Morrowind

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UnderSunAndSky

Uploaded by

UnderSunAndSky

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About this mod

Adds either a small house to one of 11 locations, a single Deluxe house, or a pocket house.

Requirements
Permissions and credits
Changelogs
Donations
Description
I wanted the right house for my character, Nerevar.
He’s moved his stuff into the cellar, and now you can live there. Hope you like it.

The key is in the letterbox on the front gate.
 
Changelog
V1.8.0 – Lots of polish and tweaks. Added Pocket House. Dark Ordinator Armour.
Deluxe has a new housekeeper, layout changes, new features.
Redoran Classic has been rearranged. Moved Caldera and Vos. Under-the-hood improvements throughout.

Features
NHM Classic - A small, but well-furnished, single room house.
Perfect for adventurers looking to start their own collection.
 
4 Styles, 11 Locations (Ald-Ruhn, Balmora, Caldera, Dagon Fel, Ebonheart
Gnisis, Sadrith Mora, Seyda Neen, Suran, Tel Branora, Vos)
 
24+ unique, high capacity containers
Several useful artefacts, including an amulet to teleport you back.
A map of Vvardenfell, with fast travel
A convenient shrine
An alchemist’s book of common potions
 
NHM Pocket – A house inside an amulet.
An NHM Classic hidden inside a Daedric dimension. Does not impact the exterior cells
of Vvardenfell. Amulet located in Arrille’s trade house.
 
NHM Deluxe – A larger house, filled witheverything Morrowind has to offer.
For players that don’t mind OP luxury.
 
1 Location (at the source of the Odai. Due South of Caldera, NE of Balmora.)
 
Open plan kitchen/diner/living room
Servants Room (with housekeeper)
Armoury with a trophy wall, for unique weapons
Wizards study room, with individual ingredient bottles and treasure trove
Fast travel maps for Vvardenfell, Mournhold and Solstheim
A library containing every book in Morrowind
One neatly furnished bedroom
A large shrine, with healing capability
Forge, with custom Dark Ordinator armour
Well stocked private garden with most pickable ingredients
Adjacent cave leading to a Dwemer excavation
All the unique items of Classic, and more.
 
NHM Moving Wagon – A cart full of deep crates, to help with moving house.
Appears outside every NHM location. Inventories between carts are not linked, for compatibility.

Requirements

Requires Tribunal & Bloodmoon

Compatibility
Vanilla -Yes
OpenMW –Yes
MGE XE– Yes
 
Rebirth –User tweaking required
Groundcover– User tweaking required

Itself! You can have all 12 houses at once if you’d like.

If you use a Groundcover mod, there will be floating grass on some houses. The deluxe
house suffers from this most.
Load the groundcover file in TESCS, set as active. Also load the NHM youre patching.
Delete all the groundcover, the house, everything. Click save. Groundcover is now patched.

For Rebirth, you will have to merge the mod with the main rebirth file and tweak landscape and grass manually.
 
Care has been taken to allow compatibility with most upscaled texture packs.
 
Installation
Drag and drop into Data Files.
Check off the house you’d like in the Morrowind Launcher>Data Files tab
 
MGE XE –Rerun distant land generator with .esp selected
 
If you are updating from a previous version, I highly recommend taking your stuff out of
the house, saving, loading the save without any version of NHM running, saving
again, then loading up the new house. Don’t risk losing your loot, always make
backups of your saves!

FAQ
Q. Has it been cleaned of GMSTs?
A. Yes, with Tes3cmd
 
Q. I can’t find the house?
A.  Try rerunning the distant land generator in MGE XE with the .esp selected.
 
Q. Why is there floating grass?
A.  You’re using a groundcover mod and haven’t made it compatible.
 
Q. Can you change X?
A. I'll consider every reasonable request.
 
Q. Is it compatible with X?
A. As long as that mod doesn’t change the land where the house is located, it should be fine.
 
Q. Can I use parts of this mod in my own work?
A. Yes, if you credit me.
 
Q. Can I distribute this anywhere?
A. Yes, please do.
 
Q. Why is part of the cellar blocked off until I finish the main quest?
A. Because that’s my shrine to the character I built this mod for.

Q. I have too much money. Would you like some?
A. Yes.
 
Feedback
If you find any bugs, or have any suggestions, please let me know! Post a comment or DM me on Nexus.

Thankyou
Danae123 - RaptorMeat - TommyKhajit – Spirithawke - GhanBuriGhan - Melchior Dahrk - Eelbert Einstein - Lautasantenni - REGULUS V - Trancemaster_1988 -  Asylum - natinnet – Rubberman - Billyro – SweetJerryPie - hollaajith - r/tes3modsand OpenMW forum users.
 
and the players - without your feedback, NHM wouldn’t be what it is. Thank you for keeping Vvardenfell in your hearts.