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Created by
FluffyQuackUploaded by
FluffyQuackVirus scan
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Activity logs
This page was last updated on 18 March 2024, 2:23AM
- Changelogs
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Version 3.016
- Bug fix where the mod manager could fail to save the file with "custom game" information when quitting.
- Renamed "RE: Resistance" to "Resident Evil: Resistance"
- Fixed a memory leak related to loading mod preview images.
- Added mod managing support for Tekken 7.
- Made it possible to open a Windows File Explorer instance that opens up the game install directory via the Options menu.
- Made it possible to install mods for MT Framework games while the game is running.
- Added popup message when user tries to install a mod while a game is running when it's not supported.
- Made the mod manager skip PAK modification and allow mod installs while the game is running if FirstNatives is installed.
- Added warning if user tries to drag'n'drop a mod with the same name as a mod that's already installed while the game is running.
- Renamed Resident Evil HD to Resident Evil 1 HD so it has a more intuitive position in the game list.
- There will now be a symbol highlighting the buttons for downloading Fluffy Mod Manager if a new version is available.
- Added a simple warning message if the "natives" folder still exists after uninstalling all mods for an RE Engine game.
- Added a warning message for when user starts another instance of Fluffy Mod Manager with mods still installed.
- Merged the "install prompt" and "uninstall prompt" toggles into one.
- Implemented a system called "mod presets" where the user can save a custom set of installed mods and then install that set in one go.
- Game asset backups are now automatically deleted when they're no longer needed. This behaviour can be changed in Advanced Options.
- Added a toggle in Advanced Options for turning off loading and displaying of mod preview screenshots.
- Fixed a bug that made it impossible to manually choose the "!Other > Misc" category for a mod.
- Made the "re-read game archives" button invisible for games that don't do archive entry invalidation.
- SF6: Added "Stages" as category.
- Made mod manager skip installing VR DLL files for RE Framework by default and added a toggle for it in Advanced Options.
- Added direct downloads to RE Framework and FirstNatives in the Downloads menu.
- SF6: The category system now checks directory names rather than filenames for identifying character categories.
- Added mod managing support for Arkanoid - Eternal Battle.
- SF6: Added Rashid to the mod category list.
- Ghost Trick support added.
- Final Fantasy 7 remake support added.
- Basic Exoprimal support added.
- Fixed a rare bug where the mod manager would delete an empty patch PAK for an RE Engine game when uninstalling all mods.
- SF6: Added automatic extension renaming of texture and mesh files from old SF6 beta mods.
- Made automatic extension renaming for certain games compare any case rather than lower case-only.
- SF6: Fixed detection of meshes and textures for mod categorization.
- Added mod managing support for full version of Street Fighter 6.
- SF6: Extended category list with full list of characters.
- SF5: Fixed a bug preventing mods contained in 7Zip or zip containers from working.
- SF6: Configured game entry to work with the open beta.
- MHR: Added more robust detection of a Game Pass install of Monster Hunter Rise.
- MHR: Fixed launching of the Game Pass version of the game.
- Remove automatic additions of many tags to the "filter mods" menu for games with category support.
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Version 3.0095
- MHR: Fixed detection of Game Pass install after a recent patch.
- Added optional functionality for updating RSZ CRCs within RE Engine game mod files. See Patreon post for more information: https://www.patreon.com/posts/82348277/
- Fixed a bug in Updater.exe that could make it misread the mod manager's version number. If you have difficulty updating the mod manager, then try manually extracting modmanager.rar to current mod manager install and let it overwrite any files.
- Updated detection of non-RT RE2/3/7 builds so it works with the patches released today.
- Fixed a bug where the mod manager could misread the version number and not be aware that a new version has been released.
- Mod manager will quit faster if it's recently been started (download of list of downloadable mods can now get cancelled midway).
- User now gets a warning when trying to install a mod addon when the main mod isn't installed.
- Added mod managing support for Street Fighter 6 demo.
- Updated category system to ensure mod addons are in the same category as their main main (a similar thing will happen for NameAsBundle mods as well)
- RE4R: Prevented the "NPC & Enemies" asset tag from being applied to playable character mods.
