Morrowind

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DassiD

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DassiD

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78 comments

  1. IFchaos
    IFchaos
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    Hi, for some reason upon adding your shaders to my MW The resolution is locked to 1280x720. this is with the resolution on MGE xe set to 1920x1080. When i try to change the resolution in game back to 1920x1080, Morrowind hard crashes.

    1. DassiD
      DassiD
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      That's a MGE XE error, happens once in while for me as well. A reinstall usually fixes it.
    2. logon67
      logon67
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      A reinstall does not fix it or not for me.  I had to delete your mge3 ini, run MGE XE again, and manually add your shaders to get my screen resolution back to normal
    3. LukeSandman
      LukeSandman
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      Having same issue but when i change the resolution the main menu simply disappears and i cant load any saves.
    4. Rexcarsalot
      Rexcarsalot
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      What do you mean by manually add the shaders? I'm having the same issue.
  2. Karner15
    Karner15
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    Stupid question, but do I need to put a - in the ingame mgxe section at quadratic/linear and config. Or just 2.619 ? 
  3. ronyalan
    ronyalan
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    A must have mod

    10/10
  4. Kaapp1natsi
    Kaapp1natsi
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    You mention the mge xe in game tab in the instructions but i have no clue how to access it, mind telling me how ?
    1. PegasusKoga
      PegasusKoga
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      Most likely you figured it out on your own by now but just in case you haven't...

      You won't find that setting in the game Morrowind itself, instead start up MGE XE (required for these shaders) and the Ingame tab should be the third option starting from the left.
    2. SchnulliHH
      SchnulliHH
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      Myself just entered Caveman Mode und just got mad at finding that tab. Thank u for answering my untold question, Mate!
  5. MT92RPGLVR
    MT92RPGLVR
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    Hi. Is this compatible with OpenMW?
    1. Phobos302
      Phobos302
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      thats what I need to know I am trying to find a guide to activate the mod in the cfg file
    2. Phobos302
      Phobos302
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      "There's no major issues using OpenMW instead of the engine upgrades listed here.You have to pick the non-bump mapped versions of mods and use a OpenMW-compatible grass mod.
      MO will require an extra plugin to use it though."

      found this in the faq
    3. DassiD
      DassiD
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      OpenMW doesn’t support shaders in the same way as MGE does, so no. There is however work being done on OpenMW that looks very promising.
  6. MeicalHoel
    MeicalHoel
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    I noticed you don't have an HDR shader in the shader list from the ini; is there a reason?  I use the Adaptive HDR shader.  Not sure if it's better without one.  I have noticed it ruins the lighting from TLaD.
  7. GVALT
    GVALT
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    Is it still working? For some reasons I don't get nearly as good results as on your screenshots
    1. DassiD
      DassiD
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      It does, but 2.0 is more subtle. Try the 1.4 version.
    2. GVALT
      GVALT
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      That's true, 1.4 looks fairly over the top
  8. Batkan1234
    Batkan1234
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    Hi its great i just have question if u know. How can i tweak to make dawn and dusk more red? Sry if bad english
    1. DassiD
      DassiD
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      Open weather adjuster and tweak it there.
  9. cubanbface
    cubanbface
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    I'm seeing a strong green tint in interiors and outdoors where lanterns are as well. I kinda just wanted a more warmer colorful shader.
    1. DassiD
      DassiD
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      This mod doesn't change the colors of lights, try di.Still.ed Lights to get warmer light sources.
  10. foufoumoro
    foufoumoro
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    Hey what grass mod is used on the first image of the gallery ?
    1. DassiD
      DassiD
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      Ozzy's.