Due to popular request, I have made the "quest locations only" version. Only the locations which are relevant to a quest or are a part of faction headquarters, have been kept in this version. Balmora's performance is a lot better now, and the Mathi Agea island runs somewhat better.
The full version has still been kept, because who knows, maybe OpenMW will be able to run it better in the future.
If you still find the performance in the Mathi Agea island to be bad, please let me know and I'll continue the trimming.
First off, excellent mod. The extra guilds are fun and intriguing and the Balmora expansion in gorgeous. I currently run the quest only versions as my computer isn't too impressive, but I've seen the full version and its awesome!
Now if I can have some help with the Great Hlaalu Guard questline, I've reached the point where Ararvy Veran is now in charge of the guard and I need to find him to get more duties for the guild. He doesn't seem to be anywhere in the guard headquarters or the training facility. any advice would be greatly appreciated!
Sadly, that's all of the Great Hlaalu Guard content there is. I found out that I actually hadn't placed him anywhere, my bad. I'll fix this for the next version. But you would only be missing advancement, nothing else.
So it seems there's a few issues with this, every time I load into Balmora I get an error about several nifs being missing for a few types of imperial swords and a few other various weapons. I don't get any yellow triangles tho. Any idea what this is referring to and a means to fix? I've done this with a totally clean install and using a few other mods (Tamriel Rebuilt) and I get these errors in both setups of the game. Would love to play this without errors since a lot of Balmora mods just add a player home or add shells and no npcs or such.
It's possible there are some missing models and textures of some custom weapons. Please paste the warnings.txt output and I'll fix this over the weekend.
Is it safe to assume this works with Balmora Underground? I don't see any mention that the two conflict but just making sure before I try them together xD
Don't feel bad about it man I'm enjoying! It's fun taking a break from epic hero stuff and chilling with a bunch of crazy, drug addled old ladies who aren't telvanni for once! XD
How are the quests in this mod. I'm torn between this mod and beautiful cities, I'm interested in the feel of the different factions and how many quests they give.
I may be incredibly biased but on the other hand, I'm pretty self-critical. The quests are not of the highest calibre, writing-wise, but I always found them fun.
Is there a solution for compatibility with White Suran 2 - MD Edition? White Suran 2 includes a replacer for City of Balmora, but it's the 1.12 version, which means it's several years out of date. It would be great to be able to use the most up-to-date versions of both mods.
It's not quite as easy as that... There's no way to use City of Balmora v1.20 alongside White Suran 2 MD. You have to use the patched version of City of Balmora that comes with White Suran 2, which means not only are you stuck with v1.12 Suran, but also v1.12 Balmora and v1.12 everything else. It's possible to get these mods to play nice, but I think it would require releasing an optional City of Balmora .esp that changes the interior and exterior meshes in Suran to use the White Suran textures. I'm not sure if you have the time or appetite for something like that, but I'm just posting to express my interest, as both are wonderful mods and it would be amazing if they worked together out of the box.
Maybe needs looking into: In the full version in the Sewer Passage there is a trap door that leads to a T shape room with two unlocked doors that don't have a teleport.
This mod conflicts with Erengard Mine in the bitter coast region
I'd really like to play with both
If I could suggest something it would be to make a Medium version; which would keep all the wonderful changes in Balmora but remove added stuff outside of the city such as the Hlaalu outposts which are often incomplete
Wow! This makes Balmora a truly vibrant city that feels alive with the bustle of men and mer. I am so impressed by the scope of the mod, and I'm really excited to play through the quests!
That said - there is still a lot of work that needs to be done to complete this mod. As others mentioned below, several of the doors do not connect to interiors (or somehow link to the wilderness - although when I tried one of these doors in Suran, it made my game crash to the desktop!) I decided I can live with that in Balmora, but that I would prefer to keep the other towns as bug free as possible, so I uninstalled the full mod and opted for the quest locations only version, but that one is even worse! It strips out most of the expansion to Balmora itself, leaving the city feeling strangely empty (after what I had seen it COULD be), and it still messes up Suran and Hla Oad because the landscape changes to those cells were left behind. I'm working on fixing it myself - hopefully I won't break anything! I'll try to keep you posted.
