This page was last updated on 30 August 2021, 3:55PM
Changelogs
Version 2.5.2
Version 2.5.2
-- Minor bugfix release.
-- Several scripts have been optimized.
-- Instances of 'Vvardenfel' changed to 'Vvardenfell"
-- Other minor text edits.
Version 2.5.1
Version 2.5.1
-- Added a missing model to the zip file.
-- Fixed a slightly mis-aligned cabinet piece in YAPHM, Main Room.
Thanks to Abiel on Discord for pointing out these oversights.
Version 2.5.0
-- Various Tileset changes in the house to fix visual glitches and improve framerate.
-- Tweaks to layout to open up the floor plan of the home and minimize wasted space.
-- Various statics added for decorative purposes.
-- Eliminated overly long 'hallways' in several areas of the house.
-- Improvements to lighting within the home. Tweaked height and radius of most light sources.
-- Scones and Floor Lamps changed from '3' candle to '1' candle versions.
-- All furniture and containers in the home has been changed from "Dunmer Poor/Commmon" to a
mix of "Dwemer" and "Imperial Rich Common". Overall, the home has a more unified look.
-- Tweaks to container placement, a variety of containers added in each cell.
-- Capacity values on various containers altered to be more in line with container model + appearance.
-- A bug with the interaction of the Sorting containers and the "Music Box" has been fixed.
-- Sorting containers are now activated simply by sneaking while activating the sorter functionality.
-- The 'MessageBox' choice dialogue has been removed from these items.
-- The "Music Box" has been moved to the left side of the entry door.
-- Scripted containers have been changed to utilize "Dwemer" container models.
-- The "Potion Sorters" have been moved underneath the "Ingredient Sorter" to make room for a work space.
-- The "Lockable Chest" has been moved to the lower floor of the home, underneath the "Scroll Sorter".
-- "Stove Door" renamed to "Oven Door" to match the "Dwemer Oven" activator name.
-- Checks added to the "Entry Spell" scripting to prevent access to the home while in certain cells.
-- Rewrite of "YAPHM for the Uninitiated" to reflect changes to the home.
Version 2.0.1
Version 2.0.1
-- Added two "Inviso Wall" entities to "YAPHM, Trophy Room" to prevent players getting stuck between containers.
Version 2.0
Version 2.0
-- A Major overhaul of the entire home. Cell layout, container placement, scripts, etc. etc. have all been changed.
-- Changed "AA1_YAPHM_TL_Script" from a "Local" script into a "Global" script. Users have reported that, in previous versions of the home, the light-source object used for the local version of the script could disappear in some instances, which would prevent entering the home except through the use of the console. This should no longer be an issue with this change.
-- Added lower floor with additional shelves, moved sorters to a portion of this new floor.
-- the "Dwemer Music Box" has been moved into a portion of this new area, as well.
-- Overhauled "YAPHM, Bedroom" cell to better fit new home floor plan.
-- Added new "YAPHM, Trophy Room" cell. This is a simple display cell with a few tables and shelves for storing and showing off items.
-- Doubled capacity on existing containers, added various new containers throughout home.
-- Rewrote "sorter" scripts to allow normal access to sorter containers. Sorter functionality is now available by sneaking and activating sorters.
-- Please note, "scroll sorter" will no longer sort ALMSIVI and Divine Intervention scrolls. this change was to make room for improved functionality scripting for this sorter.
-- The "Lockable Chest" has been moved to "YAPHM, Trophy Room"
-- Changed "Shrine to Sanguine" into "Tome of Curative Spells" and moved it nearer to where the Player teleports into the home as a convenience measure, and to improve role-play opportunities for players.
-- Slightly rewrote "YAPHM for the Uninitiated" to reflect changes to the home.
Version 1.4
-- Soul Gem Sorter reworked into a standard container, as the script was causing issues. Thanks to "Zander_the_one" for catching this bug.
Version 1.3
Version 1.3
-- Replaced two statics in "YAPHM, Bedroom" with containers.
-- Changed model on "AA1_YAPHM_SCROLLSORT" to flattened model.
-- Changes to container IDs to be consistent with others in mod.
-- Minor dialogue tweaking on transport NPCs for better readability.
-- Added a fix/workaround for an issue that could prevent entry to the home.
-- Removed "Screen Shots" from archive. Added way too much bulk to download.
Version 1.2
Version 1.2
-- Added Travel NPC Functionality to "YAPHM's Spell of Entry" as well as
the Exit Door script, with relevant added scripting and dialogue entries.
-- Moved "Lockable Chest" to near the Exit Door. This gives overburdened
Player characters an easy place to store items so they can then move.
-- Added a bench near the Exit Door.
-- Changed the Alchemy Sorter container to not be flagged as "organic".
-- Added two potted plant statics to "YAPHM, Main Room" near the door to
"YAPHM, Bedroom"
-- Changed assigned meshes on several statics and containers to utilize
Melchior Dahrk's new "DE_P Flat" resource. New meshes are included
in this archive
Version 1.1
Version 1.1
-- Added "Redware Lamp" to "YAPHM, Bedroom."
-- Reduced lock level on Lockable Chest to 5.
-- Fixes for small grammatical and spelling errors.
-- Changed ID of Lockpick & Probe Storage container.
-- Renamed "Shrine of YAPHM" to "Shrine of Sanguine".
-- Entry spell now has less particle and spell effects.
-- Changes to mod lore. Should fit into the game world better now.
-- Removed two chandeliers in bedroom and replaced with wall scones.