIsAyle
      HiMyNameIsAyle
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      Ok, I know it has been 5 years since you commented that, but how does this erase any magic at all?
    8. houseleft
      houseleft
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      it erase magic no questions
  5. deleted100709398
    deleted100709398
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    Quick question, does this mod have Patch for Purists fixes added to it?
    I've found a patch for this mod which adds the fixes at the following link: https://www.nexusmods.com/morrowind/mods/48955
    If the fixes from it could be implemented into this mod, then there would be no need for the patch.
  6. Batkan1234
    Batkan1234
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    Hello. I am using this mod for years and it was amazing but i must say i am not fan of latest patch. Everyone is really friendly in greeting and either calls me friend or by name even though its first time i met them. And generally everyone is really friendly. Its on new character and disposition is 45. I deleted old file so can u please make it avilable? Version from like a year ago. Please!
    1. vonwolfe
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      It literally just changes responses when you have a bounty, so I dont think it's this mod.

      But just click on the 'archive' versions in the file section if you want to revert.
    2. lelimule
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      Everyone is really friendly in greeting and either calls me friend or by name even though its first time i met them. And generally everyone is really friendly. Its on new character and disposition is 45.
      Perhaps you will be interested by this mod: Real Disposition
    3. Batkan1234
      Batkan1234
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      @vonwolfe 
      yes sorry i messed something up. Its good now. Its not from this mod. Thank you for all your mods i am big fan!
    4. Batkan1234
      Batkan1234
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      @lelimule 
      Thank you. Great mod! Just tried it! Just what i wanted!
  7. Caelvanir
    Caelvanir
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    Is this safe to use alongside other mods that might affect NPC dialogue?
    1. vonwolfe
      vonwolfe
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      Yes!
  8. illyria311
    illyria311
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    Since I want to make sure that the dialogue for Khajiit agents fires correctly (not that there ARE Khajiit agents, but I'm still writing dialogue for them) is it okay if I incorporate your agent dialogue into Khajiit Speak?
    1. vonwolfe
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      Of course!
  9. renemalazo
    renemalazo
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    do i have to start a new game now that i updated to 1.43 version?
    1. vonwolfe
      vonwolfe
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      Not at all!
  10. jatkinson85
    jatkinson85
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    Tes3cmd version 0.40 reports this for the latest version:

    --Djangos Dialogue.ESP--


    CLEANING: "Djangos Dialogue.ESP" ...
    Loaded cached Master: <DATADIR>/morrowind.esm
    Loaded cached Master: <DATADIR>/tribunal.esm
    Loaded cached Master: <DATADIR>/bloodmoon.esm
    Cleaned duplicate record (INFO): 101831915227721950
    Output saved in: "Djangos Dialogue.ESP"
    Original backed up to: "tes3cmdbck/Djangos Dialogue.ESP"

    Cleaning Stats for "Djangos Dialogue.ESP":
    duplicate record:     1
  11. Chastel98
    Chastel98
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    What's the mod used in the pictures where the dialogues already used are grey ?
    Been searching for a while but found nothing
    1. lelimule
      lelimule
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      In OpenMW, it's a setting in settings.cfg ([GUI]; color topic enable = true).
      In Vanilla, i don't know if it exists.
    2. jatkinson85
      jatkinson85
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      For anyone reading this 10 months later the mod in question is UI Expansion https://www.nexusmods.com/morrowind/mods/46071