Monster Hunter Rise

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GreenComfyTea cursecat coavins praydog

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GreenComfyTea

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956 comments

  1. GreenComfyTea
    GreenComfyTea
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    This mod is solely intended to empower players with means of self-improvement. Please don't use the information provided by this tool
    to make hurtful comments and actions toward other players.

    PLEASE READ FAQ.

    Links:
    GitHub
    Wiki
    Buy me a tea
    Donate

  2. nexusmodpref
    nexusmodpref
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    Heya, just wanna say thanks since this is the mod that I used the most pre-sunbreak. 

    I know the mod is already updated both this and Reframework , but the D2D hasn't. Is it advisable to use this mod or should I wait until the D2D framework been updated?
    1. GreenComfyTea
      GreenComfyTea
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      You can use this mod without D2D if your game's language is english.
      Also D2D is working fine for me personally. So if you have good PC and you are brave enough, you can still use it D2D even thou its not updated.
  3. T3hPhish
    T3hPhish
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    Hell yea, thanks for updating! 

    Where's the location of the statuses? I see "Hide Disabled Ailments" but I don't see where to disable them individually. I don't want to see things like Exhaust for instance.
    1. GreenComfyTea
      GreenComfyTea
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      "Hide Disabled Ailments" refers to ailments disabled by the game. Some monsters have immunity (training dummy and most if not all small monsters).
      You cant disable individual ailments for now, but filters are on to-do list.
    2. T3hPhish
      T3hPhish
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      Ah dang. I'll just hide that part altogether for now then. Thanks for the response!
  4. SovngardeHero
    SovngardeHero
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    Hello and thank you for this mod! Do you plan to add buff timers/UI to this mod at some point? I tried searching through the posts here to see if this had been asked in the past, but could not find anything. Thanks and stay comfy!
    1. GreenComfyTea
      GreenComfyTea
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      yes, definetely! This is the last big module I am planning to add! Stay comfy~
  5. maxmillionthev
    maxmillionthev
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    i download this mod many time and hasn't work for am i putting it in wrong folder or something ??
    1. GreenComfyTea
      GreenComfyTea
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  6. FloppaBingus
    FloppaBingus
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    z
  7. JDlightside
    JDlightside
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    From what I've seen and read, the Direct 2D mod hasn't been updated yet for Sunbreak; and some have had issues running it. Makes me unsure if this mod is fully functional if it still requires Direct 2D to work.
    1. GreenComfyTea
      GreenComfyTea
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      If you remove Direct2D plugin the overlay will fallback to use the default renderer. The ability to display unicode symbols for other languages will be lost thou.
  8. arby156
    arby156
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    So first off love the mod. It’s nice to see info that I want to see. There is something that is bothering me and I don’t know if it’s something on my end but whenever I fight normal monsters the damage meter doesn’t show the health going down everytime I hit the monster. It kind of lags if that makes sense. Boss monsters like ibushi, narwa, and the unnamed final boss of sunbreak work fine. It’s just normal monsters that have this problem.
    1. GreenComfyTea
      GreenComfyTea
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      It is related to performance concerns. The mods limits the amount of monster updates to 2 per tick by default. On ibushi, narwa and sunbreak final boss quests there are no small monsters around. But on normal quests there are a lot of them, each taking a chunk of performance. Without the limit you would be playing in 10 fps.

      You can go to customization menu -> global settings -> performance tab and increase the limit or enable priority for large monsters.
    2. arby156
      arby156
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      That worked. Thanks!
  9. HoschiOG
    HoschiOG
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    Is there a way to change the color of hp bars as they are abled to be captured ? so like now it is a light yellow. can i change the taint of yellow?
    1. GreenComfyTea
      GreenComfyTea
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      yes. Large Monster Ui -> static/dynamic/highlighted -> health -> bar -> capture colors
  10. TheDiegoBros
    TheDiegoBros
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    Is there any way to send friend's damage in-game chat?
    1. GreenComfyTea
      GreenComfyTea
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    2. FrostbiteNBK
      FrostbiteNBK
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      My file structure looks the same as the FAQ and everything, the add-on works, it just doesn't have the settings I wasble to make the settings I wanted in the LUA either way, thanks!
    3. GreenComfyTea
      GreenComfyTea
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      huh
  11. NotRain0
    NotRain0
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    Hello (again),

    I wanted to report some not counted dmgs for the DPS reccount feature.

    First, environnemental traps from lava cavern : in master rank, it dealt between 5k and 6k to the monster, but my damages were of 4k7 at this point, so it was not counted. Is it intended ?

    Second, afflicted monsters have parts that often explode, dealing something like 1k2, 1k5 or 1k8 dmg I don't remember : and this happends quite often in the fight, but isn't counted (brang with sunbreak).
    I wanted to bring that to you too, in case of !

    At last, should I report this here or does it bother ?

    Take care !
    1. GreenComfyTea
      GreenComfyTea
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      Thanks for the report. There are indeed some damage sources that are not tracked.
      I am not that far into the story. I will start adding missing things once I am done with the expansion.

      P.S. "1k2" = "1.2k"? xD
    2. NotRain0
      NotRain0
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      Yes sorry by 1k2 I mean 1200 damages. Have fun progressing in the game !