Amazing mod, and I truly appreciate Vurt's Groundcover patch. This is about the only major landscape mod besides MRM that I'm using, and it fits so well as if it's always been a part of the game. Endorsed.
First off, thank you MD and Mag1cWind0w for sharing your work. I agree that Balmora Pass needs an overhaul, otherwise its a very boring walk to Caldera, but the Great Houses have only been settled fourteen years on Vvardenfell. There is just no way that infrastructure between Balmora and the Emperor's precious ebony is so dilapidated. I've made minor improvements to the whole pass (like decluttering the roads, adding sturdy bridges, and nuking that invisible tree). If the mod authors would like, I can give them the new esp to review and upload.
I would love to see an alternate esp, or a complete remake of the landscape given how high-poly and performance-intensive this mod is. I entirely agree that the Hlaalu would never let the pass grow so dilapidated, though. Still, it's a marvelous mod, and I'm glad I got to experience it at least once, even if only on a test set-up before changing my modlist for the real play-through.
Wow, just...wow. This is a work of art. I Took the trip, walking slowly, observing all the details and I loved it. Went back and forth 3 times. Unfortunately I prefer Ozzy groundcover and I'm using Kilcunda Balmora so I'll have to work a bit to make this work but it's absolutely worth it.
You have to load Better Landscapes after Epic Balmora -> no clipping issues -> works fine! Add it manually to your mlox sorting rules, or download my rules -> https://github.com/Translator5/mlox/tree/rule-base/data
Don't worry I haven't forgotten about this project, I'm currently not available for modding hobby but I hope to complete another place in the future (having done almost the half of another landscape mod around Pelagiad, sometimes working on it when I have enough free time). Anyway I can't promise any release date. ^^
wondering about an NoM [Necessities of Morrowind] compatible version of your edited vurts grass esp.. NoM also has an edited grass generation esp for vurts so I unfortunately don't think I can use both mods at once
also It would still be great to see you do some more areas I would even be willing to help out or take up the mantle of editing Morrowind's landscape myself if you are no longer interested in continuing the mod series.
54 comments
I hope one of the mod's original authors can give their go at some point.
Add it manually to your mlox sorting rules, or download my rules -> https://github.com/Translator5/mlox/tree/rule-base/data
also It would still be great to see you do some more areas