Morrowind

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PeterBitt

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PeterBitt

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About this mod

This is a mesh and texture replacer for the Emperor Parasol mushroom trees.
Comes with full PBR support for the MGE XE Physically Based Rendering Prototype.

Permissions and credits


view model in sketchfab



Description:
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This is a mesh and texture replacer for the Emperor Parasol mushroom trees.
Comes with full PBR support for the MGE XE Physically Based Rendering Prototype.

MGE XE PBR Prototype: link
Quote Hrnchamd: "PBR is an advancement in lighting and texturing that allows your computer to render a greater variety of more complex and beautiful materials. The physics allows them to be consistently interesting in all lighting conditions."

If you don't use PBR you can still use this mod without problems, there is a seperate diffuse texture which is only overwritten by the PBR textures when you activate PBR in MGE XE. Read the MGE XE documentation on how to do that.

The model und texture where made from scratch using ZBrush, 3d Max, xNormal and Photoshop.
Everything was modelled/painted by hand using no photograph sources.

Thanks to Krokantor for the screenshots of the trees in a modded game.



Installation:
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1. copy the content of this archive in your Morrowind folder
2. if you use MGE regenerate distant land



Known Issues:
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There might be some clipping and placement issues since not all trees have the exact shape as the vanilla ones.
This will be fixed in a future version as well as add a bit more texture detail and variation for the three models.



Usage:
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Please respect the efford that went into this and the fact that I freely share it - Please don't upload this anywhere else. Please don't edit texture or model. Please don't include this in any compilation mods.
Please simply don't do anything with it without asking me, except using it