Alright, after a few hours with TESAME and the construction set, I think maybe I've got a nice, clean version of bustling Balmora in its entirety and the quest locations, with no glaring changes to Suran, Hla Oad, or Gnaar Mok. I haven't played through it to make sure I didn't break the quests anywhere yet, but that will be coming when I finally get to play mod-owind. ^_^
I do have it running alongside New Gnaar Mok, and all seems to be ok so far with my test character, but again, I haven't tried a serious playthough yet. (I also added Balmora Guilds Expanded, The Seedy Plates, Balmora Redecorated, Southwall Den of Iniquity, MDP Maar Gan, and Docks of Suran, so I'll be checking out all kinds of potential compatibility issues because I'm a glutton for punishment like that.)
Envy Developer, let me know if you'd like the revised .esp
Hey, could you send this to me aswell? It's a shame this hasn't been made public yet! Suran and hla oad are completely broken for me with the quest locations only version.
I've been thinking about it today and I decided that I will only prioritise compatibility issues (like other mods not playing nice with Suran and Hla Oad and making them broken on your end) and placement issues. Misc stuff like ownership will come at a later date.
I'll remove every edit to Suran and Hla-Oad for the quests only version this weekend.
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The full version has still been kept, because who knows, maybe OpenMW will be able to run it better in the future.
If you still find the performance in the Mathi Agea island to be bad, please let me know and I'll continue the trimming.
Now if I can have some help with the Great Hlaalu Guard questline, I've reached the point where Ararvy Veran is now in charge of the guard and I need to find him to get more duties for the guild. He doesn't seem to be anywhere in the guard headquarters or the training facility. any advice would be greatly appreciated!
Sadly, that's all of the Great Hlaalu Guard content there is. I found out that I actually hadn't placed him anywhere, my bad. I'll fix this for the next version. But you would only be missing advancement, nothing else.
Anyways, do you know if Underground 2 and Suran Underworld are compatible?
Should be, with the quest locations only version. I removed all edits to Suran in that version.
Maybe needs looking into: In the full version in the Sewer Passage there is a trap door that leads to a T shape room with two unlocked doors that don't have a teleport.
I'd really like to play with both
If I could suggest something it would be to make a Medium version; which would keep all the wonderful changes in Balmora but remove added stuff outside of the city such as the Hlaalu outposts which are often incomplete
Sadly, there is no Morrowind equivalent of xEdit to make things easier.
https://cdn.discordapp.com/attachments/518048160526893057/765613311647154186/xEdit_4.1.3d_EXTREMELY_EXPERIMENTAL.7z
rename xEdit.exe to tes3edit
OR
to tes3view in order to view conflicts of mods
That said - there is still a lot of work that needs to be done to complete this mod. As others mentioned below, several of the doors do not connect to interiors (or somehow link to the wilderness - although when I tried one of these doors in Suran, it made my game crash to the desktop!) I decided I can live with that in Balmora, but that I would prefer to keep the other towns as bug free as possible, so I uninstalled the full mod and opted for the quest locations only version, but that one is even worse! It strips out most of the expansion to Balmora itself, leaving the city feeling strangely empty (after what I had seen it COULD be), and it still messes up Suran and Hla Oad because the landscape changes to those cells were left behind. I'm working on fixing it myself - hopefully I won't break anything! I'll try to keep you posted.
I do have it running alongside New Gnaar Mok, and all seems to be ok so far with my test character, but again, I haven't tried a serious playthough yet. (I also added Balmora Guilds Expanded, The Seedy Plates, Balmora Redecorated, Southwall Den of Iniquity, MDP Maar Gan, and Docks of Suran, so I'll be checking out all kinds of potential compatibility issues because I'm a glutton for punishment like that.)
Envy Developer, let me know if you'd like the revised .esp
I'll remove every edit to Suran and Hla-Oad for the quests only version this weekend.