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AltaMasters_1011

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Masters1989

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About this mod

This mod enhances ‘mech traits; making them generally much more powerful, while also adjusting costs and installation/removal times to ensure that they remain relatively well-balanced.

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**Update (Jul. 25th, 2023)!

Responsive Movement skills; Anchor Turn skills; and Target Lock Retention skills have been increased in potency, along with minor cost increases. Costs and install times for two of the three Jump Jet skills have also been normalized to match one-another.

Enjoy!**

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‘Mech traits always felt very over-priced as well as weak, to me, so I opted to never use them – especially given that they are removed once the ‘mech receiving the upgrades are moved to Cold Storage. (I actually forgot about them entirely, as a result!) With this mod, ‘mech traits are much more powerful (but are not meant to be over-powered); making them feel more practical for how fleeting they can be, and how expensive they are (to me).

The adjustments have been done with the intention to make both the costs and effects balanced well-enough to be used both in vanilla playthroughs, as well as with mods (most specifically, YAML). In some cases (especially with my “Increased Enemy Difficulty” mod), you may find them necessary (should you choose to use it).

Information on all vanilla values and their adjusted values can be found at the following Google Sheets data sheet: https://docs.google.com/spreadsheets/d/1M7L_-W_8RH8_0m1dSv6pith78zjPHWS5cLmC7c3ajWQ/edit?usp=sharing

I hope you find this mod enjoyable, if you decide to use it!

- Masters

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Other mods by me!:
Alternate Flamer Visuals: https://www.nexusmods.com/mechwarrior5mercenaries/mods/847
Dimmer Loot Beam: https://www.nexusmods.com/mechwarrior5mercenaries/mods/851
Enhanced Critical: https://www.nexusmods.com/mechwarrior5mercenaries/mods/848
High-damage Critical: https://www.nexusmods.com/mechwarrior5mercenaries/mods/860
Improved Airstrike: https://www.nexusmods.com/mechwarrior5mercenaries/mods/850
Increased Enemy Difficulty: https://www.nexusmods.com/mechwarrior5mercenaries/mods/861
Increased Treefall Animation Rate ("The 'Timber' Mod!"): https://www.nexusmods.com/mechwarrior5mercenaries/mods/852
Increased Warzone Rewards: https://www.nexusmods.com/mechwarrior5mercenaries/mods/849
Increased Warzone Rewards (Light): https://www.nexusmods.com/mechwarrior5mercenaries/mods/854
Party Critical: https://www.nexusmods.com/mechwarrior5mercenaries/mods/866
Projectile-based Machine Guns: https://www.nexusmods.com/mechwarrior5mercenaries/mods/748
Re-balanced and Expanded Jump Jets: https://www.nexusmods.com/mechwarrior5mercenaries/mods/858
Re-balanced and Expanded Weapons (My main mod): https://www.nexusmods.com/mechwarrior5mercenaries/mods/744

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I now have a Ko-fi!

Contribute here if you'd like to: https://ko-fi.com/altamasters1011 :)

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Installation Instructions:
To install, download the .7z file; extract the contents; open the resulting folder and cut the folder inside; and place (paste) into your MechWarrior 5 "Mods" folder within your video game library (please see the provided, simplified guide to locating the folder if you don't know where to find it). The remaining folder (the folder with the same name as the .7z file) can be discarded (deleted).

Please be aware that MW5 requires the player to select the mods they wish to activate within their own mod menu within the game (simply titled "Mods"), and then requires the player to restart the game for it to take effect. See information on load orders in case any conflicts occur, and both download and arrange the mods as you see fit; depending on the version of the game you have (Epic Games vs. Steam).

{Here are the general folder paths to follow to install the mod:
For Steam: <OSDrive>:SteamLibrary\steamapps\common\MechWarrior 5 Mercenaries\MW5Mercs\Mods
For Epic Games: <OSDrive>:\Epic Games\Library\MechWarrior 5 Mercenaries\MW5Mercs\Mods
For Windows: <OSDrive>:\Users\<username>\AppData\Local\MW5Mercs\Mods}