Morrowind

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Von Djangos

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vonwolfe

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112 comments

  1. Rosenrot1995
    Rosenrot1995
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    How does this compare to LGNPCs?
    1. Atanvarn
      Atanvarn
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      This.
    2. vonwolfe
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      LGNPC makes each individual vanilla NPC in each mod have their own set of lines.
       
      This mod adds more variety to all NPC lines, and varies it by race, class, faction, weather, time of day, etc.

      LGNPC doesn't add dialogue to anything but the vanilla NPCs in each mod.

      This mod adds new dialogue to new NPCs from mods, because it expands the basic pool.

      LGNPC was made by a team of writers. Some of them are very good, others not so much. Some of them follow a vanilla dialogue style, and others don't, using far more text than the original game. The writing in the LGNPC foreign quarter mod, for example, is generally very good - whereas the Pelagiad mod is mostly very poor.

      This mod is made by one writer. It follows vanilla text amounts and style as much as possible so you won't notice where 'modded' dialogue is used.


      There's nothing to stop you using both, however! Make sure my mod loads before the LGNPC mods so that it doesn't overwrite any of their text.

  2. illyria311
    illyria311
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    Since I want to make sure that the dialogue for Khajiit agents fires correctly (not that there ARE Khajiit agents, but I'm still writing dialogue for them) is it okay if I incorporate your agent dialogue into Khajiit Speak?
    1. vonwolfe
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      Of course!
  3. renemalazo
    renemalazo
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    do i have to start a new game now that i updated to 1.43 version?
    1. vonwolfe
      vonwolfe
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      Not at all!
  4. jatkinson85
    jatkinson85
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    Tes3cmd version 0.40 reports this for the latest version:

    --Djangos Dialogue.ESP--


    CLEANING: "Djangos Dialogue.ESP" ...
    Loaded cached Master: <DATADIR>/morrowind.esm
    Loaded cached Master: <DATADIR>/tribunal.esm
    Loaded cached Master: <DATADIR>/bloodmoon.esm
    Cleaned duplicate record (INFO): 101831915227721950
    Output saved in: "Djangos Dialogue.ESP"
    Original backed up to: "tes3cmdbck/Djangos Dialogue.ESP"

    Cleaning Stats for "Djangos Dialogue.ESP":
    duplicate record:     1
  5. Chastel98
    Chastel98
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    What's the mod used in the pictures where the dialogues already used are grey ?
    Been searching for a while but found nothing
    1. lelimule
      lelimule
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      In OpenMW, it's a setting in settings.cfg ([GUI]; color topic enable = true).
      In Vanilla, i don't know if it exists.
    2. jatkinson85
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      For anyone reading this 10 months later the mod in question is UI Expansion https://www.nexusmods.com/morrowind/mods/46071
  6. Tezrel
    Tezrel
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    I'm paranoid that this mod once and may again cause an issue where all or just way too many NPCs will all have either:
     - the same greeting that makes no sense
     - topics I can talk to them about that they shouldn't be able to speak on (like topics only certain quest givers could have)

    I guess I'm just wondering here, but anyone care to chat with me on how to avoid that issue, and if this mod carries that risk at all?
    1. vonwolfe
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      You'll be fine.
    2. Stiffkittin
      Stiffkittin
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      You'll be fine.
      This comment is like sucking the corner of a freshly washed, fluffy towel. The Hrarf-Hrarf approve.
    3. vonwolfe
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      Stick with vanilla and feel your brain drip out of your ears...
    4. zsouza13
      zsouza13
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      Is it safe to install mid playthrough?
    5. vonwolfe
      vonwolfe
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      Yup, it is!
    6. zsouza13
      zsouza13
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      I can't express enough that I love your work. Ty so much
  7. zsouza13
    zsouza13
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    Is there any recommendations or incompatible I should be worried about? I love all your work but don't have this one yet. And can it be installed midgame? Ty
  8. Elvwae
    Elvwae
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    What does "yellow territory" mean?
    1. vonwolfe
      vonwolfe
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      The different houses are known by colours (at least, according to the games books.) Telvanni are brown, redoran are red, hlaalu are yellow.

      This is partly seen in the colours of each houses clothing.

      So in this mod, someone might refer to the reds as an informal reference to the redoran, or yellow territory as hlaalu lands. 
  9. beekeeper77
    beekeeper77
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    this mod erase all the magic
    1. RedFurryDemon
      RedFurryDemon
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      this comment erase all the logic
    2. kingofcramers
      kingofcramers
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      lmao
    3. LinkIsEpic101
      LinkIsEpic101
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      lmao
    4. Mikeforall
      Mikeforall
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      lmao
    5. PSTP5
      PSTP5
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      lmao
    6. SaikyoFox
      SaikyoFox
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      lmao
  10. Jyggalagpuff
    Jyggalagpuff
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    I have in my launcher listed in order 1) Djangos Dialogue 2) Djangos Dialogue-TR Djangos Dialogue - Tamriel Rebuilt patch at Morrowind Nexus - mods and community (nexusmods.com) and then 3) Djangos Dialogue-Patch4Purists 5) Djangos Dialogue-LGNPC fixes from here alvazir's various patches at Morrowind Nexus - mods and community (nexusmods.com), all loaded before my LGNPC mods. Is it supposed to change the background/rumor/secret/services dialogue for every NPC or just some? It didn't look like it changed anything in Balmora.
  11. ActuallyUlysses
    ActuallyUlysses
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    This mod, out of a box, may cause some issues with Patch for Purists. However, there is a patch available here:
    alvazir's various patches

    The file name is:
    Djangos Dialogue - Patch for Purists