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Darkelfguy

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darkelfguy

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18 comments

  1. TheRoadie99
    TheRoadie99
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    • 5 kudos
    Will need a patch for people who use PeterBitt's Mushroom Tree Replacer because the hanging light pods don't align with the new mushroom meshes from that mod.

    I may end up making and uploading a patch myself, but I just thought I'd mention it.
  2. SleepyChipmunk
    SleepyChipmunk
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    • 1 kudos
    I got turned into an absolute pincushion. 10/10.
  3. Rollergrub
    Rollergrub
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    Pretty good mod so far but I think it might have some compatibility issues with Necrocraft... At least, that's the only reason I can guess as to why all the ashpits are floating a quarter of a meter off the floor in my game lol
  4. ronyalan
    ronyalan
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    • 14 kudos
    A must have mod

    10/10
  5. crazyladybutterfly
    crazyladybutterfly
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    • 1 kudos
    I loved this mod.
    A small hint for my readers : one tomb is actually empty , you only have to loot two of them.
  6. GamerPoets
    GamerPoets
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    Always enjoyable =)
  7. Operative85
    Operative85
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    • 3 kudos
    May I ask what texture mods you were using when you took these screenshots? Thanks! Great mod, by the way!
  8. Kolodets
    Kolodets
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    • 1 kudos
    Nice mod, thanks
  9. Kogorn
    Kogorn
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    This mod moves the vanilla greeting "Who's There?" preventing Bethesda's effective removal of the greeting in Tribunal/Bloodmoon from taking effect. This means that, unfortunately, it can trigger the bug where many NPCs (mostly in the Vivec Foreign Quarter for some reason), greet the player with "Who's There?" even though they're plainly visible.

    The bug can be removed by returning the greeting, unmodified, to its original location. Let me know if you get around to fixing it cause I'd love to play the mod!
    1. darkelfguy
      darkelfguy
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      Bug has been fixed in version 1.1, thanks for reporting it. Never heard of this issue before actually, after 14 years of modding apparently I've just never used the Greeting 1 block in the greetings tab, so never encountered it before on my own.
    2. AYLeiDRuiN
      AYLeiDRuiN
      • member
      • 3 kudos
      That's funny DarkElfGuy bc last year I ran into the same problem w/ a house mod. Same problem. Told author and was fixed but don't know what he did. idn m8. TESIII being TESIII :P Add'n now. Looking forward to your work :D
  10. dovah101
    dovah101
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    Is this compatible with Openmw?
    1. darkelfguy
      darkelfguy
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      Aye, just tested it and it works fine with OpenMW.
    2. dovah101
      dovah101
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      Thx