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Half11

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Better Expansion Implementations
By Half11

Version: 1.1


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Contents
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1. Description
2. Requirements
3. Installation
4. Incompatibilities
5. Changelog
6. Distribution permission
7. Contact
8. Credits


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Description
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This mod fixes Bethesda's messy expansion implementations. Now you'll no longer be bothered with irritating and unlogical early assassin attacks and Solstheim rumours.

Tribunal
� The bottom line is that you won't be bothered by assassins until pretty far into the main quest. *SPOILER ALERT* You won't be attacked until you have been named Nerevarine by at least one Ashlander tribe. An early assassin attack doesn't make sense lore-wise. Almalexia straight up calls the PC Nerevarine. Also, Helseth wouldn't plan an assassination on a no-name. *END OF SPOILER*
� The expansion forces you to start the Tribunal quest, to be no longer bothered by assassins when you rest. To prevent this forced feeling I made the stream of assassins stop earlier, at the time a guard tells you the assassins are likely members of the Dark Brotherhood ("A guard has told me that my attackers were likely members of the Dark Brotherhood, and that I have been targeted for assassination. He suggests I speak with Apelles Matius in Ebonheart for more information."). At that point (TR_dbAttack 30) you have all the information you need, and the possibility to start the Tribunal questline has been introduced in a not too compelling way. Now you no longer have to interrupt your adventures for a trip to Ebonheart to stop the attacks.
� *SPOILER ALERT* A check was added if you killed Dagoth Ur, in case you do the main quest the backdoor way, and are never named Nerevarine by any Ashlander tribe. *END OF SPOILER*
� Farming the assassins is still a possibility (if that's your thing). Just don't talk about the attacks to guards.

Bloodmoon
I have tried to better implement the dialogue that Bloodmoon introduces into the base game in a sensible non-radical way. Here is what I came up with:
� The bottom line is that you won't be bothered by it until level 6. The reason for this is to prevent new players to be send to Solstheim by Elone on level 1. However, nothing prevents you from going to Solstheim straight away.
� Now only one (random) non-Legion Imperial has his son send to Solstheim. I found it hard to believe that Jonus Maximus, being a high ranking legionary, has no idea why his son was sent to Solstheim in "Illy's Solsteim Rumour Fix".
� What I have taken over from Illy is binding the other rumour ("I heard there...north of Vvardenfell.") to the Agent class. This was done to prevent every NPC from having the Solstheim topic.
� If the player somehow missed the second quest update (BM_Rumors 50) after hearing about Solstheim for the first time (BM_Rumors 10); Scouts can also update your journal ("That's the frozen...transportation in Khuul.")
� The permanent topic about getting to Solstheim is also tied to the Scout class now ("A terrible place...any reason to go.").
� Added a filter (NotLocal NoLore = 0) to the "Solstheim" topic so that NPC's that aren't supposed to have no dialogue topics at all, won't have the Solstheim topic in their dialogue box.
� *SPOILER ALERT* Louis Beauchamp (NPC outside Ald'ruhn Mages Guild) will be disabled until you started the Bloodmoon main quest. This was done to prevent new players from getting spoiled by his quest; sending them to Solstheim. *END OF SPOILER*


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Incompatibilities
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Although I personally think this mod is an improvement on the similar mods (like Delayed DB Attack and Illy's Solsteim Rumour Fix) the mod is compatible with these. If you prefer the implementations of one of these other mods make sure to load these after this mod.


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Requirements
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Morrowind
Tribunal
Bloodmoon


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Installation
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Copy the .ESP file into your Morrowind\Data Files folder. Activate the mod in the Morrowind launcher.


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Changelog
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Version 1.1 [August 28th, 2019]
� Improved the dialogue filtering of the latest rumours topic response for Dark Elves. Now you actually have a chance to see it without it blocking other reponses for this topic. This rumour will no longer to appear when starting Bloodmoons main questline.

Version 1.0 [August 12th, 2019]
� Initial release.


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Distribution permission
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Please don't upload my mods to any other site.
Please don't pack this mod with a bunch of other mods in some sort of modpack-like thing.
You are free to make and redistribute your own edit of this mod as long as you honor the CC BY-NC-SA 2.0 license.
Please include this original Readme file in your edited version.

This mod is under the Attribution-NonCommercial-ShareAlike 2.0 Generic (CC BY-NC-SA 2.0) license. In human-readable terms, this means the following:
� Attribution (BY) -> You must give appropriate credit to me as the original creator, provide a link to the license*, and indicate if changes were made.
� Share-alike (SA) -> If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
� Non-commercial (NC) -> You may not use the material for commercial purposes.

*Link: https://creativecommons.org/licenses/by-nc-sa/2.0/


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Contact
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Discord: Half11 #2779
Morrowind Nexus: https://www.nexusmods.com/morrowind/users/36879320/?


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Credits
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Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Illuminiel for the orginal Illy's Solsteim Rumour Fix I used ideas from for this modd.