Expands the teleportation options of Barilzar's Mazed Band to allow you to teleport to just about any city/settlement on Vvardenfell and Solstheim.
Requirements
DLC requirements
DLC name
Bloodmoon
Tribunal
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Changelogs
Version 2.5
-Clarified the text on the "Next" and "Previous" buttons in the Villages screen, specifically to avoid confusing "Previous" with "Back". Both have (2/2) and (1/2) appended respectively.
-Added Strongholds as teleportation options! You can now teleport to Odai Plateau (Rethan Manor) , Uvirith's Grave (Tel Uvirith), and Bal Isra (Indarys Manor).
-Raven Rock can now be teleported to as well, also under the "Strongholds" option.
Version 2.0
-Changed all the "Cancel" buttons to "Back" buttons for easier navigation; clicking "Back" takes you back to the teleportation main menu instead of just exiting the menus out entirely
-Combined the two "Villages" menus into one (sorta); clicking "Villages" will take you to the first page of villages, clicking "Next" at the bottom of that one will take you to the second page
-Added a "Unique Finery Replacer (UFR)" compatibility version
Version 1.5
-Fixed the typo in the teleportation menus ("Mazedband"->"Mazed Band"); the typo was present in the vanilla version of the menu but I figured I'd fix it anyway
-[SSE version only]Changed the Clockwork City teleportation location to the Fyr Manor teleporter room instead of by Sotha Sil's corpse for quicker access to Clockwork City itself
-Swapped the position of Fort Darius and Fort Frostmoth on the "Forts" menu for proper alphabetization
Barilzar's Mazed Band is hyped up to be this epic artifact that literally lets you open rifts in time and space to travel across the world in an instant. Unfortunately, what we get in-game is a ring that does little more than summon mecha-dinosaurs and allow transportation between Mournhold and Vivec.
So, I decided to make a mod that greatly expands the teleportation options the ring provides to turn it into a proper end-game artifact. Now, upon completion of the Tribunal main quest, you will be able to use the ring to teleport to just about any settlement on Vvardenfell and Solstheim. With minor adjustments, I've based the list of locations off this UESP page, so you can use it as a reference for picking out the place you want to go when you use the ring. The Skaal Village has been added to the villages list, Fort Frostmoth has been added under "Forts", and Ghostgate has been added to the "Towers" category by way of the "Tower of Dawn" and "Tower of Dusk" options. There is also a "Stronghold" section added in for the Great House settlements, and you can find Raven Rock under this category as well (note: these locations will be barren if you teleport to them without doing the quests to build them). I've tried to keep the more similar destinations spaced out to avoid redundancy, so for example using the "Sadrith Mora" option will teleport you to the town market, while "Tel Naga" will teleport you right next to Master Neloth himself, and "Wolverine Hall" will take you to about the same place as a Divine Intervention would.
Also this mod increases the ring's value from a paltry 30 to 30,000 just to make it feel more special.
This mod includes three versions: one for Sotha Sil Expanded users, one for Unique Finery Replacer users, and one for neither. If you have both UFR and SSE installed, use only the SSE version of this mod as SSE already comes with the necessary UFR assets. All three versions require Bloodmoon and Tribunal.