Morrowind
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Lucevar

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Lucevar

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24 comments

  1. ffann1998
    ffann1998
    • member
    • 14 kudos
    Can't seem to find original travelling merchants anywhere. Could someone please provide a link to the mod?
    1. Narangren
      Narangren
      • member
      • 7 kudos
      Wayback Machine seems to have the page but not the download itself. :(
    2. anukglaz
      anukglaz
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      • 1 kudos
  2. Cl3v3rP0tat0
    Cl3v3rP0tat0
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    • 7 kudos
    Fargoth's Ring Unbarrelled

    No troubles with BCOM!
  3. Macbone
    Macbone
    • supporter
    • 13 kudos
    Thank you for creating the Moonlight on the Odai River patch! At the end of the quest, the bed in the player home is still marked as owned. 
  4. Elitheia
    Elitheia
    • member
    • 10 kudos
    That made CoM much more playable again, thank you! Glad I found this patch. I didn't want to play without children (it feels weird after playing with CoM for years) but some things about the original mod bothered me and you fixed all of them. And Emma would likely be happy, especially since you only improved the mod and didn't make the children killable (who does that and why?), really nice!
  5. starlessmao81ac
    starlessmao81ac
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    • 25 kudos
    Hi! About Guild of Vampire Hunters...you say we need the original mod, but using your esp. But the original mod contains ONLY an .esp...so, we don't need the original mod...or I got it wrong?
    1. Lucevar
      Lucevar
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      • 107 kudos
      You need the quorn's leather armour resource, which is linked in the original mod. But you're correct, you only need the .esp from here. I just wanted to make sure that people visited the original page and gave Gavrilo the kudos he deserves honestly :)
    2. starlessmao81ac
      starlessmao81ac
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      • 25 kudos
      oh ok thanks for the explanation! :) about the quorn's leather armour, would be ok to use the quorn's implementation from Melchior Dahrk?
    3. Lucevar
      Lucevar
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      • 107 kudos
      Probably, yes! You just need the resources themselves
    4. starlessmao81ac
      starlessmao81ac
      • member
      • 25 kudos
      ok thanks!
  6. qwertyquit
    qwertyquit
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    • 106 kudos
    Don't think anything bad, true, but immortal children are not very realistic)))
    But seriously, all these western animals in CoM don't fit Morrowind at all.
    And I see your ESPs don't overwrite original one, may I rename it and overwrite old one?
    1. Lucevar
      Lucevar
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      • 107 kudos
      CoM doesn't come with an esp - it uses an .esm. My patch is dependent on the .esm, you can name it whatever you want. For the other mods, yes, it should be okay to rename and overwrite the originals. I gave them different names so it's easier to tell them apart.

      About the immortal children, it's true it's not realistic, but I have no interest in killing the children and it was a condition of releasing the mod that the children can't be killable, because real children did the voice acting.

      Hope you enjoy, let me know if you encounter any problems :)
    2. qwertyquit
      qwertyquit
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      • 106 kudos
      Ok, thanks for your work :)
      My internal perfectionist is still waiting for a small update to your Balmora Guilds Expanded)))
  7. vonwolfe
    vonwolfe
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    • 140 kudos
    Just saw your Com And Travelling Merchants fixes - both ones I'd wanted to make for my game, but hadn't got round to yet! Great minds :)

    And thanks for taking the time to made Seedy Plates more compatible with other mods!
    1. Lucevar
      Lucevar
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      • 107 kudos
      Hey vonwolfe! :wave: I hope you enjoy them, let me know if you run into any issues.

      Thank YOU for making such awesome mods - I think pretty much all your mods have permanent places in every single one of my installs. Seedy Plates in particular is one of my faves.
  8. MarIouBrando
    MarIouBrando
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    • 4 kudos
    Greetings,
    Your edit of travelling merchants is great, but, while pay testing, I ran into a issue.
    In Suran, Dalnasa Rathan is there three times, and passing near her freeze the game.
    Tested on OpenMW.
    1. Lucevar
      Lucevar
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      • 107 kudos
      Hi Vinditus!

      I haven't been able to replicate this. Is it possible that you changed your load order during a save game? If so, that might have caused the duplication. Does it work if you start a new game?

      Otherwise, it's potentially an OpenMW issue, which unfortunately I can't help you with since I play with the vanilla engine. If so, perhaps you could contact the OpenMW guys on Discord about it.
    2. MarIouBrando
      MarIouBrando
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      • 4 kudos
      Thank you for your reply,

      Even on a new game with only Chargen Revamped and your edit, the issue persist, so it must be on OpenMW side.
  9. Branwen
    Branwen
    • member
    • 9 kudos
    Modifying CoM is such a good idea. May I make a suggestion?

    CoM certainly adds to the immersion of the game, but I'm one of the people who thinks that CoM adds too many children and therefore breaks the immersion. The combat music is also annoying. It constantly gets trigger when these children are having a brawl (or training with their bows ?????).
  10. BaldrAlfson
    BaldrAlfson
    • member
    • 2 kudos
    Hold up, Children of Morrowind adds 2000 gold if a child sees you break the law? Like pick up a fucking loaf of broad? What kind of fresh bullshit is that xD
    1. Lucevar
      Lucevar
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      • 107 kudos
      haha yeah, I punched a guard to test a mod earlier in the week, paid my 40 gold fine for assault, and then realised I somehow had a 4k bounty. Guess I would have gotten away with it if it weren't for those meddling kids...