Palicoes and Palamutes
A comparison video I made for my [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2782822341]Steam guide[/url], as reaction to all the "which is better? [b]Palamutes [/b]or [b]Palicoes[/b]?" talk ~
The [url=https://www.nexusmods.com/monsterhunterrise/mods/50]MHR Overlay[/url] by [url=https://www.nexusmods.com/monsterhunterrise/users/136480908]GreenComfyTea[/url] was very helpful for this comparison since it allowed such detailed selections of what counts as damage and what not - allowing the probably most precise comparison possible with the tools available on [b]Nexus mods[/b]. I like to recommend that mod for people who are curious about such kind of numbers, as it does not offer a wide-range of stat analysis tools, but also seems to me the most easiest and most professional looking one among many choices.
If you are looking for a final conclusion on which are better - [b]Palamutes [/b]or [b]Palicoes [/b]- it is simple: both are great and it depends entirely on your personal preferences. I am no "[i]Speed Runner[/i]", and I enjoy [b]Monster Hunter Rise: Sunbreak[/b] my way. I consider myself a casual huntress in that regards, what makes in my opinion the comparison and its results meaningful for most players.
It is easy to see in the video that it is true, [b]Palamutes [/b]with the [b]Silkbinder [/b]cannon do significant damage. And yet I had more fun with [b]Palicoes[/b].
My tip: [b]Assist Palicoes[/b] for [b]Anomaly (Investigation) Quests[/b]. Where they once used to be [b]Rampage [/b]"professionals", the fact that afflicted by [b]Qurio [/b]monsters are just normal monsters which can be trapped, make [b]Assist Palicoes[/b] incredible strong enablers for the endgame content. Make sure not to miss out on them!
[i]==== From my Guide on Steam ====[/i]
For [i][b]Team Palamutes[/b][/i] I have chosen a setup which comes closest to what is currently preferred by [i]"Speed Runners"[/i]. Ideally I would have them to use [b]Poison [/b]weapons as they are known for a very quick status alignment build up. Since that would not fit with the target monster, a [b]Golden Rathian[/b], I have them use [b]Paralysis [/b]weapons instead.
For[i][b] Team Palicoes[/b][/i] I have taken my favourite [b]Palicoes [/b]as they are, with the skills and [b]Support Moves[/b] unchanged from how I have them along for normal hunts. No special adjustments, since I was curious too how they will fare in comparison. If the results would have turned out too different, I might have tried differents loadouts. But the comparison turned out a success with the expected results.
In the clip you can clearly see, that good support will not pale when compared to a > 100% higher damage output. By the end of the day the best fitting choice of [b]Buddies [/b]is what fits your personal preferences best.
[i]==== End of Quote ====[/i]