Morrowind

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28 comments

  1. multiple
    multiple
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    All Donation Points will go to Doctors without Borders. Thank you for downloading.
  2. mattmartin609
    mattmartin609
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    Why does this reference BC Mushroom 64? It floods my log file with errors.
    1. multiple
      multiple
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      Log file does not contain just errors. Problems in game? No..? Soo... What's the problem.
    2. mattmartin609
      mattmartin609
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      There is no visual errors, but it floods OpenMW log file with "Cell reference BC Mushroom 64 not found!". I have pinpointed it down to this mod, I'm just asking what's the point of the BC Mushroom 64?
    3. multiple
      multiple
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      • 25 kudos
      This mod affects waterfalls. I think you must search for mushrooms elsewhere, friendo.
    4. PaTaFx
      PaTaFx
      • supporter
      • 6 kudos
      In fact there is a relationship ! Quoting Necrolesian from his mod description Waterfall Lights Remover "these particular lights are "bc mushroom 64", which are used elsewhere to good effect to make certain plants (like Bitter Coast mushrooms) glow"
    5. multiple
      multiple
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      • 25 kudos
      Thank you for solving this little mistery friend
  3. murpes
    murpes
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    Sadly, this doesn't appear to work with Beautiful Cities of Morrowind.  Is there a mod that only removes the canal splashes?
    1. TheRoadie99
      TheRoadie99
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      • 3 kudos
      Can confirm, the altered splashes of this mod are placed incorrectly on Vivec's exterior when using BCoM (since BCoM moves the foreign quarter over to the west a bit).

      Not the end of the world, just unfortunate if you're using BCoM.
  4. Lucas9
    Lucas9
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    Great mod. It's important to know this will be incompatible with the Anthology version of No-Frills Open Vivec, since this mod adds new water splashes and the Anthology No-Frills Open Vivec will move the Foreign Quarter, meaning you will see floating water splashes where there are no waterfalls anymore.
  5. Iheartgiantrats
    Iheartgiantrats
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    Sooooooo much better!
  6. lennonn
    lennonn
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    "Bonus: I've noticed that in Canalworks there was a mysterious blue light sticked to the waterfalls... I've deleted it. If you want it... I can do a modular version... but..."
    Oh, really? Now I need то merge waterfall changes manually in CS, I like blue lights
    1. multiple
      multiple
      • supporter
      • 25 kudos
      You're right. And this is an aesthetical mod, so tastes matters. "We make a special version just for you. Same low price". :)
      Surely not just for you. I'm in a hyper realistic moment and when I pass by if something has no reasons to be... I CUT!
  7. Pushkatu
    Pushkatu
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    Looking good! Thanks for sharing!
    1. multiple
      multiple
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      Thanks for your visit, Mr Pushkatu. Cheers!
  8. Sordahon1
    Sordahon1
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    • 5 kudos
    When can we expect version with resized waterfalls that you left?
    1. multiple
      multiple
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      Technically, it's Better Waterfalls author that left them oversized, not me . I guess I'll start a final version after the tenth endorsement or so... .
    2. Sordahon1
      Sordahon1
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      But I use Waterfalls Bump mapped, and the splashes more inside are big and outer ones are small.
    3. multiple
      multiple
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      • 25 kudos
      That's why this modifications are dedicated to Better Waterfalls. Other waterfalls are not supported.

      The plan:
      1- I'll finish the waterfall splash resize for Better Waterfalls sooner as possible.
      2- Support for other waterfalls mods (Bump Mapped, AOF) may be added, if needed.
      For the second step, the contribute on reporting where it is needed is welcome.
  9. Cain2
    Cain2
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    Tried in game and they look great so far!

    If you can resize the ones inside Vivec's canal-works, that might stop them from clipping like they do with better waterfalls. Just a sweet added benefit besides just looking great.

    Thanks for your work on this!
    1. multiple
      multiple
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      • 25 kudos
      Hi. The waterfall_mist instances are not much, about 500, and the plan is to fix all them if needed. I've also noticed that every NoM fountain have the same issue you describe and a patch will be done. And since in Vivec some of these are not usable, I'll try to fix this too since I'm there...
  10. ArticusArt
    ArticusArt
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    Too bad it's not pluginless.
    1. multiple
      multiple
      • supporter
      • 25 kudos
      No, I'm sorry. But you can try other waterfall retext that have smaller splashes for this. It's highly mergeable anyway, I guess.
    2. ArticusArt
      ArticusArt
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      I believe it's able to resize models instead of .esp.
    3. multiple
      multiple
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      • 25 kudos
      It's a good idea, but it will resize all the waterfall_mist instances, right? I don't know if it will fit every situation...
    4. ArticusArt
      ArticusArt
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      Of course it will. I noticed a lot of situations with oversized waterfall splashes.
    5. multiple
      multiple
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      So, probably an univarsal fix for all instances could be the best thing to do... Strange that anyone has fixed it before. But as you may notice in CS, my modifications are adapted on every splash situation, since there are waterfalls that fall into water and others into statics. Better Waterfall is anyway, for what I know, the first that has hidden the bad waterfall/watersurface collision.
    6. ArticusArt
      ArticusArt
      • member
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      Yeah, mee too. Looking at the screenshots I realize that waterfall splashes are greatly oversized in game.
      Good luck! I hope we'll see update with models soon.