I'm seeing the same errors as kerrschtein. Beyond that, trying to remove the problem object references is not possible in any esp editing tool I've tried to use. Many of them indicate that the esp is corrupt, and there are numerous cells obviously grabbing names from objects instead of actual cell names.
I've done some hamfisted editing of the original Ports esp to make compatibility with Striderports. Uploaded here for anyone who prefers to not use an esp with terribly corrupted cell edits.
For whatever reason, I get a lot of errors when I try to start up the game with this mod installed. (warnings like this: Current file "Ports Of Vvardenfell LITE.esp" Cell "Molag Mar" Object reference "barrel_01_empty" missing in master file.) I'm pretty new to modding Morrowind, so any help would be appreciated!!
There seems to be one problem though, with Animated Morrowind - it adds random animated fishermen (like the one sitting on the wooden pier at the beginning in Seyda Neen), and since this mod seems to move the piers around a bit, it causes them to fall down into the water.
Unfortunately that's probably a result of the original one, not this one. This mod only deletes a few things that were changed by Ports of Vvardenfell. This mod itself doesn't move the ports around a bit
Great idea. I'm using another mod that only changes one of the silt striders ports, the Seyda Neen one. The mod is called Immersive Seyda Neen. Looking at both your mod and the original, they both seem visually (at least) incompatible with that one. If it's not to much to ask, this being your first mod and all that, will you consider making a version that completely removes the changes in Seyda Neen? Anyway, keep up the good work and congrats for your first release.
I actually use Immersive Seyda Neen LITE and it doesn't conflict with this mod! Not sure about the normal version though.
I'd be happy to make a completely non-Silt Strider port version but can't promise it'll be any time soon sorry... You'd be better off editing the mod yourself :D
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(warnings like this:
Current file "Ports Of Vvardenfell LITE.esp"
Cell "Molag Mar"
Object reference "barrel_01_empty"
missing in master file.) I'm pretty new to modding Morrowind, so any help would be appreciated!!
There seems to be one problem though, with Animated Morrowind - it adds random animated fishermen (like the one sitting on the wooden pier at the beginning in Seyda Neen), and since this mod seems to move the piers around a bit, it causes them to fall down into the water.
Unfortunately that's probably a result of the original one, not this one. This mod only deletes a few things that were changed by Ports of Vvardenfell. This mod itself doesn't move the ports around a bit
Cheers and beers, plenty!
I'd be happy to make a completely non-Silt Strider port version but can't promise it'll be any time soon sorry... You'd be better off editing the mod yourself :D