Morrowind

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Darknut

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Darknut

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57 comments

  1. Darknut
    Darknut
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    New version posted.  Sorry for the quick edit but I missed fixing the Ebernanit Shrine error.   Only the DN_Dwemer_Tileset.ESM is changed
    Updated for Tamriel Rebuilt build 21.01
  2. BannedProfileWorkaround
    BannedProfileWorkaround
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    Do I need Darknut's Greater Dwemer Ruins version 1.2 for this, or is this standalone?
  3. BannedProfileWorkaround
    BannedProfileWorkaround
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    This did not change anything for me. The ruins look the same as before. I downloaded everything correctly and enabled the esm and esp. The only other dwemer mod I'm using is Techno Industrial Dwemer Retexture at Morrowind Nexus - mods and community (nexusmods.com). Can anyone tell me what the problem is? Thanks!
  4. HandsomeOre
    HandsomeOre
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    I don't know how it happened, but it is not compatible with Darknut's Lighted Dwemer Towers, I will first enter the Lighted Dwemer Towers, and then I can't find the door or road lighted further, which is very weird.
  5. Starblast16
    Starblast16
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    For some reason the TR plugin for this mod isn't picking up a bunch of the door nif files.
    1. Diomes2
      Diomes2
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      Don't use the TR plugin. I spent a little while trying to figure it out in wrye, but once I stopped using it everything worked, no errors, and interior doors at Kemel-Ze were back to normal.

      I had the same issues. I was getting double doors at TR's Kemel-Ze. Ones that open like vanilla morrowind, and ones that open up from the middle. Probably has to do with latest changes with the last TR realease. I think they might have renamed their tile set... Idk... I could look in CS, but I really needs to sleep, so I'll let someone else figure it out. I didn't have these problems on pervious TR realease.

      In case I haven't said it before.. Beautiful stuff Darknut!
  6. ryuuou
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    What this exactly does for game?
    Are corridors bigger on size or something else?
    It is been so long when I have played morrowind last time, that pictures do not say anything.
    1. Pherim
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      It doesn't really change the size of corridors, but their look, giving Dwemer dungeons a different appearance.
  7. deleted28083015
    deleted28083015
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    Is this compatible with TOTSP and Sotha Sil Expanded Retracted?
  8. templeofninpo
    templeofninpo
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    Does this still need a patch to work with Red Mountain Reborn?
  9. Tezrel
    Tezrel
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    Awesome work here! I'll throw in my two-cents/request of which I know you are in now way obligated to consider:

    Would you be interested in creating a "light" version of  this? Something like a "vanilla plus" option for those of us who are less enthusiastic about hours of puzzles and exploration, but desire an endgame experience that's a little more involved and atmospheric than the vanilla? Maybe a few more puzzles, a mini-boss or so, and some of your new rooms.

    When I'm walking around the outside and barely the inside of your changes to Dagoth Ur, I am very impressed. For real. I'd keep this mod even for just the exteriors. However, I can't bring myself to finish what you've built without cheating a lot with console commands.

    Don't get me wrong, I'm not criticizing you because you've done some incredible work. You don't owe anyone jack s'wit. Just shooting the breeze.

    EDIT: I posted this on the wrong mod page! I'll move this over to your DGDR page.
  10. drstrangelove42
    drstrangelove42
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    thanks for the update!! i assume necrolesians "Greater Dwemer Interiors Ebernanit Fix" ( https://www.nexusmods.com/morrowind/mods/47137 ) has been incorporated in the new version?
    1. inpv
      inpv
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      Nope, it's still present, unfortunately.
    2. drstrangelove42
      drstrangelove42
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      oh man, that's a shame. hopefully darknut sees this...

      thanks for letting me know
  11. Mummelpuffin
    Mummelpuffin
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    Edit: Never mind, don't think the Tamriel Data patcher is helping here