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Virnetch

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Virnetch

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115 comments

  1. chaoseffectetc
    chaoseffectetc
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    I love this mod, but having an issue with MCM settings not saving. I downloaded the most recent version and am still having this issue. The only info about this I saw in bug report was saying it was fixed but for me it is still happening. Any input? Thank you so much for the amazing work here.
    1. Virnetch
      Virnetch
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      Is MWSE up to date? Are there any errors in mwse.log? You could also try removing the MWSE/config/multi_mark.json file if it exists and see if that fixes the issue.
    2. chaoseffectetc
      chaoseffectetc
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      Thank you! I updated MWSE like a week before I started having the issue and then updated again and it was fixed. It's funny how fast those updates fly! 
  2. BlightBingo
    BlightBingo
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    Anybody Test this alongside Anchor Teleportation by OperatorJack? I imagine running both will completely break mark and recall, candidly.

    Could be cool to have this feature baked in as an option in this mod.
  3. NullCascade
    NullCascade
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    I've made a few modifications to your script if you want to use them.

    Changes:

    • Fixed companion AI check bug.
    • Got rid of the created alchemy effects and mwscript forced equip in favor of the newer tes3.applyMagicEffect.
    • Fixed up the exterior cell finding logic to not check disabled/deleted doors and use more appropriate functions.
    • Made the tooltip on marks show the destination cell name (and the distance if using harder recall).
    1. Virnetch
      Virnetch
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      Thanks! I uploaded a new version including your changes.
  4. Love this mod - but is there any way to make Potions and Recall Enchantments work as intended with it?

    As of now, they still open the menu, but it costs magicka, which defeats the point of a recall amulet.
  5. NirvashDD
    NirvashDD
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    What specific parts of Magicka Expanded are required? Do you just need the framework?
    1. Virnetch
      Virnetch
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      Just the framework
  6. ToxicCosmos
    ToxicCosmos
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    I've encountered a small issue. My marks list seems to have reset. Luckily I noticed pretty quickly and if I load an older save, they're still there.

    Maybe it would be a good idea to be able to backup the list into a separate file every now and then by manually clicking on a "backup" button or something? That way if something goes wrong, you can just load the list back in. Just a thought. I love this mod. It saves me so much time and gold. :)

    EDIT: Seems I spoke too soon. I loaded an old file where the marks were still there. I made a fresh save and reloaded that save. The marks were gone again. I also noticed that my reputation says "(nil)" and my bounty and factions info/list has disappeared. I doubt that has anything to do with your mod specifically, just interesting that the problems showed up together.

    EDIT2: If I quit out and reload that fresh save, the reputation info is back, but the marks are still gone.

    EDIT3: I re-added my marks a few hours ago and continued playing. I haven't had any issues with them since.
  7. vaelta44
    vaelta44
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    This is great in principle, but it costs magic/enchantment points to simply open up the menu for mark, or delete a mark point. Is that by design? Surely you should only have to spend points if you actually mark/recall?

    I've only tested this using amulets of mark/recall. Particularly important for me as I'm using a mod that means enchantment points don't regenerate, so just deleting and replacing a mark point cost about 1/3 of the amulet's charge.
  8. 1337DragonWolf
    1337DragonWolf
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    I can't get Recall to work. I have a couple of Marks set in place, but whenever I use Recall, the spell shows up as an active effect, I get the sparkly effect, but I get the "failed to cast" sound and nothing happens.
    1. Momnoc
      Momnoc
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      Same
    2. Delta77777777
      Delta77777777
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      This might be a silly question, but did you try to adjust the spell chance in the mod configuration menu? It's based on your Mysticism skill initially, but you can change the settings to not be effected by your skill, so it just works.
      -
      Also, you can try using your mod organizer to update your mods before playing, because that may be an issue too.
      I use Polemo's Fork 2021. There is a version of Polemo's Fork for Open MW  too by the way.
  9. Delta77777777
    Delta77777777
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    This is one of my favorite mods now. It allows for so much more than I could ever want. Thank you, Virnetch.
  10. Lynzula
    Lynzula
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    • 14 kudos
    I'm torn between this mod and all the neat features, and something basic like Anchor Teleportation, which makes Mark & Recall more like Daggerfall's, which I think is more balanced.