I know you didnt do a version for it in particular. But, I got another mod that adds bandits on the mainland. Will this mod still work for Vvardenfell if I got TR installed?
I'm curious. Either I am unlucky or it dosen't work because I have not been across bandits yet.
Hello Bandit lover, like you I enjoy facing bandits everywhere when I walk, for TR there is a nice mod called Mainland Bandits, the same modder has many other nice mods so check him out as well.
Is there a lite version like the one for Vvardenfell bandits I? just leveled lists and if possible with varying % of spawns?
As usual, as a level 1 char I get killed halfway thru the road to balmora by at least 4 bandits, the first two leave me in shambles, the third is usually a gamble and the fourth just pwns me bad haha.
Love this mod, wish there was a lite version without added stuff, something I can merge easily with synthesia and more wildlife encounters into a single levelled list megapack of randomness, be it bandit, monster or animal
That is one of the main things I liked about the Lite Version of Vvardenfell Bandits I , can you do please a lite version here? just monsters? never been much into added or extra armors or weapons
Oh also another small request, do you have backups of your old versions? Currently looking for the version I remember downloading when Vvardenfell bandits II popped up.
There is a section to keep old versions in the backlog as well, and the best part is it saves the last time you downloaded them to help with memory.
Same author, different account, what spelling mistakes are you referring to? I'm considering updating Vvardenfell Bandits II as Vvardenfell Bandits III around Christmas time. (It's past Christmas and no release??? I've been busy busy busy, but I DO plan on releasing "Vvardenfell Bandits III" in early 2022)
I'm also NOT a rebirth user and do concur with the previous post on some equipment additions. It's a hard choice. As for your interpretation of Dreugh armour I actually prefer the armour from Complete and revised Dreugh Armor as the textures for the additional pieces are closer in appearance/ colour with the default helm, cuirass and shield.
Not complaining afterall it's your creation but it might be easier for you to focus less on creating armour additions and instead add other mods armour through levelled lists for the type of enemy faced.
I like your mod because of the variety of enemies and places they can be encountered.
Minor oversight, not game-breaking. Iron Plate Gauntlets have the same stats as Iron Gauntlets.
And I really haven''t thanked you before as I should have. This is definitely a keeper in my play-throughs. Combined with NullCascade's Dynamic Difficulty set to max with +5 increments per level.... the roads just got really dangerous.
2021-B mistakenly packaged. the esp is wrongly placed in meshes folder.
Edit: It appears that this has been played/ tested on a box with "Video adapter: NVIDIA GeForce GT 740" might be a good idea to remove the "programflow.txt" doc from VBII\meshes before repackaging
55 comments
I know you didnt do a version for it in particular. But, I got another mod that adds bandits on the mainland. Will this mod still work for Vvardenfell if I got TR installed?
I'm curious. Either I am unlucky or it dosen't work because I have not been across bandits yet.
https://www.nexusmods.com/morrowind/mods/52434
Cheers!
As usual, as a level 1 char I get killed halfway thru the road to balmora by at least 4 bandits, the first two leave me in shambles, the third is usually a gamble and the fourth just pwns me bad haha.
Love this mod, wish there was a lite version without added stuff, something I can merge easily with synthesia and more wildlife encounters into a single levelled list megapack of randomness, be it bandit, monster or animal
That is one of the main things I liked about the Lite Version of Vvardenfell Bandits I , can you do please a lite version here? just monsters? never been much into added or extra armors or weapons
Oh also another small request, do you have backups of your old versions? Currently looking for the version I remember downloading when Vvardenfell bandits II popped up.
There is a section to keep old versions in the backlog as well, and the best part is it saves the last time you downloaded them to help with memory.
Cheers!
adding bandit groups
or have bandits ask you for money to pass
Not complaining afterall it's your creation but it might be easier for you to focus less on creating armour additions and instead add other mods armour through levelled lists for the type of enemy faced.
I like your mod because of the variety of enemies and places they can be encountered.
Iron Plate Gauntlets have the same stats as Iron Gauntlets.
And I really haven''t thanked you before as I should have. This is definitely a keeper in my play-throughs. Combined with NullCascade's Dynamic Difficulty set to max with +5 increments per level.... the roads just got really dangerous.
the esp is wrongly placed in meshes folder.
Edit: It appears that this has been played/ tested on a box with "Video adapter: NVIDIA GeForce GT 740"
might be a good idea to remove the "programflow.txt" doc from VBII\meshes before repackaging