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Changelogs
Version 0.23
Changed impact effects when mechs bump into each other (I thought it was used for ordnance impact).
Mechrifle and AC10 impact effects.
Improved but not eliminated some of the flickering smoke that you see, or don't see. It's completely gone on my friend's PC but I still see them occasionally on mine.
Randomized some more smoke durations to 2~10m. This can't be linked to fire duration (at least I didn't figure out how) so you may see fire without smokes. IMO it's okay.
Version 0.20
Fireballs/fire effects are using a new material making them appear to be burning and glowing. It’s done without using lights so no impact on performance.
Critical nuclear explosion (WIP).
Finished modifying all concrete destruction fx.
Removed some unmodified weapon effects so you can combine this mod with other weapon fx mods.
Fixed (I think) flickering of some of the GPU smokes, pls let me know if it's working.
Version 0.10
Remade all smoke effects as GPU particles. According to Unreal documentation it's supposed to be much more efficient than CPU particles (as they were in vanilla).Let me know if it’s working or not.
Remade most existing explosions and impact effects to include multiple sprites spawned at random, so killing a tank for example won’t always result in the same effect.
New missile trails, longer lasting and..as GPU particles.
Tanks and VTOL smoke/fire are no longer deactivated when their wrecks are removed, instead they now burn for 10Ms, same as mech kills.
New building destruction debris, duration is random from 30 secs to 3 mins.
New medium laser impact burns (testing), reduced all laser light radius and intensity.
Some other new effects I can’t remeber…
Version 0.07
Finally fixed mech explosions, it no longer spawns multiple instances of itself. Thank you ljorder66 author of the Burning Battlefield mod.
Fixed falling VTOL's smoke trail not showing up.
Fixed a few laser light colors that I missed. Here is a question though: Are all clan lasers modded in by the YAML clan weapons mod? Because I can't find it in the vanilla files, as a result they currently cast wrong colors.
A few more effects modded in.
Version 0.06
Lasers (S/M/L) now cast light.
Smoke stacks on mech death optimized somewhat. There are still multiple effects being spawned due to how vanilla handles it (Don't think I can really fix this one), let me know if it causes performance issues, on my rig it seems fine.
Optimized (LOD and new materials) on some of the smoke stacks that are spawned frequently, ie. trees. Tried to address the issue of black smoke turning white towards the sun (if using globalillumination mod), not sure if it's working, let me know pls.
Some more new effects. Replaced about 25% of vanilla effect files.
Version 0.05
Fixed 0.04's multi-spawn bug.
some more effects added
Version 0.04
Added mech explosions and more building destruction effects.
Version 0.03
Added concrete enviorment effects.
Added additional LOD level that deactivates fire and smoke effects from a set distance.
Tank and VTOL damage effects.
Version 0.01
Yep
What's in the mod:
New explosions, impact, and somke effects.
Modified effects are VR compatiable: They don't get distorted when you tilt your head.
Trees burn for 5 minutes.
Wrecks burn for 10 minutes (But not tanks and VTOLS, need help on these...help).
Fires now cast light. Enviorment too dark? Burn some trees.
Compatibility
This stupid mod only modifies effects files so it should be compatiable with everything. You can also, to an extend, mix and match this mod with other effects mods to change things to your liking. To do so, download Mod Load Order and Activation Manager. Then, load WAR FX on the top to have the full War FX experience. Overwrite it with other FX mods on top of it to, well, have their effects. For example, put Burning Battlefield on top of war fx, you will still get my weapons/building-destructions fx but will have less system demanding persistant fire/smoke effects.
Known bugs:
Some of the missions/biomes do not remove particles when the mission is finished, as a result you will see floating fires in the Leopard's bridge, or even in your next mission. To remove them, return to the title screen then load back in. It's inconvinent but I have tried everything I could think of and can't find a fix.
ljorder66: author of burning battlefield, who inspired this mod and we have tried the same stuff and we both...failed..xD
Questions for modders: * Is there anyway to keep the smoke for tanks and VTOLS? Currently they are deactivated when the game remove the wreck actors. * Is Niagara effects even possible? Some modders told me it works for them, but for whatever reason none of my niagara effect even show up in game.