This page was last updated on 11 July 2021, 4:11PM
Changelogs
Version 1.2
- Removed OpenMW version. Relied on behaviour inconsistent with vanilla engine that allowed you to change the aggression of a single instance of a creature with a script, rather than all at once. As the OpenMW corrected this oversight, this version would produce a bug where animals would get increasingly aggressive over time. - Rebalanced vanilla levelled lists again to further increase chances of prey spawning over predators. - Added spawn points specifically for prey animals to further improve predator-prey balance. - Edited wolf and bear cub spawning rates. - Rats can now spawn in 'swarms' of up to 3 per normal spawn. - Some animals now slightly vary in size depending on disease state. - Herbivores have a small chance of containing plant ingredients that they plausibly could have eaten.
Version 1.1
- Added new 'pheromone sticks' to ashlander beetle pens. - Fixed Tusked Bristleback AI - Added compatibility patches for Anthology Solstheim and Bloodmoon Rebalanced.