Morrowind

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Mechanical Irishman

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MechanicalIrishman

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55 comments

  1. MechanicalIrishman
    MechanicalIrishman
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    If anyone has suggestions I'll take them into consideration.
  2. thermallance89
    thermallance89
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    Does this work with Tamriel Rebuilt?

    I know you didnt do a version for it in particular. But, I got another mod that adds bandits on the mainland. Will this mod still work for Vvardenfell if I got TR installed?

    I'm curious. Either I am unlucky or it dosen't work because I have not been across bandits yet.
    1. Brujoloco
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      Hello Bandit lover, like you I enjoy facing bandits everywhere when I walk, for TR there is a nice mod called Mainland Bandits, the same modder has many other nice mods so check him out as well.

      https://www.nexusmods.com/morrowind/mods/52434

      Cheers!
  3. Brujoloco
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    Is there a lite version like the one for Vvardenfell bandits I? just leveled lists and if possible with varying % of spawns?

    As usual, as a level 1 char I get killed halfway thru the road to balmora by at least 4 bandits, the first two leave me in shambles, the third is usually a gamble and the fourth just pwns me bad haha.

    Love this mod, wish there was a lite version without added stuff, something I can merge easily with synthesia and more wildlife encounters into a single levelled list megapack of randomness, be it bandit, monster or animal

    That is one of the main things I liked about the Lite Version of Vvardenfell Bandits I , can you do please a lite version here? just monsters? never been much into added or extra armors or weapons

    Oh also another small request, do you have backups of your old versions? Currently looking for the version I remember downloading when Vvardenfell bandits II popped up.

    There is a section to keep old versions in the backlog as well, and the best part is it saves the last time you downloaded them to help with memory.

    Cheers!
  4. crazyladybutterfly
    crazyladybutterfly
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    would be good to add scripts which make them avoid you if you are above a certain level 
    adding bandit groups
    or have bandits ask you for money to pass 
  5. IlanSmolders
    IlanSmolders
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    Please fix spelling mistakes
    1. YeestMcFouster
      YeestMcFouster
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      Same author, different account, what spelling mistakes are you referring to? I'm considering updating Vvardenfell Bandits II as Vvardenfell Bandits III around Christmas time. (It's past Christmas and no release??? I've been busy busy busy, but I DO plan on releasing "Vvardenfell Bandits III" in early 2022)
    2. FappChimera
      FappChimera
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      Is it possible to use the armor from this bod without the bandits?
    3. YeestMcFouster
      YeestMcFouster
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      No
  6. xenaclone
    xenaclone
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    Do these NPCs also attack Imperial guards and soldiers, and Ordinators? 
    1. YeestMcFouster
      YeestMcFouster
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      No
  7. thewatchful48
    thewatchful48
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    I imagine the new equipment is unbalanced with Morrowind Rebirth. Are there any plans to make a version without newly added gear?
    1. gume1970
      gume1970
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      I would like to approve that. DOnt use Rebirth here, but try to hold new items minimal for "old sake" feelings...
    2. SAJNM
      SAJNM
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      I'm also NOT a rebirth user and do concur with the previous post on some equipment additions. It's a hard choice. As for your interpretation of Dreugh armour I actually prefer the armour from Complete and revised Dreugh Armor as the textures for the additional pieces are closer in appearance/ colour with the default helm, cuirass and shield.

      Not complaining afterall it's your creation but it might be easier  for you to focus less on creating armour additions and instead add other mods armour through levelled lists for the type of enemy faced.

      I like your mod because of the variety of enemies and places they can be encountered.
  8. SAJNM
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    Minor oversight, not game-breaking.
    Iron Plate Gauntlets have the same stats as Iron Gauntlets.

    And I really haven''t thanked you before as I should have. This is definitely a keeper in my play-throughs. Combined with NullCascade's Dynamic Difficulty set to max with +5 increments per level.... the roads just got really dangerous.
    1. MechanicalIrishman
      MechanicalIrishman
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      Thanks for the oversight report, I fixed the stats in the new update.
  9. NihilisticPoet
    NihilisticPoet
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    Could you please re-enable downloads through mod managers? This way we can be notified if there's an update through MO2 for example, thank you.
  10. SAJNM
    SAJNM
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    2021-B mistakenly packaged.
    the esp is wrongly placed in meshes folder.

    Edit: It appears that this has been played/ tested on a box with "Video adapter: NVIDIA GeForce GT 740"
    might be a good idea to remove the "programflow.txt" doc from VBII\meshes before repackaging
    1. MechanicalIrishman
      MechanicalIrishman
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      I'll fix that right away, thank you
  11. M3CHR0M4NC3R
    M3CHR0M4NC3R
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    How will compatibility with mort's rebalance mods work? Will these baddies be put at the levels from his mods or will they be independant?
    1. MechanicalIrishman
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      Try merging leveled lists, they should be compatible.