Morrowind
0 of 0

File information

Last updated

Original upload

Created by

mort

Uploaded by

mortimermcmire

Virus scan

Safe to use

Tags for this mod

About this mod

Makes the Sixth House, properly, the most difficult content in the game. Intended for use with my other rebalance mods.

Requirements
Permissions and credits
Beware the Sixth House
V 2.0
by mort

2.0 Complete rebalance of the rebalance (wow!)
1.3 Soundgen fix, ash vampires are no longer hyperspeed
1.2 re-add keening to Ordos in the combined files, reduce fight to 50 to allow their cool dialogue (this applies to both combined and modular)
1.1 fix adds the Ash Vampire stats back - thanks Sataniel on MMC discord

Makes the Sixth House the most difficult content in the game. Intended for use with my other rebalance mods.

This makes Dagoth Ur, the Ash Vampires, all Dagoths, all ash slaves, corprus beasts, ascended sleepers and every other corprus beast to be incredibly difficult. They have lots of health. They do lots of damage. Their spells hurt, and some even regenerate health.

v2.0 Changes
So, after some feedback I realized this was maybe a bit too far in the damage sponge / one-shot freakbeast direction.
Here are the current stats in this patch:

===Generic Enemies===

=Ascended Sleeper=
-Vanilla-
300 health
25-75 melee
Spells:
Drain Fatigue 20
Fire Storm 1-10
Frost Storm 1-10
Paralyze 5s on touch
Shockball 2-40

-BTSH-
400 health
25-75 melee
Immune to paralysis, poison, normal weapons
small AOE Drain health 15-15 for 5s
Burden 100 for 20s + 10-40 fire damage
Paralyze 5s on touch

=Ash Ghoul=
-Vanilla-
220 health
15-45 melee
Spells:
2-20 lightning
3-8 sound
10 pt shield
Ash Feast - 30s of Drain health 3

-BTSH-
250 health
15-45 melee
Immunity to poison and paralysis
Spells:
Flamebolt 10-50
Frostball 5-40
Dire Shockball 40-50
Ash Feast
20 pt reflect

=Ash Slave=
-Vanilla-
60 health
5-15 melee
Spells:
2-20 lightning
3-8 sound
10 pt shield

-BTSH-
120 health
5-25 melee
Spells:
Immune to shock
shockball 2-40
Firebite 15-30 touch
reflect 20

=Ash Zombie=
-Vanilla-
90 health
1-20 melee

-BTSH-
130 health
5-30 melee
Minor speed increase

=Corprus Stalker=
-Vanilla-
60 health
5-15 melee

-BTSH-
100 health
3-35 melee

=Lame Corprus=
-Vanilla-
90 health
8-24 melee

-BTSH-
150 health
15-40 melee

===Unique Enemies===
=Named Dagoths not in this section have their default stats as above with some minor changes to spells make them a bit more random=

=Dagoth Gares=
350 Health, no other changes

=Dagoth Vemyn=
-Vanilla-
300 health
9-20, 20-50, 15-15 melee
Hand of Vemyn - Damage Health 10-30 pts on Touch, Damage Fatigue 20-30 pts for 3s on Touch, Absorb Strength 3-6 pts for 120s on Touch
Wrath of Vemyn - Damage Health 10-20 pts on Target, Damage Fatigue 10-20 pts for 3s on Target, Absorb Strength 1-5 pts for 120s on Target

-BTSH-
600 health
15-100, 45-80, 15-15 melee (he's got sunder!)
Immune to Paralysis, Normal weapons
Hand / Wrath - Paralyze 10s, Damage Fatigue 50 for 3s, absorb strength 10 for 120s

=Dagoth Uthol=
-Vanilla-
300 health
Hand of Uthol - Absorb Agility 2-4 pts for 120s on Touch, Damage Fatigue 20-30 pts for 3s on Touch
Wrath of Uthol - Damage Health 10-20 pts on Target, Damage Fatigue 10-20 pts on Target, Damage Magicka 10-20 pts on Target, Weakness to Magicka on Target

-BTSH-
600 health
Wrath of Uthol - Absorb health/fatigue/magicka 40-40-40
Hand of Uthol - Weakness to Magicka 100 for 10s

=Dagoth Tureynul=
-Vanilla-
300 health
Hand of Tureynul - Damage Fatigue 50 pts on Touch, Damage Strength 20-30 pts on Touch, Damage Endurance 20-30 pts on Touch
Wrath of Tureynul - Damage Fatigue 10-20 pts on Target, Damage Strength 10-20 pts on Target, Damage Endurance 10-20 pts on Target

-BTSH-
600 health
Wrath/Hand - Damage Fatigue 50, Damage Strength 20-30, Damage Endurance 20-20 (Hand 30)

