Morrowind

About this mod

Adds a well furnished house to one of 11 locations.

Requirements
Permissions and credits
Changelogs
Description
I wanted the right house for my character, Nerevar. He’s moved his stuff into the cellar, and now you can live there. Hope you like it.

The key is in the letterbox on the front gate.

Features
A small, but well-furnished house.
A choice of 11 locations, in 4 different styles
24+ unique, high capacity containers
An amulet to teleport you back.
A map of Vvardenfel
A convenient shrine
An alchemist’sbook for common potions
A trophy wall, for unique weapons (OpenMW only)
Secret room of forbidden mystery (blocked until you complete the main quest)
 
Optional:
The movingbarrel – A deep barrel near each house, to make moving your stuff a little easier.

Requirements

Requires Tribunal & Bloodmoon

Compatibility
Compatible with:
OpenMW
MGE XE
Itself! Youcan have all 11 houses at once if you’d like.
 
Not compatible with:
Morrowind Enhanced Overhaul – Remiros’ Groundcover causes some houses to be covered in floating grass.
Morrowind Rebirth
 
Installation
Drag and drop into Data Files.
MGE XE – Rerun distant land generator with .esp selected
Check off the house you’d like in the Morrowind Launcher>Data Files tab
 
If you are updating from a previous version, I highly recommend taking your stuff out of the house, saving, loading the save without any version of NHM running, saving again, then loading up the new house. Don’t risk losing your loot, always make backups of your saves!

Recommendations
MWSE, MGEXE, MCP, MOP
Patch for Purists
Real Signposts
Roberts Bodies, Westlys Faces
If you’d like a bigger house, try Nord House 2.0 – a rebuild of my first ever mod.
 
FAQ
Q. Has it been cleaned of GMSTs?
A. Yes, with Tes3cmd
 
Q. Why doesn’t the vanilla version have a weapon rack?
A. Because the original engine handles scripted GetItem calls on containers really badly
 
Q. Can you change X?
A. Ill consider every reasonable request.
 
Q. Is it compatible with X?
A. As long as that mod doesn’t change the land where NHM is located, it should be fine.
 
Q. Can I use parts of this mod in my own work?
A. Yes, if you credit me. Using my logo somewhere nearby would be a nice thing to do.
 
Q. Why is part of the cellar blocked off until I finish the main quest?
A. Because that’s my shrine to the character I built this mod for, and it’s got quest breaking items in there. Type TCL in the console if you can’t wait to see it.
 
Feedback
Please let me know if you find any bugs, or have any suggestions, post a comment on Nexus.

Endorsements are always very much appreciated!

Thankyou
TommyKhajjit, Danae123 and Raptormeat for Map Assets, SpiritHawke for scripting
tutorials, NexusMods and the Morrowind overhaul collective for being great
guys.
 
And the players- without your feedback, NHM wouldn’t be what it is. Thank you for keeping
Vvardenfel in your hearts.