- Last of Us: Fixed invalidation of file entries in most psarc archives.
- Made detection of pre-defined category references in the "category" modinfo.ini entry more lenient (! is now optional and -> is now a valid seperator).
- Made it possible to manually assign categories to mods via Options -> Category assignment.
- Improved automatic detection of a Steam game's install path.
- When manually selecting a game's install path the user can now choose between a folder selector and a file selector.
- Added mod managing support for Last of Us Part 1 (works same way as for Uncharted).
- Added mod managing support for RE4R.
- Added categories for RE4R.
- Added variants to the "Support FluffyQuack" button.
- Fixed a bug where the mod manager would install a ZIP/7Zip mod incorrectly if it matched assets from an installed RAR/extracted mod. If anyone encountered this bug, I highly recommend uninstalling all mods, deleting the "natives" folder in the game's install location, and deleting the game's "Backup" folder in the mod manager.
- Fixed check for 0-byte PAK files when installing mods.
- Changed the "Skip PAK modification" toggle to exist for all games in the mod manager. Note: This used to only exist for MHR and the toggle will be set to its default off setting with this update, so change it if necessary.
- Added mod managing support for RE4R demo.
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Version 3.001
- Added mod managing support for RE7 demo.
- Fixed a crash that occurred when highlighting a mod, recreating the mod info cache, and then highlighting a mod again.
- MHR: When verifying install path, accept the executable used for the Game Pass / Windows Store release.
- You now select folder rather than executable when manually defining a game's install path.
- MHR: "Launch Game" now works with the Game Pass / Windows Store release (note, it's never necessary to start the game this way, it's only for convenvience).
- MHR: When installing mods non-PAK mods, the mod manager will automatically rename filepaths (STM -> MSG and tex.28 -> tex.143221028) to try to make them work wih the Game Pass / Windows Store release.
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Version 3.000
- Added 7Zip and ZIP support for mod packages.
- Fixed a bug that could show a black line at the right side of a mod preview screenshot.
- Fixed stutter when loading mod preview screenshots.
- Fixed "Uninstall all mods" button not updating its state after un-\installing a mod while in a category's mod list.
- Implemented support for invalidating archives when installing Uncharted 4 mods.
- Added mod screenshot transition types to Options.
- Fixed a bug where mod manager would switch to category listing after installing/uninstalling a mod while in the "all mods" version of the mod list.
- SF5: Fixed a bug where Luke and Kage mods would be placed in the wrong categories.
- SF5/6: Re-sorted the character categories to alphabetical order.
- RE2R: Added new categories and asset types.
- RE3R: Minor changes to categories.
- Renamed Fluffy Manager 5000 to Fluffy Mod Manager.
- Changed the default black colour background to a dark gray.
- Fixed a bug where the "master mod" would not be the first entry in a sub-menu of a mod and its addons.
- Added a category view that's now the default mod list view (for supported games). This can be turned off in Options.
- Added automatic category assignment (work-in-progress) for RE2 remake, RE3 remake, RE5, RE6, SF5, SF6, and DMC5.
- Added text to mod highlight description with information for what assets the mod replaced (work-in-progress, and only for the above mentioned games).
- Highlight currently selected game in "choose game" menu with a white border.
- Prepared support for Street Fighter 6 and Resident Evil 4 remake by adding dummy entries for them in the mod manager.
- Added basic mod managing support for Uncharted 4.
- Updated information for Re:Verse so mod managing works with final release.
- Fixed a crash that could happen when a mod had a blank name entry in its modinfo.ini file.
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Version 2.254
- Fixed a bug that made "CheckIfModManagerIsRunning" config var use the same variable as "CheckIfGameIsRunningForModInstalls" in the mod manager code.
- Added a toggle to Advanced Options that makes it possible to disable modification of PAK files when installing mods for Monster Hunter: Rise. This is meant to be used alongside FirstNatives. This is stored in config.cfg as the line "SkipPAKModification_MHR".
- Added an option to Advanced Options that deletes the mod info cache and re-creates it from scratch.
- MHR: Replaced the integrity check after encrypting/decrypting PAKs that didn't work correctly with official patch PAKs.
