This page was last updated on 17 March 2020, 7:14PM
Changelogs
Version 2.0.1
[Optimization and Bugs Fixing Patch]
Replaced edited meshes with ones which retain their collision meshes - achieved by using Blender - to improve performance on older computers.
Edited the Hlaalu Wall mesh to be single facing - to optimize performance and reduce lag.
Fixed some minor graphical bugs were the player could see through gaps in the walls.
Included 8 original furniture meshes in new folder and with unique IDs - to stop Rebirth replacing them if installed - as the new meshes make items placed on top sit incorrectly.
Added Northmakers to cells that were missing them, and adjusted the Doormakers as some were a little far from their doors.
Added more black space surrounding the rooms to better hide the water level in the local map.
Version 2.0
[Dungeon Patch]
Added a medium sized dungeon - divided over 3 cells
New dungeon has 3 jumping puzzles, 4 secret areas, 2 traps and 18 treasure chests.
Added boss monster at end of dungeon.
Levitation and teleportation magic is prohibited in the dungeon - but can be turned back on by discovering final secret area.
Added a second entrance which leads to the Ules Manor through a basement (new cell) - a trap needs solved to assess second entrance
Created new Hlaalu tileset meshes - to create high ceilings - like the Redoran and Velothi tilesets - made by cutting up existing vanilla meshes using Nifskope
Expanded the thief Rervam Sedarys' journals to 5 notes - which tells his journey though the manor
Added pathgriding to all new cells, including the Manor which was missing one.
Reworked the ladders at the entrance to reduce their incline so they can be climbed.