Morrowind

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TriangleTooth

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TriangleTooth

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31 comments

  1. TriangleTooth
    TriangleTooth
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    Update 1.2

    Removed OpenMW version. Use the regular version regardless of whether or not you use OpenMW now.
    Rebalanced spawning - changed original levelled lists and added special levelled lists to hopefully improve predator-prey balance.
    Tweaked Bloodmoon spawns to reduce wolf population. Note, extreme wolf population is vanilla behaviour, but the addition of cubs can make it appear worse..
    Rats can now spawn in swarms.
    Herbivores may now 'carry' plant ingredients they plausibly consumed.
  2. DarkMetatron
    DarkMetatron
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    With this mod active Bears and Wolfs are spawning in the Ashlands all around the Ghostgate.
    Had to remove the mod from my load order
  3. Arugal
    Arugal
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    Is it possible/are you willing to add an optinal addon with only the Animal AI Tweaks added?
  4. TenShadows
    TenShadows
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    There's something wrong about the kagouti whelp defenses. I fought this little bastard for literal minutes in godmode and with filled stamina and couldn't land a single hit.
  5. wcfcarolina13
    wcfcarolina13
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    A lot of critters like bugs and small rats plague Ald Ruhn and other cities. Every time I exit a building, all the guards go to war. It's hilarious, but definitely breaks the immersion.
  6. satyrisci
    satyrisci
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    This is my favourite mod for animals in the game! Can I run this with mods that change creatures stats?

    Cheers
  7. Nalushedesh
    Nalushedesh
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    How does it play with Ashfall? Does Ashfall recognize the beetle/fish meat?
  8. forbant
    forbant
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    Soltsheim is quite an experience with this mod. https://i.imgur.com/3fvlf52.jpg (many diseased baby wolves didnt fit on screen)
    I also found rows of netches p funny in mainland. But ultimately, due to leveling, there isn't a lot of more "normalized" content, it quickly ends up with packs of blight enemies which all gang up on you anyway. There needs to be a good chance to spawn non-blighted creatures regardless of player level.
    1. TriangleTooth
      TriangleTooth
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      Hmm - the wolves shouldn't spawn too often, maybe I'll revise than at some point (I moved house and got a new job recently so zero time for modding).

      I didn't change blighted creatures, just increased non-aggressive enemies in the levelled lists. All lists are set to only take levels as 'gates' - e.g. a level 10 enemy has equal chance of spawning as a level 1 one once you are over level 10, but not before. I also doubled or tripled prey creatures in the lists so I would have expected blighted animals would be a bit more crowded out.

      That said, only blighted animals are ultra-aggressive now, so maybe it seems like there's tons of them because they're the ones going after you?
  9. scoopi
    scoopi
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    Wow amazing ! just what i was looking for..Can you add cute underwater octopus ?
  10. DcCharge
    DcCharge
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    Hi,

    Would you be able to give a list of animals added somewhere? It seems that you mod adds more than just Beetles and babies.

    Regards,
    1. TriangleTooth
      TriangleTooth
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      Land animals:

      Beetles
      Juvenile variants

      Aquatic animals (fish module only):

      Resdayn Trout, Blue Vvardenfish and Ash Swimmer - Spawn anywhere
      Ascadian Isles - Akaviri Arrowhead, Tanago, Magnusi
      Azura's Coast - Moonshadow Dancer, Tanago, Magnusi
      Bitter Coast - Eastern Cod, Bitter Goby
      Sheogorad - Eastern Cod, Sheogorad Spikefish
      Solstheim - Salmon (rivers)
      Deep Sea (Mostly in the north, beyond the Sheogorad) - Ghost Octopus, Eastern Cod, Blue Longfin

      Fish are a mix of old cait models and TR models.
  11. Kirya
    Kirya
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    Nix Hounds are still pretty aggressive, but other animals are less so. Thank you for the mod!