Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Original meshes and textures for the sabers made by Bethesda. Scabbard meshes originally made by Heinrich.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 0.2
Has the right esp file
Version 0.1
Had the wrong esp file
This mod adds the silver saber, glass saber and ebony saber. I put a few around the map, as well as in leveled item lists. There's also some unique variants, which i'll detail below. I've included _sh meshes, so they work quite well with the Weapon Sheathing mod.
The ebony and silver sabers use the same mesh as their iron counterpart, whereas the glass saber uses the steel one's mesh. As for the textures, I just edited the vanilla textures using Gimp and saved them as new files. The sheath meshes for the silver and glass sabers are the same as the ones made by Heinrich for the weapon sheathing mod. For the ebony sheath, I basically extended the sheath to cover the full length of the blade. Special thanks to JadisGod from Reddit for helping me get the mesh to work.