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MOD NAME TriangleTooth's Ecology Mod
VERSION 1.2
CREATED BY TriangleTooth
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INDEX:
1. Requirements
2. About this mod
3. Installation
4. Known Bugs & Issues
5. Version History
6. Incompatibilities & Save game warnings
7. Credits & Usage
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REQUIREMENTS:
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Morrowind.esm
Tribunal.esm
Bloodmoon.esm
OpenMW (OpenMW version only)
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ABOUT THIS MOD:
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This mod enhances the natural ecology of Morrowind through a number of key features:
1. Edits to creature AI to make them less aggressive. Diseased creatures are slightly more aggressive, blighted creatures remain the same as vanilla.
2. Addition of new passive creatures (beetles based on the shells found in ashlander camps).
3. Addition of baby creatures that may spawn with their parents.
4. Addition of Simulated Predation - Prey creatures now have scripts that allow them to occasionally spawn dead, with a predator nearby. See Creature Spawns for full details.
5. Some hand placed additions - Extra prey-only spawns, Beetle pens in ashlander camps and some guar herds to the Grazelands, Ashlands and Ascadian Isles.
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INSTALLATION:
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Extract the meshes and textures to your Data Files directory if you are using OpenMW/Other Organizing tools.
Extract the .esp files to the Data Files directory or your mod folder if you are using OpenMW/Other Organizing tools.
Tick "Ttooth Ecology.esp" in the launcher.
OR
Tick "Ttooth Ecology OpenMW.esp" in the launcher if using OpenMW.
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LOAD ORDER:
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This mod should be loaded after any mods that alter creatures for its effects to be seen.
Compatibility patches should be loaded after both this mod and the mod they patch.
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KNOWN ISSUES OR BUGS:
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If the OpenMW version is run with vanilla Morrowind, all creatures will steadily become more aggressive over time. This is due to a difference between vanilla Morrowind and OpenMW's ModFight command.
Performance - As the mod adds a script to many normal creatures, this may cause some loss of performance particularly on weak PCs or heavily modded setups.
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VERSION HISTORY
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1.0 - Initial Release
1.1 - Added compatibility patch for Bloodmoon Rebalanced. Also added new details to the Ashlander beetle pens, fixed issues with some animal stats (Tusked Bristlebacks).
1.2 - Removed OpenMW version (OpenMW AI now functions like vanilla - cannot tweak aggression of a single reference). Added more prey spawns, further decreased predator spawn chances. Reduced liklihood of Solstheim animals having cubs as Solstheim is very predator-heavy. Added small chance of plant ingredients to herbivore dropped items.
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INCOMPATIBILITIES & SAVED GAME WARNINGS:
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Always make sure that you backup your existing savegame before use.
This mod will be incompatible with any mod that modifies the same creatures*. Compatibility patches will need to be made. Check Compatibility Patches folder for patches for some popular mods.
Any mod that changes the same levelled lists will need to be merged with this mod using a levelled list merger.
*Vvardenfell: Alits, Guars, Kagouti, Cliff Racers, Netch, Shalk, Mudcrabs, Rats, Nix-Hounds and their diseased variants (not blighted).
Mournhold: Durzogs.
Solstheim: Wolves, Bears, Plague Wolves, Plague Bears, Bristlebacks, Horkers.
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CREDITS & USAGE:
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Bethesda Game Studios for making Morrowind and the TES CS.
GlassBoy for this readme template.
The Tamriel Rebuilt Team for their Beetle models.