About this mod
bw_striderports has compatibility issues with Suran overhauls, and Ports of Vvardenfell LITE (for use with bw_striderports) has corrupt cell edits. This is a quick hack job to sort those issues.
- Requirements
- Permissions and credits
- Changelogs
The Morrowind Graphics Guide currently directs people to install Basswalker's Striderports, and then Ports of Vvardenfell LITE (an edited version of Mick083's Ports of Vvardenfell that is supposed to be compatible with bw_striderports). All three of these mods have issues.
I have edited bw_striderports.esp and Ports of Vvardenfell V1.6.esp to fix these issues, and ensure compatibility between each other (and supposedly, Suran overhauls). Either of the esps can be used separately, but please note: the edited Ports of Vvardenfell esp requires the icons, meshes, and textures from the original mod. Full details of the issues with the originals and the changes I have made are below.
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bw_striderports: makes unnecessary edits to cell 6, -7 (Suran) which conflict with Suran overhaul mods (specifically White Suran) and features items in 6, -6 which prevent some objects from appearing, causing further conflicts. Following directions in the mod's comments, I have removed cell 6, -7, and deleted items 1, 2, and 3 from cell 6, -6 using Enchanted Editor. I then ran the result through tes3cmd for cleaning. The resulting esp is bw_striderports001.esp
Ports of Vvardenfell V1.6: has duplicate entries and junk cell edits which are caught by tes3cmd cleaning.
Ports of Vvardenfell LITE: has some of the original Ports of Vardenfell's issues caught by tes3cmd cleaning, but most importantly the edits to cells are corrupt. This results in an absurd amount of errors logged in Warnings.txt on game startup about object references missing in master file. When opening the esp in Enchanted Editor (and other esp editing tools) many cells are somehow pulling their name from object references (barrel_01_saltrice) and most editors give errors or warnings about corrupt data.
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To get a working and compatible version of Ports of Vvardenfell: I took the original esp (Ports of Vvardenfell V1.6.esp), cleaned it with tes3cmd, opened it in Enchanted Editor and deleted any cells that also appear in the edited bw_striderports. I then cleaned it with tes3cmd again. The resulting esp is Ports of Vvardenfell V1.6_clean001.esp
All together this means that my edited versions should be better compatible with Suran overhauls, and should actually be compatible with each other without any corrupted cell edits. The downside is that any cells modified by bw_striderports that also had edits in Ports of Vvardenfell V1.6 will lose their edits from Ports, as I did not carefully merge the edits like Ports LITE attempted to do. The upside is that my Ports esp is free from corruption and cell names like barrel_01_saltrice. Because of the hamfisted edits and lack of careful merging, I consider this compatibility edits by way of hatchet. It might not be pretty.