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Changelogs
Version 1.41
Removed plugin hashtag for MO2 users.
Version 1.21
Resaved textures in a better, more optimized format with mipmaps, and tweaked the filenames for OpenMW compatibility by removing the # prefix.
MIT files removed since Wrye Mash can't seem to edit the INI blood section for whatever reason.
Version 1.4
Spark texture now includes dark smoke and machine oil (or Atronach blood), with a more vibrant gold for the sparks.
Changed all Ogrim to have dark blood, instead of just the Titans -- purely because no other Daedra have black blood and Ogrim seem like the best candidate with how nasty and bloated they are.
All 8 Dagoth brothers changed from dark blood to bleeding fiery sparks -- being divine with what I envision to have high body heat and caustic blood that combusts as soon as it hits air.
Version 1.3
Included an edit for the BloodSplat3 NIF file.
Full replacement of all 7 blood effects with 1k versions, along with an 8th for 1k bone dust.
Version 1.2
Mounted Rieklings changed to bleed red, since their Bristleback mount makes up most of this enemy's mass.
Named ghosts prefixed for consistency with "Ghost of Galos Heleran."
Version 1.1
Swapped blood types with the Frost and Storm Atronachs, as the blue energy is a closer color match for the former and the dust sometimes appeared more yellow than white. Because of this change, the dust texture has been removed from the mod. It was just a desaturated vanilla image, anyway.
MiNi installer template merged with main download.
INSTALLATION - Vanilla Engine If you only want the red blood, bone dust and metal sparks, then you only need to install the mod's texture files. Do NOT activate any plugins.
To unlock the new blood options (for both the ESP and Construction Set), open your Morrowind configuration file (in the game's installation directory) and replace the entire [Blood] section with the following:
Spoiler:
Show
[Blood] Model 0=BloodSplat.nif Model 1=BloodSplat2.nif Model 2=BloodSplat3.nif
Texture Name 0=Red Texture Name 1=Dust Texture Name 2=Sparks Texture Name 3=Energy Texture Name 4=Blue Texture Name 5=Green Texture Name 6=Dark Texture Name 7=Orange
INSTALLATION - OpenMW OpenMW users need to add the following (in green) to the openmw.cfg: