Morrowind

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OffworldDevil

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OffworldDevil

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101 comments

  1. OffworldDevil
    OffworldDevil
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    Big thanks to everyone for the 200 endorsements, 6500 unique downloads, and all the comments!

    And special thanks to the Morrowind Graphics Guide for including my mod. :)
  2. OffworldDevil
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    Been meaning to do this a while, but specific reasons for blood choices are now listed in the main description.
  3. Seichyn
    Seichyn
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    Seems mod doesn't actually work on OpenMW 0.49.
    1. Capostrophic
      Capostrophic
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      No, it works fine. Double-check that you've edited the openmw.cfg according to the description.
    2. Seichyn
      Seichyn
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      I've triple checked and it still doesn't work.
  4. CosmicCrisis69
    CosmicCrisis69
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    Just wondering- if we want to change around the blood types for different creatures out of personal preference, it should be fairly easy to do with the CS right? (I have some experience with it).
    1. OffworldDevil
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      Yep
    2. CosmicCrisis69
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      Thanks for speedy reply!
    3. CosmicCrisis69
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      Had to manually edit the Beware The Sixth House mod I have installed in order to not be overwritten but otherwise it went smooth enough. Who knew there were so many distinct Kwama Queens lol.
    4. zsouza13
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      Does beware of the sixth house overwrite diverse Blood?
    5. CosmicCrisis69
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      Yes, because they both modify creature records for ash vampires, corpus beasts, etc. This would also be true for any other creature rebalance patches. You will have to manually make a patch.
    6. zsouza13
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      Thank you very much 
  5. Edeldios
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    Experiencing a bit of an odd bug. I had this working on my main computer, but then when I copied the install to my gaming rig out in the living room, the diverse blood is not showing itself. The openmw.cfg has the correct lines, but for some reason the new install refuses to cough up anything but red blood. Really confused here as both installs have the exact same load order and the exact same .cfg.

    Update: The only red blood issue seems to also be affecting my main morrowind build as well. I had loaded a few quest mods into the game prior to copying the install andI may have forgotten to fight test, which means there is some quest mod out there that is incompatible with this mod. I'm still in the middle of troubleshooting, but this issue is a bit tough to pin down at the moment.
    1. zsouza13
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      Did you ever figure this out? Im having the same exact issue
  6. zsouza13
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    Anyone know how to get this to work on android since there are no fallback lines in the cfg? Tyvm
  7. zsouza13
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    Does anyone know how to get this mod to work with openmw? Mudcrabs should have Blue blood right? 
  8. Thunderdragon233
    Thunderdragon233
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    is this compatible with blood and gore mod?
    1. OffworldDevil
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      After some quick research, I would say no. While B&G makes no direct edits to creatures, NPCs, INI or vanilla texture paths, the mod appears to work by overriding the game's vanilla blood mechanics, which my mod is an extension of.

      Even if they did work together, you'd only get numerous creatures bleeding two different colors, anyway.
  9. Baudhaegas87
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    For OpenMW, I think you also need to add the following to openmw.cfg after the Blood texture names for skeleton (white) and metal sparks (gold):

    fallback=Blood_Texture_Name_3,Energy
    fallback=Blood_Texture_Name_4,Blue
    fallback=Blood_Texture_Name_5,Green
    fallback=Blood_Texture_Name_6,Dark
    fallback=Blood_Texture_Name_7,Orange
    1. OffworldDevil
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      Fixed the instructions.
  10. Raguna90
    Raguna90
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    PENIS WORMS?!?!
    I'm not gonna google that but thanks for the great mod.
  11. Bgonethot
    Bgonethot
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    I'm trying manual installation (I'm kinda new at doing this) and it doesn't work... all bloods are red :( *****
    happy new year btw
     ***** EDIT: It worked!!! I figured I had to change stuff at morrowind.ini (I didn't know where I should change those stats described in the vanilla engine explanation) I love the new blood!
  12. MasssiveJuice
    MasssiveJuice
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    OpenMW user here - the mod works great without issue. Only the openMW cfg needed to be edited, not the Morrowind ini. Regarding merging objects, I used DeltaPlugin.