About this mod
Darknut's Greater Dwemer Ruins, Greater Dwemer Interiors 1.4
- Requirements
- Permissions and credits
-
Translations
- Russian
- Polish
- Changelogs

So that means "all" the ruins in Tamriel Rebuilt as well as Vanilla Morrowind.

Darknut's Greater Dwemer Ruins, Greater Dwemer Interiors 05-30-2022
DO NOT USE "Greater Dwemer Interiors Ebernanit Fix" with this version
This effects all Dwemer ruins that use the Vanilla Tileset So that means "all" the ruins in Tamriel Rebuilt as well as Vanilla Morrowind.
This mod replaces these Dwemer corridor Tiles
in_dwrv_corr1_00.nif
in_dwrv_corr2_00.nif
in_dwrv_corr2_01.nif
in_dwrv_corr2_02.nif
in_dwrv_corr2_03.nif
in_dwrv_corr2_04.nif
in_dwrv_corr2_05.nif
in_dwrv_corr2_06.nif
in_dwrv_corr2_07.nif
in_dwrv_corr3_00.nif
in_dwrv_corr3_01.nif
in_dwrv_corr3_02.nif
in_dwrv_corr4_00.nif
in_dwrv_corr4_01.nif
in_dwrv_corr4_04.nif
in_dwrv_corr4_05.nif
in_dwrv_hall4_01.nif
in_dwrv_hall4_02.nif
in_dwrv_hall4_03.nif
in_dwrv_doorjam00.nif
And adds these custom meshes
DN_cap.nif
DN_panel01.nif
ex_dwrv_header00_dn.nif
in_dwrv_corr4_02_dn.nif
door_dwrv_inner00_dn.nif
door_dwrv_inner00_dn2.nif
in_dwrv_doorjam00_dn.nif
in_dwrv_wall10_dn.nif
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This is the 1st release of Darknut's Greater Dwemer Ruins: Complete
Volume one was way back in 2007 with the 3 main Red Mountain Ruins. My plan was always to do "all" the ruins now I finishing the job.
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Greater Dwemer Interiors:
I am not finished with the "Dwemer Halls" yet except for the 3 transitional tiles that interface with the regular corridor tiles.
Those will come later. This mod feels finished as it is so don't wait if you want this.
There are a few other meshes this mods installs that are required to fix a couple ofissues but they do not replace anything
I was surprised at how big a impact that just a few "key" changes to the architecture made.It really changed the feel of the Dwemer tileset
Obviously for the better IMHO.
This tileset is just the start as I plan to painstakingly Overhaul each Ruin one at a time.
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INSTALLATION
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Unzip the contents of the 7z into the Morrowind directory overwrite if necessary.
Check these on your mod list
DN_Dwemer_Tileset.esm
DN_Dwemer_Tileset_TR.esp if you are using Tamriel Rebuilt build 21.01 (DN_Dwemer_Tileset_TR.esp is optional but there will be a few conflicts without it)
Use both files
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Compatibility
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As of this release this mod has been tested with Vanilla Morrowind & Tamriel Rebuilt 21.01
I will update the the Darknut's Greater Dwemer Ruins 1.2 patch
More patches will come as needed.
There should not be any "Major" conflicts with any mod that uses the Vanilla Tileset.
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Thanks to:
Enclavekiller
Greatness7
Melchior Dahrk
For conflict testing
Greatness7
For His
Blender Morrowind Plugin
Mesh Optimzer
& Blender Tips
These meshes can be used in other mods but I prefer they not be modifed without talking to me first & give me credit of course.