MechWarrior 5: Mercenaries

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MetalbeardMecha

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MetalBeardMecha

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About this mod

Relighting project for MW5 inc a Skybodies expansion & Starfield replacement to eplace the poor washed out default lighting and OTT Fog setup .... Now updated to 2.0

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Relux (inc The Sky At Night) 2.0x

Updated to 2.0d
2.0d 05/01/22 Relux/TSAN Change Log

•Added mission Biome assest for forced Relux lighting profiles (should fix black/odd skies in DLC2 missions)
•Code Clean up to help with/if future developements.

 13/12/21 Relux/TSAN Change Log

•  Reworked Summer Forest lighting to give a Crisper brighter atmos Props to stumblingdrunk for asking for this.
This profile is also currently Used for Jungle swamp,this DLC2 biome will get is own Skyatmos profile soon)

•  Re-worked some logic on Summer Forest to Stop HeatHaze from triggering (3rd time lucky for this fix & thx to Lhooxy for the bug reporting on this)
•  Boosted pretty much all Night/Dusk values (they are still Dark but should no longer be Pitch black!
•  TD from DLC2 @Dawn Plasma Storms has now gone Shocking Blue!
btw Im AFK from the 15/12/21 till the New year, so no updates for fixes for a while sorry.



Updated to 2.0b

09/12/21 Relux/TSAN Change Log

•    Fixed (again) the Sticking on of the HeatHaze effect after playing any Non PGI Biome.
•    Reduced the Mist On Snow/Ice levels so it is only created by the Skyatmos (removes expo height fog)
•    Boosted AC Morning Lighting as it was a little Dull
•    Slightly boosted IO Dusk/Nights (Sorry its got to be Someehat dark it's a barren rockball at night!)


Updated to 2.0a


09/12/21 Relux/TSAN Change Log

•    Altered Lava Heat Haze effect to extend higher and lessened intensity.
•    Fixed Thick Fog casting over hill in Lush canyon at Evening/Dusk TOD
•    Added a more pinkish Tint to Lush canyon at Evening/Dusk TOD (upon request)
•    Added a little Contrast for light/shadows at Dawn/Morning/Evening/Dusk
•    Reduced light lvl’s on Snow/Ice Biomes to stop them melting your eyes
•    Fixed a Sticking on of the HeatHaze effecting after playing a Lava map
•    Boosted ESM night lvl’s for testing (might be to high now Feedback needed plz)  



Lots of stuff has been changed/added rebalanced/fixed ect ect,it will take me a few days to detail it all out


Info for use and load order for this mod is in a RTFM_Please.tx file, This file contains very important info on how to setup and add the extra .ini Cvar's to make this mod work as well as some extra info to help remove the default games nasty shader compilation stutter.


Please Note that at this time Heavy & Extreme weather options are locked out/not inc in this mod, the "just More FOG" these weather type add will be replaced with custom effects for each boime in a future version of this mod

Also note that while this mod will "work" with the vonBiomes addon, only the Relux deault lighting path and effects will be used, i will be contacting VonSeiten to see if he would like to add or use any of the Custom light.skys and effect from this mod for his Biomes (i could force them to work but thats not fair on his artistic vision)

Edit: This mod was developed for use with a Cockpit Glass shader, i did not inc my own as there are a number of mods out there for ppl to choose from
I do have some op file that can be used for this atm these are not a fully devloped as other modders CP works as i didn't see the point of doing work others had already done (and much better at that ;) ) i may rework one at a later date but for now i suggest using cyber neks Cockpit Glass (link below)
plz see mesages for a pictured example of this.

I do not have your eye's or your monitor setup but this Mod was setup with an IPS & VA WS/UWS set ups with a Gamma Ramp of 2.4 and an In Game Brightness of 5, you may need to tweak the lvl for personal pef, i would suggest either creating a profile or using Reshade if needed.

 lordwedggie Has kindly let me know that this mod is incompatible with VRWarrior, As i do not have access to a VR headset or this mods code there is no way i can test or make it compatible, Sucks for you VR guys but ask PGI were the promised VR support is ;)

This Update should have gone up a month or so ago but after 18 months of managing to avoid it i came down with Covid-19 pretty badly and my recovery has been somewhat slow.


Not everything i wanted to Add into 2.0  is in there atm but if i keep holding it back it will months more before i goes out, So i've decided
to release this for people to checkout/use and hopfuly enjoy and give feedback on as it is now.

A massive thank you to the following Nexus Members

stumblingdrunk ,  Tachi1986 ,  Andrzejef  & Therrinian

For all there time and effort spent in testing & giving feedback on this mod over the last few months, as well as thier suggestions for
features and effects which have greatly help improve this mod, im sure it wouldn't be half as cool without their input so if you want to thank
anyone thank these members for the help......./BOW.

Feedback if you love it/hate it would be cool and if you have Bugs please use the Bug tracker page, Im sure there are things that still need tweaking and i will try to list all the new things in this mod over the coming days, but i thought i get it out there now and worry about detailing that stuff later on,im sure im forgetting something but blame my post Covid brain Fog ;)



Cheers
MBM