=Dagoth Odros=
-Vanilla-
440 health
Hand of Odros - Damage Fatigue 60 pts on Touch, Absorb Agility 3-6 pts for 120s on Touch, Burden 30-40 pts for 60s on Touch
Wrath of Odros - Damage Fatigue 60 pts on Target, Absorb Agility 3 pts for 120s on Target, Burden 20-30 pts for 50s on Target

-BTSH-
600 health
Wrath/Hand - Damage Fatigue 60, Damage Agility 30, Burden 150 for 50s (Hand 200)

=Dagoth Gilvoth=
-Vanilla-
400 health
Hand of Gilvoth - Damage Health 20-30 pts on Touch, Damage Fatigue 20-30 pts on Touch, Damage Intelligence 20-30 pts on Touch, Damage Willpower 20-30 pts on Touch
Wrath of Gilvoth - Damage Health 10-20 pts on Target, Damage Fatigue 10-20 pts on Target, Damage Intelligence 10-20 pts on Target, Damage Willpower 10-20 pts on Target

-BTSH-
600 health
Wrath/Hand - Damage Health 40 (hand 50), Damage Fatigue 50, Silence for 10s

=Dagoth Endus=
-Vanilla-
300 health
Hand of Endus - Summon Flame Atronach for 90s on Self, Summon Storm Atronach for 90s on Self, Disintegrate Armor 30 pts for 3s on Touch, Disintegrate Weapon 30 pts for 3s on Touch
Wrath of Endus - Summon Flame Atronach for 90s on Self, Summon Storm Atronach for 90s on Self, Disintegrate Armor 10-20 pts for 3s on Target, Disintegrate Weapon 20-30 pts for 3s on Target

-BTSH-
600 health
Wrath/Hand - Summon Flame Atronach, Summon Storm Atronach, Disintegrate Armor/Weapon 300 for 3s

=Dagoth Araynys=
-Vanilla-
400 health
Hand of Araynys - Damage Health 20-30 pts on Touch, Damage Fatigue 20-30 pts on Touch, Damage Agility 20-30 pts on Touch, Damage Speed 20-30 pts on Touch
Wrath of Araynys - Damage Health 10-20 pts on Target, Damage Fatigue 10-20 pts on Target, Damage Agility 10-20 pts on Target, Damage Speed 10-20 pts on Target

-BTSH-
600 health
Wrath/Hand - Damage Health 50, Damage Fatigue 40, Damage Agility 30, Damage Speed 20

=Dagoth Ur=
-Vanilla-
300 health
50-75,25-100,60-60 melee
Spells:
Wrath of Dagoth —
Damage Health Damage Health 5-50pts for 3sec on Target
Damage Strength Damage Strength 1-3pts on Target
Damage Speed Damage Speed 1-3pts on Target
Damage Endurance Damage Endurance 1-3pts on Target
Damage Agility Damage Agility 1-3pts on Target
Damage Willpower Damage Willpower 1-3pts on Target
Damage Luck Damage Luck 1-3pts on Target

-BTSH-
900 health
50-75,35-100,60-60 melee
Spells:
Immune to paralysis
Wrath of Dagoth - 30-50 damage health for 3, blind 30, burden 100, damage fatigue 10-20, damage magicka 10-30
All other Ash Vampire wraths

When the player gets Corprus, they begin to gain strength and endurance. This assumes the effect is similar to everyone, at the cost of their mind. The corprus beasts are incredibly resilient according to in-game lore. A single Ash Vampire fought off a brigade of Buoyant Armigers single-handed. This mod makes it so that is probably true.

If you want all of the changes below, load Beware the Sixth House and nothing else. If you want only some of the changes, load the mods you want from the modular folder.

1. Sixth House Rebalance - changes the stats and spells of the 6th house creatures (including Ash Vampires and Dagoth Ur)
2. Ash Vampire Script Fix (based off the mod by hollaajith) - Killing Ash Vampires now weakens Dagoth Ur
3. Keening belongs to Odros - Keening is now replaced by a cheap copy. The real Keening is now held by an ash vampire to prevent easy looting.
4. Sunder and keening hurt on pickup - Wielding the tools grants you a mortal blow, but looting them is okay? This changes it to give you a single tick of damage when you loot them.

Tribunal Rebalance
https://www.nexusmods.com/morrowind/mods/45713

Bloodmoon Rebalance
https://www.nexusmods.com/morrowind/mods/45714

Recommended:
More Deadly Morrowind Denizens by Autumn: https://www.nexusmods.com/morrowind/mods/48745
I consider this part of my rebalance series, if you use my other ones and say "hey what about the rest of Morrowind" - Use this!

Up next for 2.0: reworking the final dungeons to be much more interesting and difficult.

Credits:
Dagoth Ur Fix by hollaajith (permissions permit modification)
https://www.nexusmods.com/morrowind/mods/42239
edited and cleaned his dagoth ur script fix