Morrowind
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Half11

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half11

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73 comments

  1. Dragon09320932
    Dragon09320932
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    Hey, small request here; could you make a version of the adamantium mod which forwards changes by this mod https://www.nexusmods.com/morrowind/mods/50392 (pickaxe requirement to mine)
  2. Oblib
    Oblib
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    Hi there !

    What is the compatibility of « Commonly Used Containers Nerfed » ? If I have multiple item list mods, how does it work ?
    Because I have, and I still find many of those items in said containers. ( I put the mod low in my load order, if that matters. )
    1. half11
      half11
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      You need to merge levelled lists with TES3Merge (or OMWLLF for OpenMW). This will resolve conflicting edits to the same levelled lists and makes it so that all edits are taking into account.
    2. Oblib
      Oblib
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      Yes sorry, did not tell, but I merged the list indeed. That’s why I don’t think load order matter, btw, but maybe it matters at the moment I do the merging ? Or maybe I’m just misinterpreting the mod, and think I loot good stuff while I don't lol I don’t know the labeling of item lists. Am I supposed to only loot clutter and cheap stuff ? Thanks for your quick answer !

      Edit : I looted item that are specifically specified in the description, so I think it doesn’t work. But I figured, for now I only looted crates in dungeon that have been decorated by mods, so maybe it’s those mods that overwrite the loot list ? I need to test in «vanilla crates» !
  3. Bgonethot
    Bgonethot
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    I checked the helms covered by the mod and they don't show any stats (meaning the mod isn't working? sorry, I'm kinda "new" at modding and yes, manually doing it)... I only have quicksaved (and the game autosaved) after installing the mod, idk if that's an issue (I got a dialogue box while loading the save and it said something like that - if I see it again I'll try to remember and screenshot it).
    1. blackshuriken
      blackshuriken
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      • 2 kudos
      If you are using more than one mod that may alter an item, you need to use a merge utility such as tes3cmd or TES3Merge
    2. Bgonethot
      Bgonethot
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      thank you for the reply! Though I'm not sure if there's something else altering items, because I've been following this guide < https://wiki.nexusmods.com/index.php/Morrowind_graphics_guide > and everything I've installed so far seems to be working fine
    3. blackshuriken
      blackshuriken
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      If you load only that mod, are the effect(s) there?
    4. Bgonethot
      Bgonethot
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      It worked! Idk what I've done but it worked lol
      Thank you!
    5. blackshuriken
      blackshuriken
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      You are welcome, good luck and great fun, sera.
    6. Bgonethot
      Bgonethot
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      May you walk on warm sands!
  4. Wubbledee
    Wubbledee
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    • 10 kudos
    The banner sound effect is extremely quiet, you can barely hear it. Also, wouldn't the Gah-Julan bonemold helm also offer some disease protection?
    1. half11
      half11
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      Yes, I agree about the Gah-Julan Bonemold helm.

      I made the banner sound so that it is just present in the background. You can edit the script to adjust the volume. The lines you want to edit are:
      playSound3DVP "flag" 0.7 0.7

      playSound3DVP "flag2" 0.2 0.7
      The first line is for stormy weather and the second for clear weather. The first number (0.7, 02) is the volume and the second (0.7) the pitch of the audio clip.
    2. Wubbledee
      Wubbledee
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      Hey, thanks for the info. Much appreciated.
    3. Eirinjas
      Eirinjas
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      I couldn't hear it in game, but noticed an FPS hit with it installed.
  5. lywzc
    lywzc
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    • 7 kudos
    One of the Adamantium Ores (rock_adam_mold21) is not flagged organic
  6. JosephMcKean
    JosephMcKean
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    These are the mods I never thought I would need. Now they are staples now.
  7. IlanSmolders
    IlanSmolders
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    • 5 kudos
    Will you be adding new images for the descriptive classes? Now all of the added ones, reuse the warrior image, I don't think all of them need to be brand spanking new, but some slightly more varied repeats would be nice.
    1. half11
      half11
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      Unfortunately, these images are hardcoded and cannot simply be changed in the CS.
    2. IlanSmolders
      IlanSmolders
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      Bummer, Dunmer
  8. IlanSmolders
    IlanSmolders
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    Eh you have forgotten to change the readme, it still mentions expansion implementations
  9. Woorloog
    Woorloog
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    Container Ownership.esp had 7 duplicate references when cleaned with tes3cmd
  10. akh
    akh
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    Tried the container ownership on crates in Balmora. When I pick something from them, npcs notice it and shout but nothing really happens. Bounty doesn't get added, guards do not react.
    1. half11
      half11
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      This might be due to the AI "Alarm" setting of the NPC in question. Not all NPC are equally willing to report your crimes.