Morrowind

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SpaceDevo

Uploaded by

SpaceDevo

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About this mod

8 new blood textures for NPCs and creatures. 1k quality.

Requirements
Permissions and credits
Changelogs
   Red Blood
Anything not listed below

   Dust Cloud
Bonelords, Liches, Skeletons, Storm Atronachs

   Gold Sparks
Centurions, Flame Atronachs, Ash Vampires, Imperfect, Dagoth Ur 

   Blue Energy
Ancestral Ghosts, Dwarven Spectres, Frost Atronachs, All Summons

   Blue Blood
Crabs, Dreughs, Grahls, Netches, Scribs, Winged Twilights, Karstaag, Rieklings (Non-Mounted)

   Green Blood
Ascended Sleepers, Goblins, Golden Saints, Hungers, Kwama, Nix-Hounds, Udefrykte, Blighted Alits & Shalks

   Dark Blood
Bonewalkers, Corprus, Draugr, Ogrim, Vampires, Yagrum Bagarn, Most Ash & Blight Creatures

   Orange Blood
Dremora, Shalks, Spriggans, Hulking & Verminous Fabricants


INSTALLATION - Vanilla Engine
If you only want the red blood, bone dust and metal sparks, then you only need to install the mod's texture files. Do NOT activate any plugins.

To unlock the new blood options (for both the ESP and Construction Set), open your Morrowind configuration file (in the game's installation directory) and replace the entire [Blood] section with the following:

Spoiler:  
Show


INSTALLATION - OpenMW
OpenMW users need to add the following (in green) to the 
openmw.cfg:

Spoiler:  
Show


INCOMPATIBILITIES
TES3Merge presently does NOT carry over blood changes during the merge process. Use TESTool instead.


Science Facts

Blue Blood & Temperature  for Solstheim creatures.
Green Blood in Vertebrates  for Goblins, Hungers and other vertebrates.