New version posted. Sorry for the quick edit but I missed fixing the Ebernanit Shrine error. Only the DN_Dwemer_Tileset.ESM is changed Updated for Tamriel Rebuilt build 21.01
I don't know how it happened, but it is not compatible with Darknut's Lighted Dwemer Towers, I will first enter the Lighted Dwemer Towers, and then I can't find the door or road lighted further, which is very weird.
Don't use the TR plugin. I spent a little while trying to figure it out in wrye, but once I stopped using it everything worked, no errors, and interior doors at Kemel-Ze were back to normal.
I had the same issues. I was getting double doors at TR's Kemel-Ze. Ones that open like vanilla morrowind, and ones that open up from the middle. Probably has to do with latest changes with the last TR realease. I think they might have renamed their tile set... Idk... I could look in CS, but I really needs to sleep, so I'll let someone else figure it out. I didn't have these problems on pervious TR realease.
In case I haven't said it before.. Beautiful stuff Darknut!
What this exactly does for game? Are corridors bigger on size or something else? It is been so long when I have played morrowind last time, that pictures do not say anything.
Awesome work here! I'll throw in my two-cents/request of which I know you are in now way obligated to consider:
Would you be interested in creating a "light" version of this? Something like a "vanilla plus" option for those of us who are less enthusiastic about hours of puzzles and exploration, but desire an endgame experience that's a little more involved and atmospheric than the vanilla? Maybe a few more puzzles, a mini-boss or so, and some of your new rooms.
When I'm walking around the outside and barely the inside of your changes to Dagoth Ur, I am very impressed. For real. I'd keep this mod even for just the exteriors. However, I can't bring myself to finish what you've built without cheating a lot with console commands.
Don't get me wrong, I'm not criticizing you because you've done some incredible work. You don't owe anyone jack s'wit. Just shooting the breeze.
EDIT: I posted this on the wrong mod page! I'll move this over to your DGDR page.
thanks for the update!! i assume necrolesians "Greater Dwemer Interiors Ebernanit Fix" ( https://www.nexusmods.com/morrowind/mods/47137 ) has been incorporated in the new version?
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Updated for Tamriel Rebuilt build 21.01
I had the same issues. I was getting double doors at TR's Kemel-Ze. Ones that open like vanilla morrowind, and ones that open up from the middle. Probably has to do with latest changes with the last TR realease. I think they might have renamed their tile set... Idk... I could look in CS, but I really needs to sleep, so I'll let someone else figure it out. I didn't have these problems on pervious TR realease.
In case I haven't said it before.. Beautiful stuff Darknut!
Are corridors bigger on size or something else?
It is been so long when I have played morrowind last time, that pictures do not say anything.
Would you be interested in creating a "light" version of this? Something like a "vanilla plus" option for those of us who are less enthusiastic about hours of puzzles and exploration, but desire an endgame experience that's a little more involved and atmospheric than the vanilla? Maybe a few more puzzles, a mini-boss or so, and some of your new rooms.
When I'm walking around the outside and barely the inside of your changes to Dagoth Ur, I am very impressed. For real. I'd keep this mod even for just the exteriors. However, I can't bring myself to finish what you've built without cheating a lot with console commands.
Don't get me wrong, I'm not criticizing you because you've done some incredible work. You don't owe anyone jack s'wit. Just shooting the breeze.
EDIT: I posted this on the wrong mod page! I'll move this over to your DGDR page.
thanks for letting me know