There is no visual errors, but it floods OpenMW log file with "Cell reference BC Mushroom 64 not found!". I have pinpointed it down to this mod, I'm just asking what's the point of the BC Mushroom 64?
In fact there is a relationship ! Quoting Necrolesian from his mod description Waterfall Lights Remover "these particular lights are "bc mushroom 64", which are used elsewhere to good effect to make certain plants (like Bitter Coast mushrooms) glow"
Can confirm, the altered splashes of this mod are placed incorrectly on Vivec's exterior when using BCoM (since BCoM moves the foreign quarter over to the west a bit).
Not the end of the world, just unfortunate if you're using BCoM.
Great mod. It's important to know this will be incompatible with the Anthology version of No-Frills Open Vivec, since this mod adds new water splashes and the Anthology No-Frills Open Vivec will move the Foreign Quarter, meaning you will see floating water splashes where there are no waterfalls anymore.
"Bonus: I've noticed that in Canalworks there was a mysterious blue light sticked to the waterfalls... I've deleted it. If you want it... I can do a modular version... but..." Oh, really? Now I need то merge waterfall changes manually in CS, I like blue lights
You're right. And this is an aesthetical mod, so tastes matters. "We make a special version just for you. Same low price". :) Surely not just for you. I'm in a hyper realistic moment and when I pass by if something has no reasons to be... I CUT!
Technically, it's Better Waterfalls author that left them oversized, not me . I guess I'll start a final version after the tenth endorsement or so... .
That's why this modifications are dedicated to Better Waterfalls. Other waterfalls are not supported.
The plan: 1- I'll finish the waterfall splash resize for Better Waterfalls sooner as possible. 2- Support for other waterfalls mods (Bump Mapped, AOF) may be added, if needed. For the second step, the contribute on reporting where it is needed is welcome.
If you can resize the ones inside Vivec's canal-works, that might stop them from clipping like they do with better waterfalls. Just a sweet added benefit besides just looking great.
Hi. The waterfall_mist instances are not much, about 500, and the plan is to fix all them if needed. I've also noticed that every NoM fountain have the same issue you describe and a patch will be done. And since in Vivec some of these are not usable, I'll try to fix this too since I'm there...
So, probably an univarsal fix for all instances could be the best thing to do... Strange that anyone has fixed it before. But as you may notice in CS, my modifications are adapted on every splash situation, since there are waterfalls that fall into water and others into statics. Better Waterfall is anyway, for what I know, the first that has hidden the bad waterfall/watersurface collision.
Yeah, mee too. Looking at the screenshots I realize that waterfall splashes are greatly oversized in game. Good luck! I hope we'll see update with models soon.
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Not the end of the world, just unfortunate if you're using BCoM.
Oh, really? Now I need то merge waterfall changes manually in CS, I like blue lights
Surely not just for you. I'm in a hyper realistic moment and when I pass by if something has no reasons to be... I CUT!
The plan:
1- I'll finish the waterfall splash resize for Better Waterfalls sooner as possible.
2- Support for other waterfalls mods (Bump Mapped, AOF) may be added, if needed.
For the second step, the contribute on reporting where it is needed is welcome.
If you can resize the ones inside Vivec's canal-works, that might stop them from clipping like they do with better waterfalls. Just a sweet added benefit besides just looking great.
Thanks for your work on this!
Good luck! I hope we'll see update with models soon.