- Fixed an entry that was erroneously added to log.txt that indicated a game's install path was invalid even though it was used just fine.
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- Author's activity
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March 2024
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18 Mar 2024, 2:23AM | Action by: FluffyQuack
Attribute change
'Description changed.'
September 2023
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23 Sep 2023, 2:33PM | Action by: FluffyQuack
Changelog added
'Change log added for version 3.016'
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23 Sep 2023, 2:27PM | Action by: FluffyQuack
File added
'Fluffy Mod Manager [version 3.016]'
May 2023
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03 May 2023, 11:41PM | Action by: FluffyQuack
File added
'Fluffy Mod Manager [version 3.0096]'
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01 May 2023, 9:25PM | Action by: FluffyQuack
Changelog added
'Change log added for version 3.0095'
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01 May 2023, 9:17PM | Action by: FluffyQuack
File added
'Fluffy Mod Manager [version 3.0095]'
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01 May 2023, 7:24PM | Action by: FluffyQuack
File added
'Fluffy Mod Manager [version 3.0095]'
March 2023
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01 Mar 2023, 10:37PM | Action by: FluffyQuack
Attribute change
'Description changed.'
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01 Mar 2023, 10:23PM | Action by: FluffyQuack
Changelog added
'Change log added for version 3.001'
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01 Mar 2023, 10:23PM | Action by: FluffyQuack
File added
'Fluffy Mod Manager [version 3.001]'
February 2023
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21 Feb 2023, 12:01PM | Action by: FluffyQuack
Mod image added
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18 Feb 2023, 2:05PM | Action by: FluffyQuack
Changelog added
'Change log added for version 3.000'
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18 Feb 2023, 2:04PM | Action by: FluffyQuack
File added
'Fluffy Mod Manager [version 3.000]'
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17 Feb 2023, 2:45PM | Action by: FluffyQuack
Attribute change
'Description changed.'
October 2022
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04 Oct 2022, 11:37AM | Action by: FluffyQuack
File added
'Fluffy Manager 5000 [version 2.255]'
September 2022
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29 Sep 2022, 3:57PM | Action by: FluffyQuack
Changelog added
'Change log added for version 2.254'
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29 Sep 2022, 3:57PM | Action by: FluffyQuack
File added
'Fluffy Manager 5000 [version 2.254]'
January 2022
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22 Jan 2022, 2:19PM | Action by: FluffyQuack
File added
'Fluffy Manager 5000 [version 2.252-beta2]'
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19 Jan 2022, 2:34AM | Action by: FluffyQuack
File added
'Fluffy Manager 5000 [version 2.252-beta]'
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12 Jan 2022, 6:50PM | Action by: FluffyQuack
Attribute change
'File \'Fluffy Manager 5000\' category changed to Old versions.'
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- Mod page activity
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May 2025
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19 May 2025, 11:35PM | Action by: 01044454803
Endorsed
'Fluffy Manager 5000'
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19 May 2025, 8:41PM | Action by: pingu010
Endorsed
'Fluffy Manager 5000'
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19 May 2025, 7:06PM | Action by: adelacruz52
Tracked
Fluffy Manager 5000
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Endorsed
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19 May 2025, 3:41PM | Action by: kaji0202
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19 May 2025, 12:23PM | Action by: CinderLothric
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19 May 2025, 10:59AM | Action by: Baxton404
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19 May 2025, 9:43AM | Action by: PopCornX
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19 May 2025, 8:05AM | Action by: ZS3T
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19 May 2025, 5:54AM | Action by: GreatDarkWolfSif
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19 May 2025, 5:07AM | Action by: TravelingDemon
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19 May 2025, 3:25AM | Action by: MasterOfPink
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19 May 2025, 12:46AM | Action by: AssKingkK
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19 May 2025, 12:25AM | Action by: LtHeseo
Tracked
'Fluffy Manager 5000'
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18 May 2025, 11:10PM | Action by: ArktonGrimm
Endorsed
'Fluffy Manager 5000'
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18 May 2025, 9:18PM | Action by: Stev0570
Tracked
'Fluffy Manager 5000'
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18 May 2025, 7:33PM | Action by: slinky9978
Endorsed
'Fluffy Manager 5000'
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