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Ancient Foes: Read Me

By Darkelfguy

Index:
1. Installation
2. Requirements
3. Playing the Mod and Summary
4. Features
5. Bugs and Conflicts
6. Credits
7. Contact and Permissions
8. Hints and Spoilers

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1. Installation
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Simply extract all files to your Morrowind/Data Files/ directory.
Typically found on the C hard drive under Program Files.

If you're using the Steam version of Morrowind, you'll find the
Morrowind/Data Files directory underneath Steam/Steam Apps/Common/Morrowind.

To activate the mod, open the Morrowind Launcher, go to Data Files,
and scroll down until you see "Ancient Foes.esp".

Activate the mod, and you're ready to go!

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2. Requirements
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All you need is Morrowind, no expansions and no other mods are required.

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3. Summary and Playing the Mod
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Along the northern coast of the Sheogorad, a lone cottage sits isolated from the world,
where time seemingly passes by unnoticed. Here lives the reclusive Odmlir Wulfharth,
a warrior of the famed Nordic Wulfharth clan who resides all alone in this barren landscape,
but this is no simple hermit seeking isolation. No, Odmlir's true purpose is far, far different,
he searches for the relics of the past, a missing history of his family's name, but what dark
secrets await him in the Sheogorad, and what will his searching awaken? Will you grant Odmlir
his true desire? Or will you be the one to drive home the blade and put an end to the Wulfharth name?
Well now, that's up to you, the player, to decide and find out for yourself!

Ancient Foes is a classic quest and dungeon mod for you to explore and fight through, including
one new modest-sized dungeon recommended for players levels 20 and above. There's a lot of background
story here, and Odmlir Wulfharth is a fully fleshed out character with many secrets of his own,
and in the end, your decisions will decide his fate, for good or ill.

To find Odmlir's cottage, explore the coasts of the Sheogorad west, and slightly north of Dagon Fel.
You'll find it almost directly north of the mushroom forest on the main island of the Sheogorad region.
Remember to keep an eye out for documents that might open up additional mini-quests.

*Cleaned with Morrowind Enchanted Editor*

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4. Features
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Included in version 1.0 of "Ancient Foes":

- One New Modest-Sized Dungeon
- Two Quests
- Over 8,000 words of creative writing with dialogue, flavor documents and journals for you to discover
- A Potential Player-Home (if you play your cards right)

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5. Bugs and Conflicts
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Bugs: None that I know of, at least not yet. If you find a bug please report it!

Conflicts: This mod adds a new cottage to the Sheogorad Region (3, 22) and (3, 23), as well as
a dungeon to Sheogorad Region (2, 21). There are no landscape changes made so this mod should
be compatible with nearly every other mod out there. But if you find a conflict, please report
it so I can make a compatibility patch!

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6. Credits
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Bethesda Softworks - For Morrowind and the CS, what would we ever do without them?
Link: http://www.elderscrolls.com/home/home.php

Farren Hayden - For Morrowind Enchanted Editor, a wonderful little program that makes cleaning mods all the easier.
Link: http://mw.modhistory.com/download--1662

Myself (Darkelfguy) - For creating the physical mod.
Link: http://www.darkelfmodding.com/
YouTube: https://www.youtube.com/channel/UCTiULQ_bcPRu_jMTZ86WO7A

A special thanks to everyone who has watched Morrowind Modding Showcases and supported the channel!
Without you guys, there would be no "Ancient Foes", and most likely a much less active community!
Thank you so much for your support, and with your help, the Morrowind modding community has a bright future ahead!

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7. Contact and Permissions
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If you need to contact me for help, bugs, mod support, or anything else try either the comments section at
Morrowind Nexus, or contact me on the Bethesda forums (username: Darkelfguy).

You can also send me a message on YouTube (Morrowind Modding Showcases) or on our FaceBook page by the same
name.

If I don't get back to you in a timely fashion, feel free to email or msn me at [email protected]

Please request permission before altering this mod or uploading it somewhere else.

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8. Hints and Spoilers
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WARNING! This section contains spoilers! Proceed at your own risk!
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Q: Where are the Wulfharth artifacts?
A: One can be found in the main chambers of the Sarethi Ancestral Tomb. You'll find Frost Mauler
over to side on a Velothi alter. The other three are all found in the Belvravel Ancestral Tomb,
two are in the first set of rooms you explore (Wraithburner is in a chest in the large hall to your
right when you enter, and Mersplitter is in the room overlooking the rest of the tomb), and one is
in the final burial chambers atop the main platform in the back.

Q: There's supposed to be two quests, how do I start the second one?
A: You'll find a note outside of Odmlir's house on the docks. Pick it up, this will trigger a journal
entry and you'll now be able to ask Odmlir about "Deliveries from Heifnir". This is the second quest,
it's really just a small side-quest you can go on to learn a little more about Odmlir.

Q: How do I get the player-home for this mod?
A: Pretty simple really, just finish the quest and side with Odmlir, and in three days, he'll disappear
and the house will become available for you to own, including a teleport amulet on the nightstand.
This isn't really a house mod though, so that's the only real special feature included here.